This might sound weird but I wanted to write an obituary. Asa Group was and still is one of my favourite identities of all time and and it's rotation felt all too soon.
It had a rather unique style of play, never truly going tall, like glacial decks, and not as wide as full asset spam, it lived somewhere inbetween, creating multiple remote server and yet icing them all up. It was one of those rare Corp statergies that both felt fun to play and fun to play against, you never felt quite locked out against Asa Group, nor overwhelmed by credit denial or swamped in tags or hand-pressure. It was made up, almost exclusively by scoring decks, primarily ones that tried to score behind ice, in remote servers and yet it wasn't your conventional mid-range deck. Yes it used tempo tools to rapidly score out behind gear check ice but there was also a kind of added intrigue and nuance, you almost felt like you were building a Rube Goldberg machine in real time, assembling a fascinating assembly line to score out agenda after agenda. When it worked it was a kind of organic, velvety smooth process, the likes of which I hadn't found before and haven't found again since it's rotation.
I want to use this space to leave a memory of Asa Group behind, something to explain how it worked and why it worked towards the end of it's lifetime in standard and I figured there was no better place to put it than here.
Liberation
Asa Groups ascension to greatness undoutably began with the release of the Liberation Cycle, make no mistake, many of it's strong cards originate in prior sets Fully Operational most notably but also just staples like Ikawah Project, Project Vitruvius, Rashida Jaheem, Tranquility Home Grid, Drafter or Gatekeeper come from earlier sets. But Liberation brought with it half a dozen or so very strong asset cards which Asa Group was well positioned to make use of.
Two "nearprints" of much older asset tools, Jeeves Model Bioroids and Team Sponsorship respectively that any asset deck was happy to have, but which slotted particularly well into Asa Group as they allowed you to rapidly set up, easily score and then rapidly rebuild and tempo forward after scoring.
Two pieces of gearcheck ice that fit exceptionally with Asa Group's gameplan, allowing you to protect your existing assets with affordable gear checks while potential setting up future plays. Asa's "once per turn" effect was especially useful here as it allowed you to install two cards from Ablative Barrier instead of one, reinstalling an important asset from Archives while protecting it with a piece of ice from HQ at the same time. Meanwhile Tatu-Bola allowed you to change the contents of a server mid-run, rapidly adapting to changing boardstates and outplaying the Runner in the process.
These cards didn't show up in every variant of Asa Group, but were important in the ones they did, Cohort gave Asa some draw filtering while making you money and then could pivot on a dime into a surprising neveradvance tool to rapidly score out 4/2s or score out a 3/2 and have a click left behind to still get an Asa double install on the turn you score. Meanwhile The Holo Man was a powerful, re-usable fast-advance tool that doubled as never-advance and it's mobile capabilities fit perfectly into the semi-horizontal style of play Asa employed.
The Meta Game
Part of what allowed Asa Group to really thrive in the 2024 Worlds Championship was the spread of top-performing runners. While Anarchs could bulldoze Asa, homogenizing and invalidating their single iced-server gearchecks with Bankhar, Shapers (the dominant faction of the tournament) actually needed to present unique breakers to deal with every type of ice, making a mixture of cheap yet powerful gearchecks the perfect compliment to an otherwise fragile asset statergy.
In fact, many asset decks pivoted to include a surpirsing amount of ice at top tables during worlds with both the winning R+ list and the runner-up Personal Evolution list including 8+ ice, a surprsingly large number for decks otherwise largely focused on assets. These inclusions gave the asset lists depth by forcing out breakers, augmeting the functional trash costs of their most important assets and providing utility through forced tags, damage and tempo (like from the aforementioned Ablative Barrier and Tatu-Bola).
Despite not making the finals, the most represented identity in the top cut was in fact Asa Group, with mutliple different variants, brought by multiple different testing teams and many players performing well across the two days leading up to the cut. These decks ability to pressure Shapers from multiple angles simultaneously while scoring out quickly before the Shapers could reach their inevitable end game gave Asa Group a fighting chance. Some went even further, including click taxing cards like MCA Austerity Policy, Pulse and Active Policing as ways to specifically target the click-intensive Deep Dive statergies. giving Asa Group even better odds against what was otherwise generally agreed to be a Runner favoured meta game.
It's Flaws
I won't pretend Asa Group was perfect, that would be disingenous, it had it's flaws, especially surrounding consistancy. Despite being a tempo scoring deck it often played like a combo one, complete with all of the draw backs of needing to assemble a perfect hand. You needed a constant supply of cards, in the right proportion of assets to ice to agendas if you wanted to succeed and the difficulty of getting a valuable double install as consistantly as say EtF was able to get a single install meant that while Asa had a very high ceiling, it also had a very low floor. When you draw your cards all in the wrong order, or your Fully Ops kept getting trashed by Freedom Khumalo or Imp and you just can't find enough ice to protect all of your assets or can't find enough assets and end up with a whole bunch of useless and empty iced servers and... well, you get the idea.
But when it did come together, when the right proportions in deck building lined up with the right draws and the right pilot, it could be a thing of beauty, unmatched in it's silky smoothness.
Legacy
I've tried a number of times to recreate an Asa like deck in another ID post rotation, as I'm sure many other players have, due to the fact that Fully Op still exists in standard, but I've yet to quite recapture the magic.
Poétrï Luxury Brands: All the Rage is much lest consistant at triggering it's clickless installs and no other HB identity gives you clickless installs to begin with. The agenda suite is in shambles with the loss of Ikawah and Project Ingatan is a poor replacement for Project Vitruvius while the rotation of Rashida has left almost all Corps far too slow to deal with most Runners.
But I have hope, that, some day in the future, something more akin to Asa will arise, after all, it's playstyle, while rare, is not unreproducable. There are many ways to reword Asa's ID ability into something different, yet akin and I look forward to the day we shall see Asa's progeny rise to take it's mantle.
For now, rest well Asa Group, you need no longer stay vigilant.
Regarding your final note: I'd say you first resolve the 'install from heap' part and then, after that installation is completed and all on 'on install' triggers are fully resolved, you go on with the 'undertucking'.
— Krams