Much like the last review by Lupis from 2015, I'm amazed that there aren't more reviews for this ID. I started playing ANR around the Red Sand Cycle in 2017, so while technically RP hadn't rotated yet, it wasn't a dominating part of the meta (or at least my meta) and so I didn't get a lot of chances to analyze how to play against it before it rotated.
Now that it's back, I'm forced to analyze how to beat it.
RP seems innocent and simple enough--you can't run my remotes until you run (running being the important distinction) my centrals. The obvious strategy in RP is to then ICE up centrals while having lots of nasty things in your remotes. Sundew is probably an auto-include, but it's tough as a runner when you start also seeing things like Synth DNA Modification, Hostile Infrastructure and Bio-Ethics Association. Suddenly "trash Sundew on sight" can no longer be your only option, especially when you're having to break through the central ICE each time you want to do it. It's also fairly common to see Enhanced Login Protocol as well, which just adds salt to the wound. Now suddenly you have to spend 3 clicks a turn just to trash one thing--it can get pretty tough pretty quickly.
I certainly don't have extensive experience against this ID, but from what I can tell, you have to be very precise against RP. You can't run and hit centrals in hopes of getting lucky. You can't trash every single asset on the board because you're probably not going to have enough money and time. Instead, it seems best to stay patient, build up money and installables, and then strike after you see RP draw up and they either A) Install a few assets or B) Don't install anything. Chances are higher that there's something in HQ during these times, and if you happen to miss something good in HQ, you can spend your next click getting rid of a key asset. ELP is particularly oppressive if you don't run currents, as you can never be truly sure when you can grab an agenda to turn it off. I know that every Runner game is a game of odds, but I usually feel more-so like I'm grasping at straws when I play against RP, even when I win.
That's kind of it from what I can tell, and I know it's not much. Partly, I'm writing this review in the hopes that players with more experience than me will add their thoughts via comments, or perhaps make a review of their own. What am I missing? Is there more to it than that? How do you keep up with the combination of taxing ICE that you're forced to run and the onslaught of assets? Any insight is appreciated. :D