What is the point of such an ID ability? Shenanigans!
But seriously, this identity can make the runner's life quite difficult, because it gives control to the corp.
First, this identity is supposed to be played with Stoke the Embers, for which it is custom made. Not mandatory, but recommended.
Epiphany Analytica: Nations Undivided combine well with multiple cards, such as Federal Fundraising, Balanced Coverage and Open Forum. And if the runner trash any of those cards, they are giving you power counters for your ID.
It also goes well with fast advance tools such as SanSan City Grid, Vladisibirsk City Grid, The Holo Man, Calibration Testing, Biotic Labor and Audacity. Because you get to draw and install ANY of the top 3 cards of R&D, allowing you to to then score any 3-2, 3-1 and 2-1 agendas.
This is fun! It might be the most potent identity, but it promotes an exchange between players that create more interesting choices, for both players. Making the game that much more fun (this is because I think interactions between players is where there is the most fun).
Fine Art, fine quote, fine name, fine ability, fine job!