I guess I wasn't expecting this to be saved from rotation. It's nice to see some of the older cards get saved and given a new lick of paint, so thanks for that, Nisei. I don't have a lot to say about Cerebral Overwriter, except that I think this version has a much cooler artwork. Nicely done, Krembler.

Playing Sure Gamble for 7 credits instead of 4 feels bonkers as the runner and miserable as the corp...

Dripping 1 credit per turn is good for a cost of 1 and usually runners play enough events to make us of it. So MM is a good card and has only 2 inf, so it easily splashable in other factions (mainly crim). You want to see the card early, but every other draw makes it a dead one, so 3x are usually hard to justify unless you are playing cards like Patchwork or Moshing where you can make use of the card. This leads to the issue for how many of them you are paying influence when importing them. So often you see them imported as 1x and then together with Paladin Poemu.
This card get's best with Keiko as using it saves you credits and Keiko gives you a bonus credit. Which results in a drip of 2 per turn.
Stealing an agenda is nice, so often it creates value installing it turn 1 and running, but often this is only a bonus of 2 - 3 credits, which are most valuable early game.
In the past you could play it with Same Old Thing & Sure Gamble like Lucky Find in Patchwork MaxX decks. The biggest question is, how many events you need to include to be able to avoid the down side as trashing cards from your hand can be risky. It makes card playable that did not see that much play before, like Run Amok or enable HART and Retrieval Run. I have also seen it being played in Apocalypse decks. And playing Deuces Wild with it feels so good! Against Argus, you can steal an agenda, gain your Mystic credit and remove the tags for profit. But in general, clicking for 3 & gaining 2 cards is bonkers.
In crim it's especially interesting for Ken Tenma and events like Diversion of Funds, Inside Job, Spear Phishing but of course for every other run events. But of course the go tu runners are 419 and Leela. It's a good card, the question is, can you find slots for it? And how many events to run?
It feels home in Hoshiko Shiro: Untold Protagonist decks as she has a lot of support for it, like DreamNet and her companions.


The new Architect? Yes or No?


  • 1 credit cheaper so you can rez it for 3
  • You can get back any card from Archives, Hedge Fund anyone?
  • You can get 2 cards out of Archives
  • It's not that good in Assett spam decks


  • Trashable! This is a huge thing! Against Freedom Khumalo: Crypto-Anarchist I loved to have 2 ICE with the outermost being Architect so both ICE where protected against Hippo.
  • You can't install 2 cards
  • You can't peek into R&D
  • The art is worse ;-) especially compared to the full bleed Architect but I like it!

I think this is a Sentry to go for HB, the face check is punishing from the early game, sometimes from Turn 1. It's cheap for a Sentry and usually gives you forward tempo, by installing a Rashida Jaheem again, a trashed ICE or defensive Upgrade like Ash 2X3ZB9CY.
I have mixed feelings about it compared to Architect. The fact that it costs 1 less is something, that it let's you get back a card to hand is huge, especially in these Fully Operational HB lists, but it's also nice to use it again for even a Hedge Fund as it pays back itself this way.
It's worse in asset decks, as it only gives you 1 install

<p>Very much agree with the con of it being trashable. The replacement architect we needed was not another recursion piece for HB, but another untrashable ICE (which there are NONE now in the game to my knowledge). Still good ICE for the price, though.</p> —
<p>I think it's not part of the review, but I think with <a href="/en/card/26123">Akhet</a> and <a href="/en/card/26058">Afshar</a> are at least more ICE that you can't <a href="/en/card/21103">Hippo</a> (Akhet with Advancements). But it still don't help you against apoc , which was one of the strong aspects of <a href="/en/card/06061">Architect</a>.</p> —

Chisel just got a whole lot better with the addition of Devil Charm in Uprising. No more waiting around for counters to built up! -6 strength deals with most ICE and with Simulchip you can recur your Chisel as well. Thankfully Devil Charm can't be recurred. The question of the corp purging virus counters as a counterplay comes up very rarely in my experience, as you want to get the ICE destroyed as soon as you lay down the chisel (using multiple runs, if necessary).

This card also confirms that much of the design space NISEI explores in Ashes is driven by a form of nostalgia. We know that Parasite was broken, but what if it wasn't? Only time will tell. For my part i was happy with Hippo and thought the archetype got enough support already.

Oh, mighty Oduduwa your time may have finally come! From a card that you maybe think of once in a while and how cool it would be to put one in your decks and surprise your friends when you rezz it to a serious threat. What do i mean by this?

With the release of Uprising the prospects of advancable ICE are looking really good. With the combination of Wall-to-wall and Cayambe grid there is finally an effective way to charge up this ICE before the runner encounters it. Because lets face it: If the runner knows where Oduduwa is located they will be very selective with their runs and avoid this ICE whenever possible. This made sure that there were never enough advancement tokens on it to justify its inclusion. Now you cand effectively load it up with tokens, all with infaction cards.

Gone are the days of jank players trying to import this ICE in Tennin. I think Oduduwa deserves a second look.