Pros
- 3 that can be used for core activites of installing ice, rezzing ice and advancing agendas is extremely valuable
- it has a net 3 rez cost assuming you rez it when you can immediately spend the recurring credits
- this plus a 4, means even if the Runner immediately trashes it after one use the Corp is worst case 1 ahead.
Cons
- It's a medium-long term use asset - how much ice are you willing to divert to defending it?
- It's hard to avoid sometimes wasting the recurring credits
- It is unique so you cannot have multiple active at once
- The credits can't be used for playing Operations or in traces
Notable interactions
- Using the recurring credits to rez Adonis Campaign or Eve Campaign feels great
- At 3 influence per copy, taking a couple over to Haas-Bioroid: Engineering the Future can be pretty nice with all its assets
- Executive Boot Camp makes it much easier to ensure you can spend the credits every turn by using it to rez ice even if the runner won't run
- Running lots of small ice at 2-4 rez cost and then stacking them on servers works nicely with The Root's 3 per turn, so Grail (eg Galahad ) and NEXT ice (eg NEXT Bronze) work well with it
- Gagarin Deep Space's extra cost to access cards in remote servers is a nice synergy for this as a high value asset
Final Thoughts
- Probably best to use it in a deck that is taxing the runner's credits so them trashing it will hurt for them
- Optimal use is probably to use it for 3-5 turns in a row, then the runner trash it, so don't worry about defending it too heavily