Armed Asset Protection is an “archived card types matter” transaction.

Best case, you can net +$8, from $2 to $10 (= -$2+$3+5×$1+$2). For example, if you've resolved another operation, gotten an asset trashed, installed over a rezzed piece of ice, gotten an upgrade flipped faceup from an early archives breach (that you'd discarded to max hand size), and expended an unstolen agenda.

Worst case, when Archives is empty (or completely facedown), it's worse than just clicking for a credit (+$1). nb. Operations are “nonbasic actions”, and can't get any worse than “playing it is worse than taking some basic action” (unless it were stealable, I guess.)

When the three “safe & easy” types to trash (ie. operations, assets, upgrades) are archived faceup, you net +$4, like a Sure Gamble.

Note also that you can expend three card types (which are trashed faceup):

  1. ICE (Tree Line)
  2. Upgrade (Angelique Garza Correa)
  3. Agenda (Slash and Burn Agriculture)

Compare:

  • Extract: Also a thematic transaction (Weyland’s theme in Borealis Cycle being “sacrificing installations”). nb. AAP synergizes with trashing rezzed cards too.
  • Government Subsidy: AAP can have a greater profit margin with a lower initial investment (or… lesser profit with higher investment than even Beanstalk Royalties).

Related:

  • Blockchain: Another “archived matters” Weyland earner, interestingly.

Oppo Research is a “pseudo-reprisalterminal multi-tagger.

It has two modes:

  • a cheaper/earlier-game, but weaker, mode: 2 tags for $2; and
  • a stronger, but pricier/later-game, mode: 4 tags for $7 (and threat level 3).

For example, if they steal a single 5/3 on even their first turn, then you can quadruple-tag them on your second turn, because both the play-requirement and the threat-gate get satisfied (unless they forfeited it, or bankrupted you, or so on).

The play-requirement is looser than “they stole” (eg. Distributed Tracing) or “they trashed” (eg. Threat Assessment), but tighter than “they succeeded” (eg. Public Trail) or “they ran” (ie. HNN).

Compare:


Flavor: Opposition research is an organization (the Corp) collecting "biographical, legal, criminal, medical, educational, or financial" information on an individual (the Runner) to discredit them.

en.wikipedia.org

Fujii Asset Retrieval is both protective and proactive: it does 2 net damage whether either player steals/scores it (just as it raises the threat level by 3 in either score area).

Design: I really like such agendas (ie. with When this agenda is scored or stolen, … triggers or … This ability is active even while this agenda is in the Runner's score area. statics).


Compare:

Note that, because it has a conditional ability and not an additional cost (as @Diogene says), FAR:

  • can poison Archives if trashed (like two Shock!’s); but
  • cannot defend itself if the Runner already has 4–6 agenda points, even if they only have 0–1 cards gripped (eince the game ended as soon as it was stolen, before the stolen-trigger could resolves).

Synergies:


Flavor: The "assets" are clones and the "retrieval" is re-enslavement.

Oracle Thinktank both punishes stealing (by tagging) and can negate stealing (by shuffling itself back).

Compare: TGTBT, crossed with 15 Minutes or Quantum Predictive Model.

Note that the Corp can only steal it right back on their next turn if: the Runner doesn't untag (unlike 15 Minutes), didn't already have 6 agenda points (unlike Quantum Predictive Model), et cetera.

Note also that you don't have to cash the tag in for the -1 agenda point (you can just keep it around for some tag-gates, or spend it on another tag-cost).

PS. A “purple Oracle Thinktank” (Haas Thinktank?) could do a core damage to be stolen and heal a core damage to unsteal itself:

As an additional cost to steal this agenda, the Runner must suffer 1 core damage.

[click], remove 1 core damage token: Shuffle this agenda into R&D. The Corp can use this ability only if this agenda is in the Runner's score area.

The Haas Thinktank is an interesting concept, but would already be better than this by virtue of the fact that core damage (whether removed or not) would still have lost the Runner one card. To my knowledge, there has also never in the entire history of the game been an effect that removed core damage. To add one in would feel odd, at least to me, as it would remove the sense of permanency that receiving it instills. Lastly, it thematically doesn't quite add up. A corp could bury their own lead (remove a tag) or sharpen their public image (bad pub) but... how do they forcibly repair the anatomy of the runner?

Also, I think it should be kept in mind while Runners are perfectly capable of removing tags, thus allowing them to defend against Oracle Thinktank retrieval, the lack of core damage removal means that this hypothetical Haas Thinktank agenda is effectively always retrievable for the corp except as the seventh point for the Runner.

core damage is partially removable by permanent maximum hand size increases (which prevents automatic flatlining, though wouldn't prevent Ontological Dependence from being fast advanceable).

but, I agree with your criticism, that core damage as a Corp-resource is different from tags as a Corp-resource, because it can't be automatically removed like tags can (without any cards just the builtin game rules, and obviously four tags can be removed in the same turn if it's necessary and affordable).

Ablative Barrier is an early-game gearcheck and late-game non-agenda installer/unarchiver.

Design:

  • Threat-gated “when rezzed” effects, like Threat-gated operations, play differently than Threat-gated repeatable/continuous abilities (Jaguarundi’s “when encountered”, Vovô Ozetti’s static abilities, and so on). This means that by the mid-game, when choosing whether to rez or even install Ablative, you'll be weighing “now” against “more”.

  • Install 1 card from HQ or Archives is narrowed with non-agenda and in the root of or protecting another server. This keeps the rez cost (and threat level) low, and lets you play more with (still broad) subsets of a (super broad) effect, to weave a distinct texture.

For example, you can bring back the (self-trashing and easily-trashable) Rashida Jaheem (which, against a run-last-click, reads When you rez this ice, draw 3 cards and gain $3.!); but you cannot sneak in a Project Vitruvius, nor can you ice up the current server with a Magnet.

Compare:

(Tatu-Bola being Jinteki's 1↳-and-1s-for-$2 ETR ice with some “post-ETR” value.)

By the way, any gearcheck can (implicitly) act like a Pulse trigger, since they waste the click spent on that run (by ending it), which synergizes with click-taxing (in HB esp.).

When you rez this ice during a run 
against this server, the Runner loses [click].

Flavor: In Pathfinder, an "ablative barrier" is a spell that blocks things and pushes them away.

Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally, the first 5 points of lethal damage the target takes from each attack are converted into nonlethal damage.

Regarding the flavour: Ablation, in the context of armour, which is most applicable here, is where it is expected to be destroyed in the process.