Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Laramy Fisk is that guy who just doesn't know how to take a hint. You had to kick him out of the house party (HQ) earlier because he was sucking all the fun from everyone, but then you find him downstairs rooting through your fridge at 3 AM.
Lamprey lockdown is extremely hard to recover from, especially with a Desperado/Security Testing funding the runs. Most corps will eventually have to purge to kill the Lamprey, which buys you an entire turn to draw more of them (or recursion for them).
This deck is my best attempt (so far) to make a Fisk deck that doesn't lean on the cancerous crutch that is Data Leak Reversal - those decks aren't fun to pilot or play against, and frankly, they're bad for the health of the game.
Most criminals run just fine with the "goodstuff" suite of Desperado/Security Testing and aggressive events, so I thought about what Fisk could add to that. One way to look at his ID ability is a way to save influence on R&D multiaccess - you can just drag the R&D cards into HQ right before a Legwork or HQ Interface access.
To utilize him as a "milling" ability, along with his buddy Fisk Investment Seminar, you really need to make sure the corp is broke, otherwise you're just helping them win faster. Account Siphon is obviously the gold standard for this, but unless you're built to go "tag-me", it rarely leaves you 's to do other stuff.
Enter Lamprey, the perfect capstone, allowing you to keep the corp permanently bankrupt without losing any tempo at all. It's killable with a 3- purge, but that's an exchange that is dramatically in your favor, especially with more coming, and the Corp with an already overflowing hand.
Glacier matchups are going to be very tough if you don't get a good start, especially Foodcoats packing Crisium Grids. Don't forget that you can use Feint to take down a rezzed Crisium as a last resort.
Feel free to post any criticisms or questions about card or influence choices.
19 comments |
---|
11 Dec 2015
FarCryFromHuman
|
11 Dec 2015
MrAaronSA
If repeated HQ runs are in the game plan, isn't HQ Interface a better idea than Legwork? Both would be nice of course. |
11 Dec 2015
Bigguyforyou518
I ultimately (and perhaps temporarily) cut it for deckspace and . In practice, this deck spends most turns at 5 or less, allowing my Desperado and Security Testing to fund the HQ runs (sometimes barely so). Without some way to install it cheaply like The Supplier or Modded, the Interfaces always clogged my hand or begged a fairly crippling tempo loss to install. |
11 Dec 2015
jmbostwick
Great deck and write-up! I have a few questions/suggestions/ideas for you if you're interested. Q-Coherence Chip seems an odd choice when you're using a program that trashes itself like Lamprey. I'm also not sold on your one-of include for Lucky Find without any support. And I agree with -3 Legwork +2 HQ Interface That should give you more consistent HQ access, a little extra MU (so you can run multiple Lampreys if you don't need your whole suite), and a little extra card draw (at the expense of credits, but that shouldn't be too big a deal). Alternately, if you're more inclined to go pure Tag-Me, perhaps you add 2 Dyson Mem Chip instead of the Akamatsu and you add 2 Quality Time instead of the Drug Dealer. Either way, thanks for the great list! |
11 Dec 2015
staglore
I really dig this deck but I have to ask, why Q-Coherence Chip? Won't that trash along with Lamprey. A Dyson Mem Chip would be a bit more reliable imho. |
11 Dec 2015
Bigguyforyou518
I also don't usually need that much card draw once I'm minimally set up, but setting up faster and more reliably is a concern. Quality Time could be great for that early, or for a desperate Account Siphon dig later on. The 1x Lucky Find is definitely ripe for the chopping block - feel free to move that influence around. Econ in this deck can be a bit tricky - you often need to run tags, so you don't want to lean too heavily on resources. On the other hand, glacier is where you're really going to want more money, so going in even harder on stuff like Dirty Laundry is probably the wrong move.
