Chromatophores (🌈) is a “better Egret” (1[$] less to install, installable on unrezzed ice too)”, but is it good?

Custom

IMO, this Trojan could've also been “slowly self-mobile” (to move around beyond Arissana tricks or without burning a Simulchip). For example:

  • [click]: Host this program on another rezzed piece of ice.: CF. Hush
  • [click], Remove another copy of this program in your heap from the game: Install this program from your heap.: can recur itself if host gets over-installed.

  • Whenever an agenda is scored or stolen, you may host this program on another piece of ice.: can move itself around a few times a game (but not at will).

  • Whenever you pass host ice, you may remove 1 hosted power counter. If you do, host this program on an installed piece of ice protecting another server. + When you install this program, load 1 power counter onto it.: gets one free move (but can't “surf” down a three-ice server with a single breaker).

Flavor

Most octopuses can colorshift like a Chameleon, as well as shapeshift (CF. Pelangi, which means “rainbow” in Indonesian/Malay).

Chromatophores are color-producing, or even color-modifying (like in cephalopods), cells.

Chromatophore#Cephalopod_chromatophores (Wikipedia)


See also the reviews on Egret/Pelangi/etc, or commentary on Kit decklists, for the general behavior/strategy around “painting” ice-types.

Proprionegation (🤯) is the “new, AgInfusion’d Nisei MK II”.


It's Archives-Redirection (IE. The Runner moves to the outermost position of Archives):

  • is a quasi-EtR (against the originally-attacked server).
  • can have a Forced-Encounter (given any rezzible Archives ICE).

For example, after the Runner has bankrupted themselves running through a glacial remote, you can “negate them” away (from your “IA’d” Charlotte Caçador or 2nd Proprionegation), and into a Bathynomus’d Archives (a 4 strength with ↳ Do 3 net damage.).


Proprio (vs Nisei):

  • its redirection can't be prevented (“un-Shred-able”).
  • it can't fizzle an If successful, … trigger, like against Clean Getaway (but not Transfer of Wealth): You can make them waste the click (on Run-Events that compress checking a server with generating some econ), but you can't keep them from gaining the 6[$] (unless your Archives is iced with a rezzed/unbreakable EtR).
  • it can't protect Archives, like against Maintenance Access (or before a Deep Dive): You can make them waste credits, even suffer net damage, or so on (by re-encountering any Archives ice), but you can't also make them waste a click (by re-running).

Faction-Pie-wise, Server-Changing (in general) may be the “Jinteki-est of Jinteki” effects, related to how the faction:

  • loves ICE-Swapping (like Tatu-Bola).
  • cares about Archives (like Bathynomus).
  • deals the most net damage (with any AP).

Flavor-wise:

  • Proprio-ception is how you know what position your body is in, whether it's moving, and so on.
  • Proprio-negation would inflict the Runner with somatic hallucinations, induce a sleep-paralysis nightmare, an inconvenient out-of-body experience, or so on.

Rules-wise (as the Runner):

  • You're already approach’ing the ice: Thus, like Mitra Aman, the Corp can rez it but you cannot jack out (before encountering it, if rezzed, or just passing it, if unrezzed).
  • But you can jack out before breaching (whether or not it's iced): If you fear accessing an Ambush ‘poisoning’ Archives (like Mavirus or Fujii Asset Retrieval).
  • Your Server-Locked Run-Events are still ‘fizzleable’. In particular, Transfer of Wealth, which implicitly reads Run HQ. If successful [against HQ], … (Whereas Run a central server. If successful, … wouldn't fizzle.)

The Elevation box includes this “refcard”:

With Proprionegation, the Corp can send the Runner to Archives, no matter what server they were running before. The Corp can use this ability during any paid ability window, but will most often want to wait until the Runner passes all of the ice protecting the original attacked server.

If there is ice protecting Archives, the Runner will approach the outermost piece of ice. The Corp can rez that ice as normal, and the Runner will not have an opportunity to jack out until after they pass that ice. If there is no ice protecting Archives, the Runner will have an opportunity to jack out, or they may continue the run and approach Archives.

If the attacked server changes, "if successful" abilities won't resolve unless the new server is one that could have been chosen to begin with. For example, Transfer of Wealth specifies a run on HQ, so if that run turns into a successful run on any server other than HQ, the Runner will not take a tag or drain the Corp's credits. By contrast, Clean Getaway can be used to run any server, so its "if successful" ability works regardless of whether the attacked server changes during the run.


Cacophony (🎤💥) is “charged” by trashing Corp cards and “discharges” by trashing even more.

Notes

It's a Win-Con with the same cost/type as The Twinning (although more interactive, FWIW, and in a different archetype):

  • Sabotage is pseudo-Multiaccess.
  • Both cards can access an extra few cards every other turn.

