Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
A fairly regular Sable deck which seems to have a decent matchup against most startup corps. The main idea is to get your cybernetics down early and use them to pressure the corp, particularly PAN-Weave, Zenit Chip JZ-2MJ, WAKE Implant v2A-JRJ in roughly that order of importance.
This started as a riff on Lewis P.'s sable deck.
Mulligan plan: Mulligan for important economy pieces like Pennyshaver, Info Bounty. If you have Smartware Distributor and an economy event or Cezve it might be okay. It's somewhat better if you don't have icebreakers in hand initially.
In Parhelion startup, there are very few cards that can directly trash hardware now (Winchester has rotated). The main one is Ansel 1.0 and you can click through that. If you don't have icebreakers in hand (which could be trashed by net damage), and sometimes even if you do, it generally makes sense to run your mark and face-check ice as long as you have a click, especially if you have Pennyshaver and/or Info Bounty down. Pressure the corp this way and force them to rez ice, and get money and clicks.
Your deck also runs fairly rich. Try to contest the corps early asset econ like Marilyn Campaign and Regolith Mining License, particularly if you have Pennyshaver. If you can deny this econ early it will make it hard for them to rez enough ice to deny you Info Bounty and PAN-Weave runs. It's okay if you spend more time running than drawing and installing once you have Info Bounty and Pennyshaver down, even if you don't have all your icebreakers yet.
Do not underestimate how impactful PAN-Weave is. If you can continuously use PAN-Weave on the corp for 3 or 4 turns it will seriously throw off many corp economies, as long as you are also denying Regolith Mining License. It is extremely painful for the corp to click three times for credits and then you steal one of those credits, every turn for several turns. You should do this if possible even if it's a net loss for you to run HQ, as long as you can make money elsewhere in the course of your turn.
I usually try not to use Mutual Favor until I've drawn at least one ice-breaker, but sometimes it's worth it to use it early anyways, particularly if it will enable PAN-Weave runs.
I usually install Zenit Chip JZ-2MJ in every matchup, even Thule Subsea: Safety Below. Against Thule Subsea: Safety Below my plan is to accept that I might take a second core damage at some point -- we will deny their econ so that they cannot rez ice or score, and win with R&D lock and get the Ontological Dependence's before they can draw and score them.
Our multiaccess plan is WAKE Implant v2A-JRJ backed up by The Twinning. Having tried Deep Dive, Conduit, and The Twinning, I like The Twinning the best in this deck. The reasons are that
We have 2x of every cybernetic -- it is really important that we actually draw them and get them down so that we can get their effects, and to make Tremolo effective. This is a big difference between Lewis P.'s deck and many other Sable decks, which sometimes run only one of each cybernetic. It's really important to have two copies of these so that you can get them down before they are irrelevant, and so that if for example, meat damage from one of them trashed another, you still have a backup you can draw. (Sometimes Katorga Breakout ends up getting used for this.)
Compared to Lewis P.'s deck, there are a few key changes:
Against Ob Superheavy Logistics: Extract. Export. Excel., usually the end state is that you end up installing two copies of Carmen to defeat the Stavka + Hafrún nonsense. You will usually need to get creative about trashing things to Anvil, but you have a lot of duplicates of cards, and things like No Free Lunch and Smartware Distributor can often be fed to the Anvil. Be very wary of ZATO City Grid. You do have Katorga Breakout but usually I am very conservative about contesting the remote after the early game unless the corp is on low credits.
In some versions of the deck I had T400 Memory Diamond. In most corp matchups this doesn't help that much, it just means you can have a third Cezve. It helps a bit in the Ob Superheavy Logistics: Extract. Export. Excel. matchup because then you can have a full rig with 2x Cezve and 2x Carmen. Versus PE you really do want to install Zenit Chip JZ-2MJ for extra draw, and T400 Memory Diamond brings you back up to 5 hand size.
PE is definitely a hard matchup for this deck, but PAN-Weave pressure is a reasonable avenue towards victory. If you want to improve this matchup at the expense of others, you could try slotting Verbal Plasticity or Earthrise Hotel, possibly cutting a Pinhole Threading or something.
Given the soft econ denial plan, it would be cool to try running Emergency Shutdown to lean into that -- you can recur with Katorga Breakout. I didn't test this extensively.
You could try doing Red Team instead of Smartware Distributor, a lot of Nyusha "Sable" Sintashta: Symphonic Prodigy decks are on Red Team. However, I find that this deck makes enough money without, and Smartware Distributor is just there to carry you through any rough patches in the early game when you can't make profitable runs. If you wanted to slot Red Team I would consider if you can also make more extensive changes to slot Career Fair and Earthrise Hotel as well. I think you don't really need this if you are on Pennyshaver and not Endurance.
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