This is Chimera for the runner. 3 strength is nothing to scoff at, and if you pair it with an LLDS Processor, that's 4.

Just the small matter of having the credits to put this down every turn, and for the ICE to not be 2 deep. If you can solve one issue, you probably can't solve the other.

You can have a Sahasrara down to pay for this every turn, and you could also host it on Scheherazade every time as well, and make a bit money from installing it. At least that install click every turn isn't going to waste.

London Library is also a nice option as you would obviously trigger Chameleon to return to your hand before trashing all programs on London Library (Simultaneous effect rule: netrunnerdb.com.) This makes the install free, and not any more clicks that you'd use every turn to put it down.

The corp should mostly be stacking different types of ICE on servers anyway, but not always, double Eli 1.0 is common, and this still costs Chameleon 4 to break, but that's better than 2 credits and 2 Cerberus "Lady" H1 tokens in my opinion.

The issue with this card is that once the corp has 2/3 ICE on a server, you need dedicated breakers, and if you're running dedicated breakers anyway, then why even run this card in the first place?

You could run 3x Knifed, Forked and Spooned and just trash one ICE at a time, which sounds fun, but probably not a viable strategy for winning, and those are 3 influence each, so you'd probably want to run that out of Anarch, but then this is 3 influence as well.

It's a good early game breaker, for sure, but without the economy to back it up, it struggles, and then it falls flat mid/late game when you don't want to be spending a click every turn to put down, a(n admittedly decent), 4 strength code gate breaker.

Hmm... love the silverware deck idea. You could probably pull it off out of Anarch; 3x Chameleon and 3x London Library clocks in at exactly 15 influence. —
Chameleon cant break Eli 1.0 its own. —
If you manage to get multiple LLDS then Chameleon is that much bettee —

This is an OK card in my opinion. Free to play, and also trashes for a draw. Just a small matter of playing around the cards "negative." Easily done, early game especially.

It pairs well with Forged Activation Orders, in that you can play this at a time when you know the corp cannot afford to re-rez the ICE and get it totally trashed. This could really set the corp behind if you trash an early rez on R&D or HQ, especially if you can then trash this with impunity for a draw. That's some nice tempo gain.

The important text in the second paragraph is ignoring the "rez" cost, so Archer feels really sad about this card. Also illicit ICE (Grim, Fenris, Checkpoint) all don't like this card either; either the corp pays the rez cost and takes the bad pub again, or just gives up and trashes the ICE for something else in a turn or two.

Of course, this card hates tags, because a smart corp player is going to install that Heimdall 2.0 or The Root, then trash this for a free rez.

ICE isn't just a target. Any asset that isn't free to rez is a good target, and you can then play Drive By to trash it outright. Janky, but cheaper than trashing a SanSan City Grid, anyway. If you target a free to rez asset, like #Jackson, in the hopes of trashing it with Drive By, the corp is just going to rez it right away in their rez window after your click is over, so for the love of god don't try and be clever and do that.

This was a bad review and I wish I could delete it.

TBH, I'm not sure about your Archer rules intepretation, but so far it is the only unclear issue. As for the rest, if a Corp play Illicit ICE, then the BP cost is a calculated risk. IMO Grim, Shinobi or Swarm are pretty OK with this (not to mention surprise factor, of course). All in all remember, the Corp gets to choose the card to derez and rezzing is not mandatory, so you can't just force them to play your way. —
Archer specifically says that the agenda destruction is a cost, so it can be waived by affects like this and Oversight AI. Most of the other cards with negative on-rez conditions do not include them as costs, but rather as effects. These cannot be waived in the same way. —
The agenda sac is an additional cost TO REZ. Therefore it is part of the complete rez cost. I'm quite positive you can rez Archer or Corporate Town with Muertos Gang Member's effect. —
Archer definitely can't be rezzed for free with this. Additional costs aren't part of the rez cost. This is also why Nasir won't benefit from Running Interference. —
Please see FAQ: 'Rez and play costs are formulas that take into account any effects that modify them. They are not just the printed number on the card.' —
Cards like Xanadu change the rez cost. Cards like Running Interference don't. See the fourth Nasir ruling in the FAQ v2.0. Thus the additional cost of forfeiting an agenda isn't part of Archer's rez cost. —

Right, first of all, this is a Double event and it costs 3, so you better have a damn good reason to spend 2 and 3 to save yourself 7 credits.

