Rather than comparing Blackstone to the other stealth fracter BlacKat, lets compare this to the gold and platinum standard fracters, Corroder and Paperclip, for the barriers you might expect to see.
- Vanilla - 1 vs 1 vs 1 - Do I really need to mention this one?
- Resistor - 1 vs 1 vs 1 - Useless if you have enough tags to lose your Net Mercur.
- Wall of Static - 1 vs 2 vs 2 - Though Blackstone wins here, it's not a common sight.
- Hive - 5 vs 6 vs 5 - Blackstone draws with Paperclip.
- Eli 1.0 - 5 vs 4 vs 3 - Looks like Blackstone dislikes our friend here.
- IP Block - 5/4 vs 4/3 vs 3 - You are better off beating the trace unless they boost it or use shenanigans.
- Data Ward - 10 vs 10 vs 7 - Not accounting for encounter tax, but it's either that or break normally.
- Curtain Wall - 9/6 vs 11/7 vs 9/5 - Blackstone performs well here, but stealthiness isn't incredible.
- Orion - 9/8 vs 9/8 vs 7 - Blackstone is on par with Corroder here.
So, Blackstone performs pretty reasonably, but falls flat on it's face against Eli 1.0.
Blackstone, though not really breaking any records, is a totally playable fracter for Smoke, especially if the saved influence gets you another Temüjin, some Employee Strikes, or something else useful.
It is also worth noting that adding Datasucker support also rounds out many of Blackstone's problems, and the strength for the run effect could potentially save you a few credits.
Though Blackstone would not be my first pick, you should probably consider it as an option, even if you do need to make a couple changes to make it worthwhile.
TL;DR: Blackstone is an ok fracter and can be good if you have Datasuckers, but it's not a stealth-tier breaker like Dagger, Switchblade, and Refractor.
EDIT: looking at this card again, with some of the more important and common ice; particularly Vanilla, Eli, IP Block, and Chiyashi (everything else is largely irrelevant), Snowball, which is agreeably one of the worst available fracters, has similar break costs, being the same for Vanilla, Eli and IP Block, and only being 1 credit worse against Chiyashi.
@IPHAT As I understand it, the 'increasing strength' ability needs at least 1 stealth credit for every time it is used. So for example, when increasing to 7 strength, you need to pay at least 1 stealth credit (and 2 more regular or stealth credits). But when increasing to 11 strength (if that is really necesarry, ever), you need to pay at least 2 stealth credits (and 4 more regular or stealth credits). If there is no need to increase the strength of this ice-breaker to interact with the ICE you are encountering, you don't need to pay stealth credits at all, since breaking barrier subs can be paid with regular credits.
— maxitaxi777
I have a question about this part of thr card "Use this ability only by spending at least 1credit from a stealth card". Does it mean that first credit spent on this card has to be stealth credit and rest can be normal or what?
— IPHAT