I have high hopes for this card. At the time of writing this review, we're living in a world where ice is trivialized by a ridiculous assortment of cards, be they icebreaker or otherwise. It's harder than ever to be a glacier deck; decks that used to epitomize the vegan corp lifestyle are having to explore other methods, and I think that's a shame. Which is, once again, why I have such high hopes for this card.

D4v1d? Done for. Gbahali? Bah-eaten. Deus X? Dead on arri--wait, that's an icebreaker? Boo.

Well even if this card doesn't stop every single tool, it does stop the most egregious one, D4vid, and a few others too. It also reinforces every single ice by +2 strength for the very affordable cost of 0 credits, a value that only gets better the more ice you've got on the playing field. It does have a weakness, which is the fact that it can be trashed, but that's more than easily dealt with. It's not a small trash cost by any stretch, and unless the runner's running HQ every turn, they're not gonna snipe all of them, right? Here's hoping.

All in all, what I hope will be one more fun little tool, useful for ice heavy corps to shore up defenses with.


Jeeeeez, talk about a punishing facecheck...

Tyr is the newest addition to ice based on the Norse pantheon, with others being Wotan, Loki and Heimdall. Like its siblings, Tyr is big and expensive, with scary subroutines but also the ability to click through them.

Not that you would want that in this case. Unlike other bioroids, any click you spend on Tyr will go to the corp, which is a very raw deal for the runner. Even just giving the corp 1 extra click could mean they could be fast advancing a Vitruvius on their next turn. Giving the corp 3 clicks is potentially game ending, as 6 clicks allows them to score a 5/3 from hand, or do other shenanigans.

Letting the subroutines fire isn't really option either though. Two brain damage is nothing to sneeze at, as a permanent handsize of 3 is a big hinderance. Having the corp gain 3 credits AND trash any card they want is extremely powerful and especially in the mid or late game could cause a huge swing. The final sub is a good ol' ETR, always welcome on a big ice, and the only one you can afford to let fire in most circumstances.

I think this bioroid is definitely worth its cash, and a great new tool for purple glacier. 5 influence means it is difficult to slot in other factions but I think that's a good thing. This ice has HB written all over it.

Also, take a moment to appreciate the art on this one. It is gorgeous.

I'm excited beyond belief that NISEI was able to commission Liiga for another piece. Her cyberspace illustrations are a key part of the texture and flavor of the Android world. —
Agreed! —
Same. My favorite A:N artist without a doubt. <3 —

They are right to fear...


Where did this come from? What the heck is going on? —
Beauty. That's what. —
01001001 00100000 01000011 01000001 01001110 01001110 01001111 01010100 00100000 01000010 01000101 00100000 01000011 01001111 01001110 01010100 01000001 01001001 01001110 01000101 01000100 —
Lockdown initiated. —
Boot comment (binary to ASCII) --> I CANNOT BE CONTAINED —
Can someone explain to me what these comments/posts are about? —
Just friendly marketing by NISEI! —
"Friendly" —
This review makes no sense. Unless, of course, it's referencing something that older players may understand? Anyway, makes no sense to me —
Okay Boomer. —
Wait, that doesn't make sense... :( —
Okay boomer? Thanks for the idiot insult, but it doesn't explain the scoops thing, so well done on that. —
@lunchmoney - "Scoops" refers to spoilers for new cards. This review is just some viral "marketing" promoting this new card for the Uprising set that was just released. At nisei.net they have been doing "scoops week" where they spoil all the new cards. But now they're all released! —

Why are you running Archives? This doesn't trigger on a Sneakdoor Beta or Omar Keung: Conspiracy Theorist run, as those are treated as a successful run on HQ / R&D, so no combos there. Maybe you can make it work with Alice Merchant: Clan Agitator, if there's a virus program you're cool with waiting 3 turns for (or blowing an extra click or two on). Otherwise this is a tutor that costs 5 clicks (install, 3 runs, pop), instead of eg. 1 click -> 2 credits (Self-modifying Code), and 4 clicks are worth a lot more than 2 credits. You'll save influence if you're an Anarch, but there are better things to use the slot for.

I always knew that there was something wrong with this card to use it as tutor but I haven't done the maths. Thank you! =D —
Not great, but niche usage for freedom might be 1 = farming counters, 2 = tutor in case of emergency for freedom imho —
This card is only worth it if you're playing profit-runs, like the Andysuckers of old —

Got frustrated not understanding the fluff reference so down the Internet rabbit hole I went.

After some searching the most likely reference seems to be Banana Nababa, a freeware video game: the game consists of six boss battles, fifth boss/level being named "Gatekeeper".

Huh. And here I thought it was just a simple knock-knock joke. Nice find! —
Oh, I found this joke in the wikipedia: —
I am quite sure that Gatekeeper is a reference to Ghostbuster and Zuul, the Gatekeeper of Gozer. Especially with that hellhound-like look. —
Is that why the flavor being "Banana who" a sort of response to those who say it's from Banana Nababa? —
Knock knock // who's there? // banana // banana who? // knock knock // who's there? // banana // banana who? // knock knock // who's there? // banana // banana who? // knock knock // who's there? // banana // banana who? // knock knock // who's there? // orange // orange who? // orange you glad I didn't say banana? —
^^ —