It's going to be compared with Black Orchestra, let's face it, so let's do just that.
Common code gates:
- Enigma: Utae 2-3, Blorch 3
- Hortum: Utae 4-5, Blorch 3
- Thimblerig: Utae 1, Blorch 3
- Tollbooth: Utae 8, Blorch 9
- 2-sub Slot Machine: Utae 6, Blorch 6
- DNA Tracker: Utae 8, Blorch 9
- Fairchild 3.0: Utae 7, Blorch 9 (or 6 + trash)
- 6-strength Gatekeeper: Utae 7, Blorch 6
- 0-strength Gatekeeper: Utae 2, Blorch 3
- Archives Crick: Utae 6, Blorch 6
- Mausolus: Utae 5-7, Blorch 6 (plus one sub)
Looks like it's mostly just comparable rather than anything else. Over the course of a game, Utae could save anywhere between 2-8 credits. (Or more, obviously, but let's not look at the best-case — more useful to consider the average-case)
The worst-case is that you need to break two code gates and you don't have three virtuals installed yet, at which point the much more flexible Black Orchestra is looking a lot better.
So the golden question for whether to run this or Black Orchestra: Does the extra efficiency of Utae make up for the set-up cost of three virtuals, and the need to pre-install it?
I think for a lot of decks the answer will be no. Black Orchestra's not being dethroned, but cracks are showing...