In particular, if you trash an Asset on this/next turns, then you can sabotage 3 next turn. However, given the timing (When your action phase ends, …), you can only steal any agendas trashed on the turn after next (and only if they don't “spin” them away, etc), and you could still disrupt them immediately (unless they just “mill” all three).

Custom

However, I was hoping for Criminal to get an in-faction win-condition, since Anarch already has Twinning as a non-Program, and since WAKE Implant or Docklands Pass are much more restrictive and/or limited.

A “blueshifted Cacophony” could also be charged by interacting with remotes (especially against spammed Assets, like some AU Co.), while still being chargeable without “accessible” remotes (even against strict Fast-Advance, like some Nebula). For example, by reaching the “non–HQRnD” servers, triggering repeatedly off Archives (like Pennyshaver does, and Aumakua did):


[$3] ◆ RESOURCE: Virtual - Seedy [criminal 4/5]

Whenever a successful run on a remote server or Archives ends, and when you install this resource, place 1 power counter on it.

The first time each turn you breach HQ, you may remove 3 hosted power counters to access 2 additional cards.
The first time each turn you breach R&D, you may remove 4 hosted power counters to access 2 additional cards.


While a “blueshifted Twinning” could be charged more easily yet slowly. For example, by spending hosted power counters as well as credits, but only during a run and/or only from ‘bluer’ subtypes:


[$2] ◆ RESOURCE: Virtual - Ritzy [criminal 3/5]

The first time each turn you (spend or) remove power counters from a non-virtual card, place 1 power counter on this resource.
The first time each turn you spend credits from a run or stealth card, place 1 power counter on this resource.

Whenever you breach HQ or R&D, you may remove 1 or 2 hosted power counters to access that many additional cards.


Synergies

Cacophony is triggered by Direct-Trashing effects (but not Sabotage itself), like:

As well as with Trash-Cheapening/-Subsidizing effects (and with Remote-Checking), like:

Especially repeatable(/recurrible) ones, like:


Cacophony also cross-synergizes with other “Trashing-matters” effects. Like:

Sericulture Expansion (🐛🧵) first spoiled Dividends N, which keywords the “Neo-Project” Agendas’ “over-advanceability” mechanic:

  • Dividends N (When you score this agenda, place N agenda counter(s) on it for each excess advancement counter.)

Sericulture can be:

  • a blank 3/2, or a 4/2 with When your discard phase ends, you may place 2 advancement counters on 1 installed card. Use this ability only once., or so on.
  • Economically, this converts the one excess advancement (that you invested) into two advancements (in dividend), saving 1[$], [click] (CF. Seamless Launch.)
  • Tactically, the timing is much more restricted: you must pass the turn while telegraphing an agenda (or baiting an ambush). But it can also be more flexible: if you have a “counter to spare” after never-advancing Sericulture, then you've “stored that counter” for later (especially if it's a clickless-counter, such as from a Cohort Guidance Program or La Costa Grid).

For example, it:


Design:

  • It implicitly has a once-per-turn limit (being a phase-based trigger). Which NSG's hosted agenda counter: … agendas all do (unlike FFG's).
  • An exchange-rate of “one now, two later” is the clearest “investment dividend” of the four.
  • The (You cannot score that card this turn.) reminder-text also teaches newer players that you can score agendas only before the discard-phase.

The Dividend Agendas cycle:


Flavor:

  • Sericulture means silk(worm)-farming (like how horticulture means plant-farming). In Latin, silk is "sericum".
  • You're investing 1 advancement counter now for 2 advancement counterdividend later (a 200% RoI).

Actually, looking at Embedded Reporting Dividends 2 means placing two agenda counters per excess advancement token, not the other way around.

@P.T.d.l.R. My bad! (I'd written this over on Reddit when I was expecting a Project Beale near-print.) Edited the review.

Kessleroid (🪨🕸️) is an inexpensive, “indestructible” gearcheck.

It represents Kessler syndrome: you can't trash it, because it's already just a swarm of fast trash. I've wanted more cool space names in Weyland for a while now (post–Order and Chaos/post–Red Sands), like:


However, I've also wanted a lot more “Hardened” Barriers (especially on more impactful ice than a 2s/2↳; and especially in Weyland, the “Barrier faction”):

For example (tho IDK if the anti-Hermes and anti-Bankhar clauses would work within the rules as written or without modifications):


Kessleroided

[$3] ICE [2s]: Barrier
[weyland ●○○○○] (ele)

The Runner cannot bypass or derez this ice. While installed (even if unrezzed), it cannot be trashed or added to HQ.

This ice’s strength cannot be reduced and its subroutines cannot be rewritten. (Such as by “When they would resolve a subroutine, instead they resolve …”.)

↳ End the run.
↳ End the run.