Shockingly powerful. In addition to being tempo-neutral recursion on demand, he's a high-value asset which tends to waste Runner clicks (either running on an Archives, or running on a Spin Doctor about to off himself). 97% of decks are currently using Spin Doctor and they're not wrong. It's not only the most common import in the game by far, it's more commonly used than any of the neutral cards as well. Spin Doctor is the smoothest option for working through agenda floods and increasing deck consistency.

Before, corps could use cards like Attitude Adjustment or Preemptive Action to move agendas from archives to R&D. Spin Doctor holds agendas in a Schrodinger's box where they are in NEITHER archives nor R&D until the runner successfully runs on archives or Spin Doctor. It's also free recursion with free card draw. If you're more interested in the card draw than timing flexibility or faking out runs, Sprint may work better for you. Sprint is also harder to trash.

IN ADDITION, it also offers you the ability to shuffle on demand and significantly reduces the threat level from Stargate and Apocalypse. Previously, a Stargate run was one of the highest-value plays a runner could make on 5+ agenda points. In the Spin Doctor era, it doesn't feel like it.

<p>Even if all you want is draw, there's still an argument for Spin over Sprint: Spin draws you 2 real cards, which lets it essentially stay even on cards and clicks (1 card for Spin, 1 click to install v clicking for 2 cards), whereas Sprint, while seeing 1 more card, sets you -1 on cards in hand compared to clicking for 2 cards. Sprint lets you filter slighty better, but even in the roll of raw draw, Sprint is great!</p> —

Sadaka, like many traps, don't act like normal ice, but instead function as a weird kind of operation that fires when the runner runs on it. Since it doesn't end the run, it won't protect any servers, and it trashes itself so it's a one-time use, just like an operation.

The only key difference between Sadaka and an operation that has the subroutines in it's text box is consistency. Operations you play are resolved immediately, whereas Sadaka requires the runner to run on the server in order for it to trigger.

If you start to analyze the efficiency, you'll realize it's actually really darn good. This costs 2 credits, a card, and a click. First sub gives you back a card, while the second sub has you discard a card to trash a card from the runner. The first sub makes Sadaka card neutral. So where did our click, two credits, and an HQ trash go? Well, it went into trashing one of the runner's resources! Suppose you trash a daily casts with 6 credits on it using Sadaka. Then you've essentially traded a card and a click for 4 credits. That's the same efficiency as hedge fund! (Of course, this is assuming a few things like runner credits/clicks/cards are of equal value to your own, which probably isn't entirely true). Trash anything larger like The Artist, Professional Contacts, Red Team, Liberated Account, or Assimilator and you're coming out on top by a ridiculous margin. While this doesn't seem that likely, keep in mind that you get to choose which resource to trash, and the runner will likely build up quite a few resources (Assuming they aren't going tag me). All this doesn't consider the additional value you get from this being a facedown ice that has bluffing value, and might eat the expose of a Deuces Wild, something Hedge Fund never could've done.

I think the best way to think about Sadaka The efficiency of this card is nuts, it just needs you to be able to get the runner to actually run the ice decently soon. In a sense, it's like you are investing a card and a click to give you higher returns, but significantly later. It's like if hedge fund read "Net 6 credits after 2 turns." I'm not sure if that's better than the current hedge fund, since it means you recover slower and there is a window of weakness where you've invested without return. If you think you can get the runner to run Sadaka consistently and soon, this could be a valuable include - albeit as an funky value operation, not a piece of ice. Something like Jinteki: Restoring Humanity could be a good home for this card, allowing you to put it on archives which will likely be ran.

<p>Worth noting that the most obvious place to put it is R&amp;D, as it will very effectively protect your agendas if it fires. The economic impact is often significant of course, but high variance and situational enough that I'm not sure how useful a comparison Hedge Fund is. That card is good because its efficiency is predictable, consistent and instant. Also, making the runner broke is quite different to making money for yourself. In a world with no money at all, the runner is usually going to be quite happy because it won't cost anything to run. By contrast, Hedge Fund will put you in range to rez Anansi.</p> —

Cool concept, poor numbers. Completely unusable in serious play at this time. The card effect doesn't allow for surprise rezzes at the end of the runner's turn, and a card which can only be rezzed upfront can't be this easy to trash. (Or, if it is this easy to trash, it needs to have a massive effect. See Daily Quest).

Some other cards with similar rez/trash costs, but much larger impacts, include Nico Campaign, Daily Quest, Commercial Bankers Group, and Wall to Wall. You'll probably also get a larger credit swing from not-great cards like Marilyn Campaign, Tiered Subscription, Economic Warfare, and PAD Campaign.

<p>Considering that it is a natural cards, I think it has better value. Especially for <a href="/en/card/11017">NBN: Controlling the Message</a> and any factions using HHN. The corp can spend their influence on cards like BOOM! and still have a great econ pressure card that will provoke a run a trash. Pushing the runner to make a risky move while they would rather setup. This fork the runner in being punished for setup and for running. This is why I think the value of this card is good. Especially since you can also put an upgrade on it to hurt the runner even more. Against shapers and anarchs, this card will be potent! Of course, you analysis is good in the fact that there is more potent cards to be played in faction for a lower cost. My argument is that the neutrality of the card make it quite useful for certain archetypes.</p> —
<p>CTM has a ton of asset options. Technoco has to beat out whatever slots you're giving to (say) Amani Senai, Commercial Bankers, NASX/PAD Campaign, Rashida, Spin Doctor, Malia, Mumba Temple, Jeeves, Daily Business Casts, and tf34 ran 1x Regolith Mining License. If I had a spare slot for a card not often seen in CTM, I think Salem's Hospitality is a BOLD brew. It's a skill-shot sent from heaven to deliver us from Apocalypse. Super-unreliable but bold.</p> —

Aiki creates excellent long-term value. Currently 80% of tournament runners use decoders that cost 3-4 to break the two net damage subroutines, and a 3-4 credit swing is spectacular for a 1-cost ice.

Aiki tactics:

  • Aiki gets exponentially more dangerous when backed up by other Aikis. (Against a single Aiki, the psi game will rarely be threatening for the runner. If the server has 2-3 Aikis, the runner may have to start paying to break the psi games to avoid drowning in cards).
  • 2x Aikis (or an Aiki/Mind Game pair) are extremely cost-effective for guarding central servers against run effects and will create more long term value than a Crisium Grid will.
  • Caution: Aikis are not as effective on remote servers. 2 Aikis on a remote server probably won't cost the runner enough to let you score out an agenda without help.
  • On an early Diversion of Funds play (e.g. Boomerang/Diversion of Funds turn 1), spending 2 on Aiki's psi game is a useful option because they need your credits more than they need card draw. If you're going to be bankrupt either way, it's better to give them cards they can't use than credits they can.

Theme: so our runner is getting political and helping the strike. The enemies of my enemy are my friends after all. This takes some time and cost some money to the runner, but with the pressure of the unions, they manage to put the Corp stuck between a rock and a hard place. The Corp now has to make one of two deals with the unions. Of course runner gets his cut.

<p>I like the framing of the card in Union vs Corp. I think this could be used to change the graphic of the card in a fun way.</p> —