When i saw this card way back in my first core set i immediately knew what Weyland was all about: Making money. For some reasons this boring effect has encapsulated so much flavor for me and i had a soft spot for it ever since. Weyland has a blunt approach to everything and cash solves a lot of problems.
You can try to go for the kill plan with a HHN deck packed full of operations and it's certainly fun. Supports a more rushy aproach as well when you try to out-money the runner and score behind some early ICE. I would have liked to have a more diverse set of transactions from a design perspective. They just almost all provide you with money (which i have to admit kinda makes sense) but this also leads to a very predictable game play.
The problem is: Blue Sun is just way better at making money, getting the important tool of building blocks lately. Some of the HB transactions have also left the game one way or another. So don't expect to see this one too often, especially as the game is entering it's late stage where it gets more and more solved.
I like to think that this ID is still pulling the strings from the shadows, out there trading to expand the consortium.