Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Packs |
---|
Core Set |
What Lies Ahead |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Double Time |
The Spaces Between |
First Contact |
Up and Over |
The Source |
The Valley |
Breaker Bay |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from | |||
---|---|---|---|
Stealth Resource Hayley | 1 | 0 | 0 |
Inspiration for | |||
---|---|---|---|
Stealthley v6.0b | 1 | 1 | 0 |
Resourceful Chameleons | 1 | 0 | 0 |
Used Books | 3 | 1 | 10 |
Peddling Stealth Equipment (No money-back guarantee!) | 2 | 1 | 7 |
Professional Sneak - 3rd Place Stockport Public Sympathy Shi | 2 | 2 | 2 |
Summer GNK deck-building challenge Tri-Femme Hayley | 0 | 0 | 3 |
Scholar of Funk | 0 | 0 | 0 |
Include in your page (help) |
---|
This is my stealth Hayley deck that took 1st place after 6 rounds of swiss at the Uroboros cup in Birmingham. It went 5-1 on the day, with only one loss in the first round because my brain wasn't working that early in the morning and I ran into a 3 advanced Junebug turn 4 >.< Its wins were against 2x RPs, Blue Sun, NEH Astrobiotics and the HB: ETF deck that came 6th in the UK Nationals the day before.
The deck is pretty simple; stealth rigs are hugely efficient at dealing with taxing servers, which is fantastic in this new glacier meta, but their drawback is the time it takes to get all the pieces out. Hayley's ability allows you to set up much faster, but you need to be careful when building her as she can easily drain you of cards and money. I solved this problem by building a resource based economy and draw engine, powered by Career Fair. Career Fair is bananas in this deck; the look on your opponent's face when you install an Earthrise Hotel and an Armitage for 2 credits in one click and then click for 6 is priceless.
Clickless draw and money from Earthrise and Daily Casts works so well in Hayley as it allows you to maximise your click efficiency even further. 3x Armitage, 3x Daily Casts, 2x Kati Jones and a Sym Visage means you'll never be short of money to fuel your installs and Corroder. I much prefer adding lots of draw to Hayley rather than Replicator because draw helps you find your economy as well as your rig, which is crucial to be able to apply constant pressure to the corp and not give up scoring windows by bankrupting yourself setting up.
I run Corroder over Lady because it's cheap to install, requires much less card slots to support and once it's out you can get in anywhere with enough money; it works perfectly in a stealth suite. Switchblade over Dagger because it is just far superior and I have found sentries are less commonly played these days so I haven't been worried about running out of stealth credits to use Switchblade. I also added an Atman last minute as a 46th card as I was worried about Excalibur, I didn't need to play it but I think I would keep it for rare situations where they've stacked enough code gates and sentries to keep you out of a server.
I dropped a HQ Interface the night before for a Clot and I'm really glad I did; I faced an Astrobiotics deck and they were powerless the whole game because they couldn't keep me out and the Clot threat prevented any fast advance. I didn't find the lack of HQ pressure to be a problem because usually HQ isn't iced heavily vs Shaper and stealth is so efficient you can usually afford to run HQ multiple times for free if you suspect there's agendas there.
Anyway, I'm glad to have brought Hayley to victory in a large tournament and proved that she is a viable Shaper threat alongside Kate. She is hilarious fun, and the Shaper bullshit plays you can make with her (like SMCing for a Cloak and then dropping your required breaker out of hand) never get any less satisfying ;) I totally recommend you give this deck a go if you're looking to run a stealth based deck outside of Andy!
35 comments |
---|
1 Jun 2015
Brendan
|
1 Jun 2015
Heartthrob
I love the look of this deck. Will Clot be a permanent slot do you think or is it a flex spot? |
1 Jun 2015
NicoleyMoley
|
1 Jun 2015
Wookiee
Did you consider Personal Workshop at all for the installing 2 on the opponent's turn hilarity? I don't know what you'd cut for it, though. |
1 Jun 2015
NicoleyMoley
|
2 Jun 2015
ulrik03
Looks like a great deck! On HQ pressure, Shapers have Escher in faction, which should be useful in a stealth deck? |
2 Jun 2015
NicoleyMoley
|
3 Jun 2015
gumed85
Amazing deck! What do you think about changing 2 Earthrise and 1 symmetrical for 3 ProCo? |
3 Jun 2015
NicoleyMoley
|
3 Jun 2015
Kopiok
|
6 Jun 2015
NicoleyMoley
|
6 Jun 2015
Alrik_40000
Then I read this list. This is it. This is the build was looking for. Ironically, it looks a lot like my very first build for her, the one that I never actually played and dismissed as janky because of the inclusion of Career Fair, and Earthrise. Just goes to show you should always playtest, because you might be surprised! Just a few questions for you: Have you ever found yourself wishing you had a LARLA, due to burning through your resources or taking lots of net damage? Do you find the 1-off Symmetrical Visage to be sufficient? What do you think are the hardest matchups for it? Great to see a strong Hayley build, and a hearty congrats on the win!
