Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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[startup] Turbo-diesel | 0 | 0 | 0 |
Include in your page (help) |
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turbo-diesel: Any diesel engine equipped with a turbocharger.
To pilot this Padma deck, the key card, which is the heart of your draw engine, is Dr. Nuka Vrolyck. Or as I like to call her, Dr. Diesel.
You should not mulligan if you have this card. A good turn 1 is to play her, face check any ice on R&D, in exchange for a free diesel counter. When you are in your rhythm, you will never draw except using her ability, and you will regularly acquire new counters either by running R&D, or perhaps running HQ and using Flux Capacitor once the corp has overcommitted to R&D.
Remember that with Captain Padma Isbister: Intrepid Explorer's ability, you do not need to have a successful run to get a power counter. So, it may make sense for instance to, on click 4, initiate a run on R&D and face-check an Enigma and let the run immediately terminate, in exchange for a Dr. Nuka Vrolyck counter. Then on click 1 next turn, you can draw 3 cards, so you drew 3 cards for 2 clicks. Whether that's worth it depends on the gamestate.
In the medium term, you would like to get some economy going with Smartware Distributor, get down Endurance and start powering it up, pressuring the corp.
In the long term, you (usually) want to install your breaker suite and turbo-charger.
These breakers will let you break anything 5-str or less in a cost-effective way, and even things like Brân 1.0 become quite affordable. If you are up against Archer, you may want to reserve boat counters, or install a second K2CP Turbine.
In the special case that you are against NEH, I recommend a different strategy -- poke any ice that is played, and as soon as possible, install Paricia using Into the Depths. If the quickest path to this is installing Endurance first, then do that. Then, make sure you use Paricia every turn trying to whittle down the board state. Also install Hippocampic Mechanocytes if you can, and charge it, if you suspect Mutually Assured Destruction into End of the Line.
In the long term, you want to continually get charges / accesses in R&D, contest the remote and get remote lock, using Pinhole Threading to remove any pesky grid.
You have the option for multiaccess using WAKE Implant v2A-JRJ to try to close the game at the end. An example turn might be like:
The main flex slot in the list is Security Testing. I am not at all convinced this is the best choice, I also tried Info Bounty and Katorga Breakout in this slot. Another good option is make it the 3rd No Free Lunch and replace Hyperbaric with Buzzsaw.
Notable absences:
Credit goes to Gaxeco who I spectated piloting a list similar to this one, with a similar rig and with the WAKE Implant v2A-JRJ multiaccess strategy. Any weirdness and flaws in this list are definitely my doing.
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