Pros
- Guaranteed trashing is a strong ability
- Good against upgrades, as it will trash all in the server root for free, in addition to the cards accessed from in the server
Cons
- 2 and a cardslot for this is too steep a cost to trash a single random card
- so needs to be combo-ed with centrals multi-access cards to hit multiple cards
- or else need to be able to run R&D twice, once to check the card first, then again with this to trash it (generally not a great plan)
Notable Interactions
- Medium and Nerve Agent are powerful in-faction centrals multi-access programs which can be really powered up with this.
- Can also work with HQ Interface and R&D Interface
- a good technique with Demolition Run is to make a run with it when you know you will be able to run again immediately, to see a whole fresh set of cards after the trashing cards from the first run
- overshadowed by Wanton Destruction, which is much easier to use as it has the destruction and multi-access built in
- however, Wanton destruction does not work on R&D
- using Demolition Run you access the cards first, which lets you steal agendas, while Wanton Destruction must be followed up by an Archives access in order to steal any agendas
- the accesses with Demo Run can also trigger ambushes though
Final Thoughts
- amazing, potentially game-winning effect when you pull it off with decent amount of multi-access
- but quite difficult to successfully arrange effective use of it
**Cons**: Can be use to trash Upgrades on Central most notably Crisium Grid which doesn't affect Demolition Run.
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Exo
Wow, amazing, added to the Pros section. I played the heck out of this back in 2013, but I never got to do this, I guess that is because accessing upgrades in central servers was a lot rarer back then.
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Ber