Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
Future Proof |
Creation and Control |
Fear and Loathing |
Honor and Profit |
Up and Over |
The Valley |
Data and Destiny |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Theory of Simplicity v3.0 | 19 | 12 | 7 |
Inspiration for | |||
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Raid 3 Econ | 1 | 1 | 3 |
Chaotic replicator v0.1 | 0 | 0 | 8 |
Keep It Simple v1.1 | 28 | 19 | 12 |
Run Last Click Beginner's Kate | 7 | 5 | 1 |
Theory of Simplicity 5.0 | 1 | 0 | 0 |
Theory of Simplicity | 0 | 0 | 0 |
Theory of Simplicity 5.0 | 8 | 5 | 3 |
Include in your page (help) |
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Sim·plic·i·ty: noun. the quality or condition of being easy to understand or do
AKA Build a big ol' cussing rig and score the points.
This is the 4th attempt at the Theory and by far the strongest. After tons of play testing and local tournament practice we are now left with the most consistent deck I've created.
The Basics:
3 Multithreader... this card. This build used to run Cyberfeeder and The Toolbox but too often they would sit in hand and not do anywhere near as much impact as Stimhack and Astrolabe.
2 Stimhack. Having two of these makes me feel so confident as the runner. Most corp players don't expect the second and allows me to use one early to set up a rig and one later to score a win.
GS Shrike M2. I used to run with Garrote but it wasn't doing enough for me and I needed the influence for the extra Stimhack. Instead Shrike with Multithreader results in efficient sentry clear.
I'm surprised every game how quickly my rig is set up and ready to cut through any server. The combination of Personal Workshop and Modded get's everything out for cheap. I'll often just Modded out every Multithreader I see and load of my Personal Workshop for a big Stimhack install.
There is no secret technique to this deck. Super self explanatory and efficient.
Early game: It is super rare to have a "bad hand" with this deck. I've rarely had to mulligan. Install Daily Casts and draw for Magnum Opus. Stimhack early game to eatheer blow up a server or, more often use the 9 to pop a couple SMC's and get that rig out.
Mid Game: Install all the things. Nothing is useless and game specific so if you can Modded out Multithreader, Do It! This point of the game is all about taking a relatively slow deck and making it fast. Diesel first click and Personal Workshop everything drawn is a common turn.
End Game: Your Time. Running is free and HQ and R&D are doomed. The Corp has lost the fun in rezzing ice, knowing that it will be free for you to break it. This deck has skipped through many a Blue Sun server with ease.
Replacements: I've cut the Feedback Filter for a Plascrete Carapace or Atman in the past, I just had enough of Personal Evolution and Cybernetics Division hurting my brain and the Atman would just sit in my hand most of the time. Daily Casts is the next weakest card and have swapped it for Dirty Laundry in the past.
As Always, any advice is appreciated. Thank you for all your help thus far!
-Feisty
57 comments |
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22 Sep 2015
ScaryFencer
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22 Sep 2015
gammanet
including a few Test Runs is the only potential change i could see, it just helps increase the chance of first turn magnum and can be used to tutor smc if needbe(also good for recursion, and Quality Time can increase you speed a bit due to Personal Workshop and Modded only question is how do you deal with HB FA or hybrid? those servers are always a huge pain, and architect will always be an expensive ice for not Mimic(given you eviscerate Ichi 1.0 for a mere 4 credits) |
22 Sep 2015
sruman
Looks solid. I'd say -1 legwork, -2 astrolabe, +2 box-e (and then consider akamatsu's swapped in for cyber-solutions). Gets you all the memory this rig craves and mitigates the stimhack dmg. |
22 Sep 2015
gammanet
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23 Sep 2015
Daine
Study Guide seems like a great fit with multithreader. Have you tested it over Gordian? |
23 Sep 2015
Number1gun
I really enjoy this deck type. I've been running a variation of it, and my group hates it. One change I made, which probably isn't totally optimal, is running Omni-Drive. It can be a bit clunky to set up, but the extra recurring credit (and extra ) is cool. Keep up the awesome work! |
23 Sep 2015
Feisty
As for HB FA matches, I've had great success running this rig. Like I said, if you're drawing enough and installing aggressively the rig is set up so fast! Use the Stimhacks aggressively. |
23 Sep 2015
Feisty
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23 Sep 2015
Feisty
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23 Sep 2015
Feisty
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23 Sep 2015
gammanet
I originally copied the Chaos Without brain from worlds(http://netrunnerdb.com/en/decklist/10691/chaos-without-brain-10th-place-at-worlds-), there are just some games where it fetches opus or it fetches smc(or femme, but youre not running her, so thats kinda irrelevant if theyre trying to rush an agenda) mathematically running 3 test runs with opus allow for something like a 75% chance of opening an out to opus(not counting your mulligan) whereas without test run you run something like a 57%. however you have daily casts which allows you some flexibility, adn without femme i can see the lacklusterness of it. (i generally run only 2 test runs, which comes out to like 70%) |
24 Sep 2015
Dydra
"End Game: Your Time. Running is free " How is that? 6c from Multithreader is enough for you to run free everywhere? |
24 Sep 2015
Feisty
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26 Sep 2015
LynxMegaCorp
Is there a reason not to swap the Legworks with HQ Interface? They can be cheaper with Modded and Personal Workshop and can provide multiple accesses throughout the game. |
26 Sep 2015
Feisty
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27 Sep 2015
LeonardQuirm
Useful tip for playing this deck, based on facing off against it on Jinteki.net: if you don't have Net Shield installed, don't Stimhack a Jinteki R&D with three cards in hand. Snare! makes you sad...(and your opponent laugh a lot!) |
27 Sep 2015
glaivemaster
Some interesting choices that I don't necessarily agree with based on my own Stimshop testing, but I'll definitely give this, or a similar version, a try. Really enjoy playing this classic deck. |
27 Sep 2015
SQUIDwarrior
I love this kind of deck. No weird tricks, no janky combos. Just a solid rig that can slice it's way through anything. |
27 Sep 2015
BTrain
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27 Sep 2015
Sixtyten
What happens if you get programs trashed? I'm guessing clone chips are mainly for clot recursion in the current NEH meta? A double aggressive secretary looks pretty scary to this build. |
27 Sep 2015
Flipmaester
I would maybe consider Indexing over Maker's Eye in this deck, especially since you have those double R&DI's and have the economy to supplant multiple R&D runs to fetch the cards you want. Indexing is also awesome against Jinteki/any other deck running traps, allowing you to filter away the bad stuff and get what you want. |
27 Sep 2015
gammanet
``@Sixtyten` what do you mean? same thing that Kate does when she hits a double advanced aggressive secretary, you lose 2 programs, and win without em,or clone chip em back.
