If the Runner is already tagged, Doomscroll will do 3 net damage (CF. Hydra). Even if untagged, it's still an $3/3s/“↳2” (with a 1 tag plus 1 net facecheck); and if they were to run through it unbroken twice (without detagging), they'd take 4 damage (1 then 3).

Blank subs (like an offline ↳ If the Runner has at least 2 tags, …) are mostly upside (taxing Bankhar or Physarum an extra card or credit), but could be downside too (like enabling Phoenix).

Gourmand (😈) is the “new Imp”. But:

  • It trashes a non-agenda only.
  • It trashes only one card.
  • There are fewer trashcan/sacrifice synergies (like Boi-tatá/The Back) than virus synergies (like Cookbook).
  • It's “self-Geist’ing” (and 0[$]-cost): you spend a click and a card, you get back an effect and a card.

Flavor: a gourmand “likes good food and drink”.

en.wikipedia.org

PGB is “PE-as-an-Asset”.


For example, he makes Fujii Asset Retrieval into When this agenda is scored or stolen, do 3–5 net damage.. (IIUC, four if the Runner steals a Fujii immediately after you rezzed him, five if you've been charging/defending him, and three if you score an agenda when he's empty.)

In comparison, a local Daniela Jorge Inácio makes Fujii into Obokata, while PGB: does an extra point of damage, triggers offensively as well as defensively, and his ceiling is a flatline (versus "just" keeping the Runner from stealing three points).


Flavor-wise, “I make the best company.” is a pun on cloning himself into servants, as well as being a corporate executive. And in Vietnamese, his name translates as “Buddha John-the-Baptist” (CF. “Jesús Juan Bautista”).

en.wiktionary.org

vi.wikipedia.org

LEO Construction makes any Bioroid ice (like Bumi 1.0) into a “purple Border Control”, and any Bioroid upgrades (like Mercia B4LL4RD) into a “local Bio Vault”.


Design:


Cards (Upgrade/ICE Bioroids):

  • Mercia B4LL4RD: a 2[$] Upgrade, which installs ice clicklessly (to set up another “LEO’ing”), and does so with a triggered-ability (to be sacrificed after already installing one or two ice).
  • Bumi 1.0: a 3[$] ICE , with an On-Rez (albeit worse than Magnet, and not EtR like Border Control).
  • Brân 1.0 and Ansel 1.0 (they're good).

See s:bioroid t:upgrade|ice z:standard (sorted by cost)

(Unlike M.I.C., a reprinted Eli 1.0 in LEO would've truly been the “HB–BC”.)


Synergies:


Notes:

  • LEO’s hard-EtR complements Bioroids’ soft-EtR (CF. Barriers’ implicit ↳ End the run unless the Runner spends [click].)
  • Shred can prevent its EtR (unless they give up a card in hand in addition to the one in play). CF. Light the Fire!, which can blank upgrades like Manegarm Skunkworks, but not identities like LEO.
  • This card spoiled the new Once per turn → … keyword-flag. IMO, it's: clearer than NSG's old templating (… Use this ability only once per turn.), being the first thing you read; and cleaner than the FFG's templating one (Once per turn, …), the extra comma being messy (uncapitalizing the non-boilerplate). Some card games keyword all common conditions (Once per turn: …, Enters: …, and so on).

Flavor:

  • IMO, it's that servers in space are harder to breach. While digital hacking should is comparable (the light-delay is still less than a second, unlike the second to the Moon and the minutes to Mars), any physical hacking becomes difficult (like planting listening devices, breaking into employees' offices, etc). IDK why the Octoroids get sacrificed. (LMK what you think.)
  • BTW, a Near-Earth Hub or Earth Station should be within a Low-Earth Orbit. But mechanically, LEO’s verticality is completely opposite to NEH’s / ES’s horizontality.

Low Earth orbit (Wikipedia)

My take on the flavour is they can quickly boot up a bunch of copies of a Bioroid to block access to their servers, but it costs them the one they copy. And the copies don’t last very long. But they don’t care because they can keep churning them out.

that's a cool take!

AU Co. batches damage with “discard” (Whenever you do damage or trash 1 or more cards from HQ, …); and pairs both with draw, which is mechanically-related to discard, since you refill your hand, as well as thematically-related to damage, since you're “stealing” cards from the grip to HQ (CF. Vampyronassa).

For example, resolving a Boto or Empiricist double-“charges” it, which lets you double-“draw” next turn. Or even a 3rd power counter if the Runner facechecks Saisentan without a Killer, or Attini without credits. (IIUC, rezzing Anemone triggers it twice? Since there's a cost and an effect, even if both are in one sentence via the trash _ to do _ templating. But IDK.)


BTW, I like that placing the counters is unbounded (it's a "whenever", not a "first time each turn"), while spending them is bounded (it's "remove up to two counters", not "remove any number of counters"), and that the ratio is 1-to-2 ("spend two at a time, place only one at a time"). So when deck-building (or jank-brewing), you are rewarded for jamming a lot of different cards that can trigger it (especially multiple times at once, or repeatedly over time). So:

  • Cohort Guidance Program can trigger it every turn.
  • playing Hansei Reviews will trigger it non-interactively.
  • an Anoetic Void trigger costs two cards, which the ID halfway-reimburses (albeit delayed). (IDK if this works out in the archetype, but the interaction is there.)

This is no PE, it only cares *about dealing damage (like Prāna Condenser), while PE was dealing the damage; thus protecting your agendas (even unrezzed assets), hardening your AP ice, tempoing out the grip (even grinding out the stack), literally winning the game, and so on. Damage is self-synergistic, because of flatlining, so it "dealing damage" implicitly cares about "damage being dealt" too.*

However, in the best-case, AU would be like When your turn begins, you may draw 2 cards. (!), with some self-mill and card-selection too.


“Au” is the chemical symbol for gold (which is “aurum” in Latin).