Aim for exactly 7 points, preferably 1 1-point agenda and 3 2-point agendas to score out in the fewest number of turns. Moon Pool will ideally shuffle back excess 1-point agendas while scoring 2 point agendas.
The Void - Final Destination: Having 8 cards in hand and 8 credits lets you protect an agenda with Anoetic Void even if the Runner spends 4 clicks running that server, so set that play up by scoring a Superconducting Hub to bring your hand size to 8 or a Midnight-3 Arcology with a click to spare to install an agenda in the Anoetic Void remote while still holding more than your max hand size of cards in HQ.
The Sprint - Big Blue: Having tons of cards in hand also makes it easier to setup Red Level Clearance, Moon Pool, and Bass CH1R180G4 combos to fast advance agendas. If you have multiple Red Level Clearance in hand, you can use some to draw 2 cards + gain 1 click in a pinch when looking for combo pieces, such as more agendas to reveal for Moon Pool.
Fully Operational - Wily Castle: Your best tool for drawing back up to 8+ cards. Try to have 2 remotes so you can draw 6 in a pinch.
Deep Dive might close out the game before you score out, and has higher likelihood to find agendas if you're regularly shuffling them back into RnD with Moon Pool. Consider placing a Anoetic Void on a central server to delay the dive or force them to Pinhole it.
3 Nov 2022 us0rman