I think a lot of people fall into the trap of focusing too hard on their "end-game" rig - the ultimate board state where every single one of their cards is installed. I don't think that's a realistic (or even desirable) scenario for fast, lightweight decks like this. If you actually need the for Sneakdoor Beta, Lamprey, and three different breakers in order to get into HQ and do something productive, then something has gone horribly wrong in the game. You can certainly swap the chip out for something more reliable, but appreciate that it's a strict trade-off between early speed/efficiency and late-game comfort. |
11 Dec 2015
mittens
I had forgotten Feint existed. I definitely want to put it into the Apocalypse gabe deck. It's great against Crisium Grid, and is awesome with Emergency Shutdown (and papalips). |
11 Dec 2015
jmbostwick
The more I look at the deck, the more I think Quality Time is the right call here. You can use it to set up quickly or to fuel a surprise run with Faust to get access to a server you couldn't otherwise get into, and (as you say) once you get set up you'll rarely need the consistent card draw from something like Drug Dealer. I'm curious what your thoughts are on something like Day Job as a splash to replace Lucky Find. That could give your deck some more burst economy when it's needed -- once you've got the corp on their knees, you can trade a turn of them clicking for credits for you clicking four for eight, and be in position to hit them again the next turn? I'm not sure if it's the right fit for the deck, but perhaps it could help in the Glacier match-up. As I said, I'm curious to hear your thoughts. |
11 Dec 2015
Bigguyforyou518
And there's an influence left over, maybe for the Akamatsu Mem Chip coversion. Day Job is just on the verge of being what I want. It's definitely worth testing, but my initial thought was that I really can't afford that tempo loss. The credit balance while keeping a corp broke is very delicate - the amount of you can "allow" them to have can change depending on the unrezzed ice you think they're running, and the econ cards they could play. As a rule of thumb, I try not to let the corp begin their turn with more than 2's because that's the Hedge Fund threshold - if they start at 3, they can + + Hedge Fund and then the train has left the station. All that being said...it wouldn't be too bad early, or to wind up for a big Account Siphon run, and it would definitely improve my matchup against glacier. I'll try it! |
12 Dec 2015
Dothanite
Not only do I love the design behind this deck, I love your openness to constructive criticism. |
12 Dec 2015
Humanoids
"This deck is my best attempt (so far) to make a Fisk deck that doesn't lean on the cancerous crutch that is Data Leak Reversal - those decks aren't fun to pilot or play against, and frankly, they're bad for the health of the game." Because clearly, relying on Account Siphon spam Lamprey lock is the healthiest thing for the game. And is totally fun to play against. |
12 Dec 2015
Bigguyforyou518
I'd like to think this deck is of a different color, though. What I find "unhealthy" about Data Leak Reversal decks is not just that they're uninteractive "solitaire" decks (it's largely that), but also that they eliminate meaningful choices from the game for both players. The DLR runner is going to try to draw up his Wireless Net Pavilions and Fall Guys as fast as he can, and the corp is going to try to rush as fast as they can. You're both pretty much surrendering to the luck of your draws, and are now watching the game more than you're actually playing it. Trying to establish a Lamprey lock, in my general experience, is a constant struggle as I probe their defenses and try to find or open up a path through HQ or Archives that won't just tax me into submission. The Lamprey can get purged. They can install a Crisium Grid on HQ, or allow me to have a turn of tempo so that they can install something cheap like an Ice Wall, Pop-up Window, or Quandary that will keep me out on the next turn. Only in the most ideal of circumstances can I keep them at 0's at the start of each turn, and it only takes one Sure Gamble, Sweeps Week, Celebrity Gift, etc. to break free of the lock and make some interesting plays. |
12 Dec 2015
Bigguyforyou518
On a side note, I'm testing this with 3x Parasites as a more reliable and cost-efficient way of dealing with annoying little taxers like Pop-up Window and cheap gear checkers like Ice Wall, Quandary, etc.. I'm liking it so far! |
21 Dec 2015
ahocorasik
Why not 1 Nerve Agent instead Lucky Find or shards (and Legwork)?Also don't you run into memory problems? What about Djinn? Also doesn't Q-Coherence Chip go into anti-synergy with Lemprey which can be purge-trashed? Maybe one Pheromones for aided HQ lock? |
30 Dec 2015
jdharper
I'm curious what you might have cut for that third parasite you mention? The shards and Lucky Find seem like good cuts, but Faust and Deja Vu both seem really important. |
18 Mar 2016
Bigguyforyou518
Bribery is an interesting thought. Could be a good way to threaten a remote, or to re-establish a Lamprey lock when they've scrounged up juuuust enough credits to rez their HQ ice. |
18 Mar 2016
Calcifer437
also, post MWL you have some influence missing. What are you doing about that/is there an updated list you are using? Thought about Doppelgänger? |
Feint against Crisium Grid... now that is sneaky. That particular interaction never occurred to me.