|
6 Jun 2015
Kopiok
I have a ProCo based stealth Hayley deck (as I mentioned above) and, after playing with this list, I would have to agree that clickless draw may very well be the way to go for stealth Hayley. The econ missed from ProCo seems to be made up for by including Kati, instead, and the accelerated draw from Earthrise and Diesel help you set up just as fast. Plus you don't get that huge tempo hit from the ProCo install. I still have experimenting to do with the ProCo build before being definitive, but that's the way it's looking. |
7 Jun 2015
gumed85
If you click Professional Contacts 6 times, you draw 6 and gain 6. For the same install cost (5cr), you get Earthrise Hotel and Armitage Codebusting installed, draw 6 cards and get 12 credits if you click 6 times. And it feels much more flexible having clickless draw if you need the clicks. Yeah, you have done the job right |
7 Jun 2015
Alrik_40000
What about All-Nighter ? When Hayley was first spoiled, that was the very first card I thought of. Normally I would have said All-Nighter is terrible because you have to click and install it, and then later click and trash it to gain two clicks, meaning all you really did was take a click from one turn and put itaside for later. However, by piggyback installing it off something else like an Armitage or Ghost Runner, you can install it for free, and later on convert that free install into a 5-click turn. I don't know... I've thought about including it because Hayley is literally the only Runner who could ever get use out of that card. |
7 Jun 2015
Wookiee
I've been running it in my Game Day/Beach Party deck. It's really nice a free second install, and the clicks are useful. But even then, I'm considering replacing it with Armitage or some other very low cost resource. It's 3 card slots for reasonably minimal advantage. There's not anything I'd pull out of this deck to put in All-Nighter. While being able to take a 7 click turn can be useful, it's far too situational for me to recommend it. |
7 Jun 2015
xarlstaunzund
I brought this decklist to the Detroit Regional and went 5-1 with it. My only loss was to Blue Sun with IT Department. And there aren't many runner decks that have the economy to deal with that when the IT Department gets up and running on turn 2. Other than that, I was basically able to go where I wanted, whenever I wanted. Sadly I went 0-6 on the corp side. |
8 Jun 2015
NicoleyMoley
I really don't think there's any room for All Nighters here, there's nothing in the deck that you can take out for them that wouldn't make it worse. I agree with
|
9 Jun 2015
mendax
Suffice to say that next time I play against this I will probably not be rocking Astrobiotics, despite my fondness for decks from 2013 or earlier (My runner on the day was a classic Andysucker build). |
11 Jun 2015
Alrik_40000
This deck can handle Glaciers very well, it seems, but due to the setup time for Stealth and the need to maintain the "ready state" for Clot, fast advance still feels like a problem, even with Clot in-deck. It also still feels a bit short on money to me, but maybe that's just because I'm used to bursting out tons of money with Prepaid Kate... Maybe all of that was just a bad matchup and bad variance, though. |
12 Jun 2015
xxKuroMeista
I realized this deck may have a bit of problem with RP where the runner are forced to run 2 servers, or make you run a taxing server twice (such as through Nisei MK II or Caprice). How do you tech against that? |
13 Jun 2015
Arkhon
You commented that sentries are falling out of favour, which is something that I've observed too and, as such, I went back to playing Dagger. This meant I was able to drop the Silencers as well, which saves a tonne of influence. The main advantage is that you're less reliant on the stealth credits and can run sooner if a sentry does hit the table. It does cost you a bit more in real credits to break the multi-sub sentries, but Komainu and Tsurugi have really fallen out of favour with the RP players lately, so it mostly just costs you the odd credit here or there against things like Architect and Caduceus. I don't have Career Fair or Earthrise Hotel in my deck, but I'll certainly be experimenting with them! I've gone for 3 x I've Had Worse for extra speed and protection vs. Butcher Shop and any errant net damage decks. I've also gone for a Utopia Shard. This gives some of the HQ pressure you're looking for and can also disrupt kill threat combos. It's also pretty sick to run HQ, install this for free and chain it with an Armitage Codebusting or Daily Casts without spending a click ;-) I also have a Lucky Find as well, but I might replace it with a couple of Career Fairs as it's the same net economy per click, but a lower credit threshold. I've included Net-Ready Eyes, partially for the synergy with I've Had Worse, but also because it's effectively a minor economy card. Its power is not to be under-estimated because boosting a breaker can often save you multiple stealth credits; similarly it means you can have a choice of strength on Atman (usually 3/4 or 4/5). I think I use Atman a bit more than you, it's very effective at 4 (particularly vs. HB glaciers) and will save you a tonne of cash compared to using Corroder on Eli 1.0. It's also good at 10 in the Blue Sun: Powering the Future match-up to neutralise their Curtain Walls - if you use it once it's slightly more expensive than Corroder, any more than that and you're in significant profit. I've also had to use it at 7 on occasion, to deal with Susanoo-No-Mikoto and Wormhole) in a game where my stealth was being taxed out by stacked sentries and code gates.
