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I feel like this card is Busted. When it's on the table I cannot do anything to stop checking all my servers for pennies :/ The only chance is some Fast Advance with Biotic Labour + reshuffle with Spin or something.....

Endurance = Cleaver + Echelon + Buzzsaw + K2CP unfortunately. I defiinetly prefer some intresting ways to break ICE like Boomerang / Inside Job here you just break and check everything. This one feels boring + OP :/

I am going to differ from other reviews : this card is an early-game monster. It fits into the Anarch philosophy : "I am getting in, no matter the cost".

And it does exactly that. When you install this Resource, you send a clear message to corp : any server covered by 1 Ice is basically free. While it becomes less and less impactful as the game progresses, it's in my opinion the best opening card you can have for an agressive anarch deck.

For instance, this allows you to land Chastushka and Time Bomb very easily, threatens early agendas that can no longer be safe behind a Palissade. There is also the very powerful combo with Raindrops Cut Stone that refunds the cards you burned through, and the obvious Steelskin Scarring.

Of course, it has counters and weaknesses. Small ice like Pop-up or Tithe make this a very bad option, and big ice like Vampyronassa can flat you if you aren't careful. But overall, this is a card that gives immense range to your early game, at a VERY low cost, and can allow you to bully corp into an easy win.

The second most often imported directive, after Find the Truth. Providing clickless draw and the "price" to pay is just to reduce your hand size a bit, for which you can build your deck around.

For Adam players, this goes hand in hand with Brain Chip, allowing you to get draw from a hand that is getting bigger as the game progresses.

Outside of Adam, this pairs well if you intend to use Marrow, T400 Memory Diamond, Hippocampic Mechanocytes or Supercorridor, all of which increase you hand size.

It fit nicely with Nathaniel "Gnat" Hall: One-of-a-Kind, which want to have a low number of cards in hand. Even if makes it more likely to be flatlined by damage.

However, it does not go well with any Core Damage. So, using Basilar Synthgland 2KVJ, Ghosttongue, Zenit Chip JZ-2MJ, Light the Fire! or Begemot is not recommanded with Safety First, since you can flatline yourself from a negative handsize.

The art is one of the best in the Adam card pool, really evoking the feeling of safety first. Same goes for the quote. And the effect of the card is perfectly matched with the name, art and quote. This is how it should be. Astounding design.

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Adam ALWAYS takes this directive. It is that good. Sadly, nobody import it in their deck. Especially now that Docklands Pass is easily available for one influence less, 2 more and an hardware. Maybe Zahya Sadeghi: Versatile Smuggler could use Neutralize All Threats to make a cool 3 when breaching HQ (by a direct run or with Sneakdoor Beta). Otherwise, it is simply not worth it.

With this directive, Adam can control HQ from the start of the game, making Adam a very aggressive runner.

Of course, this pairs well with Sneakdoor Beta, especially since this is a "whenever" ability. Allowing you to (probably) see the whole of HQ in one turn, if you run about three times with Sneakdoor Beta or directly.

The art is nice but I fail to see the relation with neutralizing threats or accessing more cards. At least the name relate to the effect of the card. The quote gives us a good bit of lore about bioroids. Good enough for me.

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