After just playing this in a tournament for fun, I'd like to make a case for Exploit as a very interesting 1x to some criminal decks right now, and maybe in the future depending on the meta (though it is next on the rotation chopping block so get it while its hot!).

The criminal mentality is very much a "run fast, run often" type of game. You are either running and getting value as Sable or Zahya, or your ID is blank for those turns. Most of the common crim money cards are run-based and don't have an easy way to passively make money like Telework Contract or Liberated Account. Sure you can import Paladin Poemu but it's not like you can get 3 of them out like we used to with Underworld Contact or Data Folding.

Usually these runs are easier early to mid game, because the corp hasn't fully set up (physically not putting ICE on the board, or not having the money to rez against every single threat you have). As the game goes on though, corps have quite a few ways to make money and put some scary ICE on the field. ICE like Drafter and Ping can be a minor tax, but Pharos with 3 advancements is going to be a whole 12 credits to break with Curupira, and you might need to do it 3 times before you have a chance to bypass in some matchups.

Into those sorts of ICE, crims are for the most part relying on Boomerang or other forms of bypass to get into a server. The Built to Last glacier matchup is currently very reliant on either going REALLY fast, relying on Boomerang for the one or two runs you really need to hit, or both. The Reeducation Azmari decks that are out there run ICE like Tollbooth and Hydra, which are huge drains on cash that cost you even if you've got the Boomerang to get through. Generally speaking, these glacier decks are going to be some of the worst matchups unless you can stop their setup, a daunting task for a lot of the matchups.

Corps can be brought to their knees early game with a good Diversion of Funds, in a lot of late-game cases the corp losing 5 credits doesn't help too much (and sometimes the 5 credit gain is a negative with how much it took to break ICE). But what if instead that -5 could be -20, or even -30?

Sure, it'll cost you a ton of money. A Pharos on HQ still costs 12 to break (my advice is to preinstall Boomerang or just be Sable). You'll need to build up your credit pool to hit them everywhere at once. It looks suspiciously like a Deep Dive and the corp may have prepped for it.

But at the end of the day, playing the Exploit can be a soft reset to the early/mid game. Sure, you've both got a lot of cards at the table, but it's your chance to take advantage.

Sometimes this expresses itself as fully bankrupting the corp, effectively opening up one or two servers to free runs again. Other times it's more like a reverse Apocalypse with credits instead of cards, where you're both broke but you can ignore that problem a little bit better with more Boomerangs. Worst case, you've set tempo far enough back that you only receive the benefit of a smaller deck, which will let you draw and play Boomerang more often (HUGE in some glacier matchups). It's a slight, hard to measure advantage, but when you're putting the corp 20+ credits back it's sometimes really worth it.

This isn't the one-stop answer to glacier for crim. In fact, if you can probably just play Deep Dive and try to get the win instead if you've got the influence. Exploit is almost for certainly a dead card into a lot of matchups where getting even 10 or even 15 credits of derez value might not be worth it. You probably need some sort of support to justify the archives run too, such as being able to charge Bankroll or Aumakua.

But I believe there is a place for Exploit against those criminal matchups that are very difficult at the moment. If you're short on influence, maybe consider it as a one-of in a meta with a bit too much glacier for comfort.

[FFG Kitchen Table Meta Perspective] Given the particularity of the ability, one would expect at least either a unique "whenever" or a stackable "first time each turn". In short, a little bit sad card, the "derez Tech Trader" for a Compromised LOS Rubicon Zoo who couldn't be.

Hello, Everyone, welcome to "Netrunner Cards That Have Been Rebooted!" @TheBigBoy has made this great reboot project that rebalances the cards. You can check out his website here: (The cardpool is only up to D&D because mumbad and later is mostly broken. He makes his own packs that select cards from those packs.) Noise is overpowered. @Thebigboy has made a wise choice of nerfing him to 10 influence.

You can see the nerfed version here. (You will have to click on the link. You can see other changed cards there too.)

I hope you all take a look at this great project.




Easy to see why this one was banned as it's basically Zenit Chip JZ-2MJ but you can get the card draw off any successful run, doesn't give you a core damage and can give you a credit as well with the right id. Clickless draw is a big deal and to my mind Zenit is a great tempo card but has enough draw backs to make it reasonable, probably the only advantage Zenit has over this is that it's hardware so harder to trash.

In fact the money part of this card is a slightly less good PAN-Weave but again without the restriction on where you run, so clearly with the right Id this was more or less equal to those 2 bits of crim hardware put together, but without all the damage and 0 influence

Flavor/Art comments: Hostile Architecture is the practice of making deliberately uncomfortable (either psychologically or physically) and aggressive constructions in public spaces in order to deter unwanted behavior or to stake a claim about who is in charge of a specific location and who is/isn't welcome to use that space and in what ways they are/are not welcome to use it. All architecture necessitates aesthetic messaging and guides the people who see and use it to see and use it in a particular way, but Hostile Architecture in particular uses the brute force of reality to attempt to prevent certain activities from occurring. In the art, the benches near the gate are an example of real-world hostile architecture. While benches are ostensibly a place to sit and wait in a space, these benches are are deliberately uncomfortable, ugly, cold, and made of hard metal or concrete, all features intended to dissuade their use, especially for any length of time. More subtly, however, are the large, solid armrests between the seats, a common real-world example of Hostile Architecture intended to physically prevent people (especially the homeless) from sleeping there. This art by Dimik displays both sides of Hostile Architecture, the grandiose statement sent by the building, and the more subtle "guidance" to the flavor text's "unwanted citizens" provided out front.

Remember kids, it's illegal to remove armrests from public seating, but there aren't any rules about distributing appropriately sized Allen wrenches.