Except, EXCEPT, it's a double for a good reason: It's going to be 1 click to draw and 1 click to install anyway, so as long as you can keep Eureka! in hand for the right time, it's cost neutral in terms of clicks, even if that 3 play cost makes it slightly less worthwhile.

Now just comes the task of getting the card you want on top of your stack... The obvious method is Test Run. Take any program from your heap or stack, install it for free and then put in on top of your stack after your turn is over. Next turn, Eureka it out for free. If you're going to do this, may as well make it something pricey like Torch or Garrote or Femme Fatale.

The only other thing that comes to mind is Motivation. The benefit of this is that Eureka works with any card, so if you're looking at the top card of your stack every turn anyway, you can save a Eureka for something tasty like The Toolbox or Blackguard or extra style points for busting out a Shard (Eden/Hades/Utopia and popping it immediately.

Of course, the 10 discount is a bit of a red herring as very little costs this much, it's better just to think of this as an install of something for only 3. You could of course just play it outright in an low event deck and try your luck.

This card is also very funny to use if you live somewhere where people play Sherlock 1.0 or Hellion Alpha Test a lot (greetings from Planet Earth, btw).

You probably forgot about <a href="/en/card/03036">Monolith</a>. —
Sorry, I think I messed up with my last comment. As I was saying, there's also Monolith to consider, for this card. Even though it essentially saves you 7 Credits, making it cost 11. Still, I don't like this Event this much. —
Rolodex and making an entrance are good cards to pair with eureka to cheat out a pricey install - eureka and the other cards are all low influence so this could work in any faction. —

The pros of this card should be obvious. For every credit you're not spending out of your own bank for playing cards, the more credits you have to spend on other things. The slightly less obvious pro of this card, is that it seriously ramps up the gain from burst economy cards.

3 of these turns Sure Gamble into a 7 card, A Dirty Laundry into a 5 card, a Lucky Find into a 9 card (over two clicks of course).

The reason it sees so much play out of Kate "Mac" McCaffrey: Digital Tinker is that the first PPVP you install each turn is only a single credit, making the savings even better.

Most events sit in the 1-3 range, too. So why not play a The Maker's Eye, Legwork, Quality Time, Test Run, or a Special Order for free?

It's often said that Netrunner is a game about tempo, and having the ability to play events out of hand, regardless of finance, helps maintain that tempo, and it's the reason the Prepaid Kate deck archetype is so powerful right now. But as a neutral card with zero influence, these can fit in any event heavy deck. Ken "Express" Tenma: Disappeared Clone is also a good fit, as you can end up making cash from some of the more expensive run events like Legwork.

The only hate card that immediately comes to mind for this is Student Loans which can slow the PPVP economy right up if it's not dealt with quickly.

Ken might also run Public Terminal; it doesn't help Sure Gamble or Lucky Find, but it is one credit cheaper. Generally, you don't want to run both, though; it's difficult to play enough events for them to pay out. —

This card is the bane of every clutch run. Balance your economy perfectly to get through that remote, only to find you're now 4 short of scoring points.

It forces the runner to spend even more time and tempo having 4 spare just in case they find that NAPD. It's a 4/2 so you will need that extra time to score it, but the corp can pair this agenda with other equally annoying cards for the runner like:

A great agenda in any deck, but especially those annoying taxing ice suites. Imagine installing behind a Data Raven and asking the runner to either spend to avoid a free tag opportunity but then not able to afford the steal, or letting the power counter happen and getting Scorched right away.

Or just let them take the Agenda, to get them out of pocket for a Midseason Replacements or easy SEA Source tag, and have at it.

Brutal agenda, and the only downside is that it's a 4/2, and shouldn't be run in any Bad Publicity decks, which isn't a problem unless the runner ID Valencia takes off even more than she already has.

This agenda is .... so much fun. ;) —
Unless your playing agains Valencia —