My Girlfriend Called Death Server Ganked Infinite Combo Neat

JuniperTheory 350

"idk, why did you build a death server?" "because it's neat" ~conversation with creator of the deck

This is the deck that took me to 3-1 at American Continentals. It was built by my girlfriend, PailluNine, who was playing one of the most evil PE lists I've seen. It's a tempo deck where you try to outpace the runner at every turn, except unlike in most tempo decks where if you over extend yourself you get tagged or something here you trigger an INFINITE COMBO THAT TRASHES EVERY CARD THE RUNNER HAS INSTALLED.

The combo, for anyone who hasn't already seen it: if the runner runs a server with an Ansel 1.0 in it, and that server has a Ganked! when they get in, you can trash the Ganked!to make them encounter the Ansel 1.0 again. If they fail to break the "install a card from archives" subroutine, you can reinstall the Ganked! and force them to encounter it again; and so long as they can't ever break that subroutine, you can repeat that infinitely to fire the subroutines infinite times, trashing every installed runner card.

This combo isn't reliable, is the thing. If the runner can just break the ice, you can't do it; and often runners can break the ice. Instead, it functions as a threat; the runner knows that they can't run a server without a backup plan; Boomerangs become not quite enough protection, Boats have to stop short when they see an installed upgrade in a server, even Bukhgalter will still make the runner spending a turn stocking up on credits to make sure they're safe. You, meanwhile, will be spending that time using Seamless Launch, Asa Group's ability, Fully Operational, and Tranquility Home Grid to score out agendas faster then the runner can keep up with, forcing them to make some risky decisions that you get to punish harder then an Ob deck with a 3 click MCA on the board.

By the end of the game it's not uncommon to have a server the runner simply cannot get into at any cost with the combination of ice here, or at least they'll be unwilling to try. Have 2 upgrades in there and they could be looking at what's effectively 2 more pieces of an EXTREMELY dangerous ice protecting that server; glacier without the glacier. Best of all, not only is Ganked! an upgrade you can throw in any server as trap, it's free to activate. Even Prisec costs credits.

Card choices:

Our econ suite is Fully Operational and a bunch of campaigns/rashida, as they not only help you get more credits off fully op but also impersonate agendas in a scary server the runner has to debate running. All of our agendas are 2 points for the runner, forcing them to steal 4; and all of them work great with Seamless Launch, helping us score GFI faster, one turn an Offworld Office or get a counter on Project Vitruvius. Trieste Model Bioroids can be used to punish a runner even harder, no matter where they install it; and MCA Austerity Policy can FORCE them to run on a server while denying them tempo. (Watch out for Pinholes, though.)

Crisium Grid and Mavirus are silver bullets, but if they aren't needed in a given game you can use them to impersonate a Ganked! or an agenda and scare the runner away/try to get them to waste time running. Tranquility Home Grid gets you money when you put 3 ganked in 1 server over the course of 3 turns.

Don't just use Ganked! on Ansel 1.0, though: Drafter can infinite install it and return your entire archives to hand, and a lot of your other ice is real punishing to be run through again. Hit em with some Fairchild 3.0 brain damage, shuffle up your hand with Gatekeeper, etc. Lastly, Loki is not only a card they can't break with clicks if you Ganked! it (and is unbreakable if you Trieste Model Bioroids it), but also has a fun interaction: it keeps subroutines until the end of the run, thus if you copy an Ansel 1.0 the first time they encounter it and a Gatekeeper the second time, it now has the subroutines of both ice.

This deck won me 3 games, and only lost 1 extremely close game to a hoshiko where I couldn't draw fully op. (My 5th game was a 241 I won with my runner, and I had to drop the 6th game. I came in 22nd, but if I had been able to play my final game i could have improved that to at least top 16, possibly top 4 before top cut). This deck utterly destroys anyone who doesn't know what's coming, and can still win a lot of the time without it. Just make sure you always check your income; it's easy to get stuck in a place where you can't rez your ice, can't draw your fully ops, can't stick a campaign on the field to make money. Enjoy killing boats!

3 comments
29 Aug 2022 Cpt_nice

Love this deck!

30 Aug 2022 Paillu

Thank you!

30 Aug 2022 Paillu

So, to explain some of the choices in this deck: A lot of Asa decks are all in on setting up Trieste locks. In my opinion this commits time and resources to setting up a hard lock when you can have a good enough lock with threat of Ganked combos to start scoring. We want to be scoring and just using the ID ability and tempo-positive agendas to stay ahead of the runner. The Trieste lock comes together as you go. MCA Austerity was a second Trieste, but that didn't actively help the deck win when it stalled out a bit. Sometimes corps stall out. Runners like to solve problems. This gives them a problem to solve and can be used to fast advance an agenda if they don't manage it. Trieste also gives them a problem to solve. Just like to give them different problems. Keep it fresh. Ganked is a tempo card. Smart runners will play around it but that costs the time and resources of planning to hit that many extra pieces of ice, which is time to score agendas.