One of the only ices in the game which is both a fierce facecheck and wildly efficient. It has no bad matchups* and in glacierish decks it is almost always useful.

  • Even with no other ice in its server, it's a reasonable early rez against a 0-trace runner. (In tournaments roughly 75% of runners are base-0).
  • With one other ice, it is numerically comparable to Mausolus (itself a great ice). It'll cause a 4+ credit impact if they have a breaker and a 6-8 credit impact if they do not.
  • With 2+ other ice it is usually one of the most expensive ice in the game to break conventionally and its subroutines are must-breaks.

Pairs well with ANY other ice and generates unusual amounts of value out of cheap ice installations.

*Except Tao (3% of runner decks) and possibly Smoke (9%). In addition, a few runners have a base link which makes Surveyor less valuable early. But... if you're using Surveyor, you're probably pretty well-stocked on cheap ice, so you should have early options.

A tweaked and slightly weaker Desperado (but that card was strong as heck). With supporting cards like Red Team the runs you'd make anyway become so much more rewarding, and then you don't have to do boring stuff like "manage economy" when you could be running.

One upside (that might not be initially evident) is Pennyshaver can be used as bait for an expensive Corp combo like Public Trail into Retribution (especially if you're slow or lazy at taking the credits off the console). So you might get a tempo swing from that.


Absolutely terrific card. Low effort for the Runner, huge effort for the Corp. Maybe they take a turn off purging, or maybe they let it ride and you get 4-8+ credits out of them for a re-rez. Either way, I think this is pretty overtuned as far as the new cards go. For example in System Gateway if your corp opponent has an advanced Pharos you can more or less forget about it.

And if Acacia is alive and kicking it's basically free money (or the threat of it)!


The cheap install cost gives this code gate breaking killer a lot of flexibility. I imagine that it might end up seeing some play in Eternal. It compares favorably to other 'cloud' breakers like ZU.13 Key Master.

This is a great ice on HQ. It costs 3-5 to break for the most commonly used decoders, which is great for a 3-cost ice, and it protects itself against most ice-destruction cards. It fares well against Boomerang and Turning Wheel. It's broadly useful against most of the early and late-game threats to HQ.

But, if you're thinking about anywhere besides HQ, you'll wish you had drawn any other ice. For about the same amount, you could have rezzed Border Control or Mausolus or Hortum.