The first time each turn a run on R&D begins, you may charge 1 of your installed cards. (Add 1 power counter to a card that already has one.)
Play only if you made a successful run on HQ, R&D, and Archives this turn.
The Corp must set aside the top 8 cards of R&D faceup. Access 1 of those cards. You may spend click to access another 1 of those cards. Then, the Corp shuffles the set-aside cards into R&D.
Run any server. If successful, for each time you passed ice this run, resolve 1 of the following that you have not yet resolved this run:
Install 1 program or piece of hardware from your grip, paying 3credit less. You may charge that card if able. (If it has a power counter on it, add another.)
+2memory unit
When you install this hardware, place 3 power counters on it.
The first time each turn you make a successful run, place 1 power counter on this hardware.
2 hosted power counters: Break up to 2 subroutines.
Limit 1 console per player.
When you install this program, place 1 power counter on it.
This program gets +1 strength for each hosted power counter.
Interface → 1credit: Break 1 code gate subroutine.
2credit: Place 1 power counter on this program.
When you install this program, place 4 power counters on it.
Interface → 1credit: Break 1 barrier subroutine.
Hosted power counter: +2 strength.
Whenever an agenda is scored or stolen, you may charge 1 of your installed cards. (Add 1 power counter to a card that already has one.)
Whenever you install a program or piece of hardware, place 1 power counter on this resource.
When there are 4 or more hosted power counters, trash this resource and gain 9credit.
trash: Draw 2 cards.
trash: Charge 1 of your installed cards.
When you score this agenda, you may derez 1 installed card.
When you score this agenda, draw 3 cards. Skip your discard step this turn.
When your turn begins, gain 2credit.
When you rez this asset, choose 1 rezzed piece of bioroid ice.
Runner card abilities cannot break subroutines on the chosen ice.
Whenever you rez a piece of harmonic ice, place 1 power counter on this ice.
This ice gains "subroutine End the run." for each hosted power counter.
When you rez this ice during a run against this server, you may derez another installed card. If you do, the Runner cannot use paid abilities printed on bioroid ice for the remainder of this turn.
Lose click: Break 1 subroutine on this ice. Only the Runner can use this ability.
subroutine Do 1 core damage.
subroutine End the run.
When you rez this ice during a run against this server, you may search R&D for a piece of ice and reveal it. (Shuffle R&D after searching it.) Add that ice to HQ.
subroutine Gain 1credit for each rezzed piece of harmonic ice.
After you resolve this operation, your action phase ends.
Place 4 advancement counters on 1 installed card. You may score that card, if able.
Remove this operation from the game.
X is equal to the number of cards in the Runner's grip.
When you score this agenda, if no Corp cards have been added to Archives this turn, you may reveal 1 facedown agenda in Archives and add it to your score area.