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27 Sep 2015
BTrain
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27 Sep 2015
gammanet
With magnum econ, you can trash butchershops assets, keeping it poor and reliant on event econ, very quickly you can get ahead of them economically, or at least keep pace. Clot also slows that deck down considerably. TGTBT is not a problem for the average runner, 15 minutes is only 1 point, if they want to waste a valuable click to shuffle it back, fine with me, you can go find it again with multiaccess. award bait and explodeapalooza are really meh, but if you have issues with those decks, feel free to slot the Film critic. personally I like being reckless and choose my second silver bullet to be Plascrete Carapace |
28 Sep 2015
Feisty
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28 Sep 2015
Feisty
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28 Sep 2015
Sixtyten
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28 Sep 2015
mendax
I'm amazed that you've found that corps don't expect a second stimhack, since this is basically a stimshop shell and that deck traditionally runs 3 stimhacks. |
28 Sep 2015
daytodave
If you can free up one slot, I recommend 1x Study Guide and 1x ZU.13 Key Master or Cyber-Cypher as decoders. Study Guide + Multithreader is absurdly powerful in that it guarantees you'll get your Multithreader credits every turn, and neuters some of the most expensive ice that sees play (Tollbooth, Wormhole, and Archangel). Zu.13 will get you in early and ease that feeling of needing to hold back with Study Guide. |
28 Sep 2015
daytodave
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28 Sep 2015
gammanet
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29 Sep 2015
Doomrager
Awesome deck - been looking for some ideas about improving my own similarly themed Chaos Theory deck. Why Multithreader as opposed to Sahasrara? |
29 Sep 2015
Doomrager
Scratch that - I missed that Sahasrara is for Installing and Multithreader is for Using. |
30 Sep 2015
formerteen
it's so clean and aesthetically-appealing. almost looks like a good beginner runner deck. |
30 Sep 2015
formerteen
are all 3 Clone Chips definitely necessary? unless you hit program destruction, clot is the only great synergy you'll get off of it. wouldn't 2x suffice? you could make room for another maker's eye or test run or something. i guess you're assuming they'll be necessary, since you have only 1 of each breaker? |
30 Sep 2015
gammanet
you definitely can get away with 2(not my deck, but ive been messing with stimshop for a while)(chaos without brains update does), however they are useful in speeding up setup. they definitely could be another makers eye or another silver bullet |
1 Oct 2015
mharris717
Dumb question, but you can use Multithreader credits to feed Personal Workshop, yes? |
1 Oct 2015
sruman
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9 Oct 2015
formerteen
if one were to drop the Clot, what would be a good use of the influence? another Legwork? and, on that note, why Legwork but no love for The Maker's Eye? is there a particular reason for it? is it just that R&D Interface is doing most of its work? |
16 Oct 2015
aero
Testing this deck is so fun, and it's amaaaazing against NEH. Maker's Eye does work, Legwork does work, Stimhack definitely is amazing, and Clot comboing with Personal Workshop and Clone Chip can keep the corp from ever scoring out of hand. I found the Daily Casts to be a bit clunky, but other than that, very very solid deck. A+. |
16 Oct 2015
aero
Also, |
21 Oct 2015
aero
Had another thought, is it foolish to think Dinosaurus could replace Astrolabe to host Shrike? It seems nice to break 3 strength sentries without having to boost. |
22 Oct 2015
Feisty
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22 Oct 2015
Feisty
Thanks for all the suggestions everyone, glad you're enjoying it. I've made a few meta calls lately and the new build has the following substitutions.
First, I've really tried to like Study Guide, but have found Gordian Blade to be more consistant. Nothing hurts worse than spending multiple turns to pump it just to have Marcus Batty or Keegan Lane send it to the heap. I'll say it again, it's too slow. |
2 Nov 2015
Feisty
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3 Jan 2016
shimya
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4 Jan 2016
futureguy
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5 Jan 2016
shimya
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7 Jan 2016
Feisty
Quick corp decks are definitely the biggest threat I've seen but as long as you run enough, you should keep up. Thank ou everyone for your feedback! I really appreciate it! |
11 Feb 2016
lolpaca
I'd probably either drop a Legwork, either a Stimhack or a Clone Chip, and add 2 The Maker's Eye. Probably the Clone Chip, you don't really need all 3 and Stimhack's always a nice surprise. |
Looking much stronger. Well done mate! Can't wait to try it out.