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Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
This is my current try on building an Apex deck. So far it's pretty okay, but has it's problems.
The main idea is that every card is redundant and it doesn't hurt to install any of them facedown with the ID ability or Hunting Grounds. When in doubt, just throw away all of your stuff, Levy and repeat. Most of the cards are disposable anyways.
Any comments welcome :)
The rig usually consists of Endless Hunger, e3 Feedback Implants, Heartbeat, 1 free , a Clone Chip and Deus X, Disrupter and Sharpshooter in heap. But I'm running with missing parts of the rig all the time. If I hit anything I'm not prepared for I just shrug it off and continue. None of my stuff is really expensive and everything is redundant, so I don't care much if I take a hit.
ICE of the subtype tracer deserve an extra chapter :D
So far I haven't seen most of these ICE. But theoretically, if I would see them, I'd have to Prey them fast or be damned! This is my first runner deck without a complete rig, so I made a list of things I can't break. Tracers excluded, although I technically can't "break" them either. ICE that do nothing except dealing damage are also excluded. That's what I got a console for ;)
Non Code Gates:
Code Gates:
And last, but not least:
Looking at that list (that turned out to be a LOT longer than I orignally thought!) I think that maybe I should grab a Decoder... A ZU.13 Key Master maybe?
P.S.: I just realized I can't beat most of my own corp decks since I'm a great fan of using Caduceus, Viper, Turing, Builder, Wendigo, Wormhole and Weyland's advanceble Walls (Yes, even the big one!).
8 comments |
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5 Nov 2015
bubbathegoat
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5 Nov 2015
siahofmars
Hope my Apex experience helps your build :). Happy running! |
5 Nov 2015
Pinkwarrior
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6 Nov 2015
Capstone
This looks really interesting. Have you experienced any problem due to not having any cards for card draw? Also I would drop the Distrupters because tracers usually are not that problematic. Instead try to fit in a ZU.13 Key Master! You have the link with the mem chips anyways, so either you have a full rig and no problems with code gates anymore or you have an emergency breaker ready that you can throw away since it's not essential and you can get it back with one of the chips. Did you try replacing the Caches with Ghost Runner? It's basically the same thing for you, but you can save some precious influence! |
6 Nov 2015
Krams
Thank you all for your comments, I really appreciate it :)
I will make some test plays with -2 Cache, +2 Ghost Runner, -2 Disrupter, +1 ZU.13 Key Master, +2 Dorm Computer and -1 Wasteland. I'll let you know how that works out for me! Still no draw power though... :/ |
6 Nov 2015
bubbathegoat
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6 Nov 2015
Krams
So far I'm not really happy with the Ghost Runners. I install them, wait until I need to use e3 two times (which can take quite some time against some ICE suites) and trash them with Hunger/console. I can't even use the third cred or they'll just trash themselves. |
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I really like your write up for Apex. This really helps me understand how Apex runs and doesn't fear anything corps may throw at it. I think you missed Heimdall 2.0 as a problematic ICE, since its second sub will give Endless Hunger trouble.
My focus recently has been on taxing, multi sub ICE with Midway Station Grid to tax runners breaking into servers, but my next build idea is to tax runner's recusrion with program trashing via Ichi 1.0, Keegan Lane/Marcus Batty, and/or Wormhole. Lots of runner's aren't shapers, and they are limited on their recursion abilities. I don't know if that will hurt your deck much or not, since you have 2x Clone Chip and 2x Levy AR Lab Access.
I suppose my concern with this list is limited tutoring and card draw. If you are facing a lot of trashing, you may need to fire off a Levy, and then you need to draw again to find your missing pieces. I think you are safe from Ichi 1.0 and Archer, which are the main culprits, but Keegan and Batty may form a nasty combo that utilized program trashing to stop runners.
Sorry I don't have much to add, but I like your list and am interested to start seeing how this and similar decks play out!