|
15 Jun 2015
t-lor
Tnx for the decklist ! I Took it for our spin in our regionals, and it worked like a charm ! It takes a few games to really get the hang with her ability, but then u really almost have a 5th click every round. Only change i made was get rid of the atman (really couldnt see the point :?) and ad in a second plascrete. Which given the amount of Scorches in our meta was definitly the right choice. (managed to get both out 2 times :P ) Only real problem i had was that i ran into quite a lot of heimdal 2.0, hadrians, hive's and asteroid belts. So i think i will drop either the clod, or a career fair and try to fit in a black cat . On the otherside im not completely convinced about switchblade, not sure it deserves its 3 influences over dagger. Might switch that out, and use the 2 influences for a little more burst-econ. (stimhack ?) |
15 Jun 2015
Arkhon
I came to the same conclusion regarding Switchblade vs. Dagger (see my above post). I pulled out all the influence from criminal and slotted in a couple of I've Had Worse - this makes the deck insanely quick and gives you the extra meat protection you're looking for. I would definitely recommend putting the Atman back in. It's invaluable against certain untyped ICE, as well as being able to tune its strength as required. Set it to 10 in the Blue Sun match-up and it becomes insanely cost-efficient to break Curtain Walls; 7 deals with Wormhole and Susanoo (both of which need two stealth to boost breakers the hard way); 4 is good vs. Eli, Ichi and Lotus Field. It's not there as a primary breaker, but it adds redundancy in some cases and efficiency in others, as well as a get out vs random trap ICE. If a game goes long you can find yourself being taxed out of a deep server by stacked sentries and code gates; so Atman can save you having to use all of your stealth credits. |
17 Jun 2015
NicoleyMoley
I can see the usefulness of IHW but personally I'd much prefer the Silencers. I've never had any problems playing against Butcher Shop with Clot and Plascrete as long as you play carefully. There is more than enough card draw in the deck already and splashing card draw into Shaper makes me sad :P I hate BlacKat, it drains stealth credits and is only marginally more efficient than Corroder vs some barriers, and not even the most common ones. It's a headache to figure out the maths in high pressure situations too, and it's way overcosted compared to Corroder in terms of install cost and splash. |
19 Jun 2015
t-lor
And thats the main point. after you installed it you can just use it as a Corroder with 1 extra str built in. And if it happens i have spare cloak tokens lying around , it just makes it that much better. And breaking an ai-oversighted hadrians for 2 using 2 cloaks and 1 normal cred felt very nice :) |
19 Jun 2015
NicoleyMoley
|
22 Jul 2015
NerdimusPrime
Really loving this deck! I used it in a recent OP night, and it just plays so smoothly. I only won 1 of my 3 matchups, but that's more a reflection on my skill than any weakness of the deck. One thing I had an occasional problem with was memory management. Both of my HB opponents were using Architect, and I found myself struggling to make multiple R&D runs while preventing Architect from firing, for lack of stealth credits. More Cloaks would have helped, but then I had no room for Self-modifying Code, and my Akamatsu Mem Chip only showed up once in three games. Anyone have any thoughts on tossing a Leprechaun in here to hold SMCs or, in a pinch, a couple Cloaks? What about an Omni-Drive for holding a single Cloak? If I did either of those things, I'm not sure what I'd cut. Unfortunately I'm going to be traveling for the next week so I can't test it myself until I return. |
23 Jul 2015
t-lor
I feel the same pain, especially since i added a parasite :) Omni - drive on a cloak makes no sense :P I think the best thing is just adding in some more akamatsu's |
23 Jul 2015
NicoleyMoley
Other solutions if you're mainly having problems with too many sentries is to either install an Atman to help save some stealth credits, or swap Switchblade for Dagger. Tbh you shouldn't need to run R&D more than once a turn very often, and when you do need to you should have enough Ghost Runner credits to get by. |
2 Aug 2015
Kopiok
|
2 Aug 2015
NicoleyMoley
|
Really like this. The breaker suite is so trim and efficient, leaving plenty of room for economy and multi-access. The only thing missing is HQ pressure, but it looks like you had no need!