The Out of Infinity 2.1

lmm 7

Still tweaking this deck (Rachel Beckman is new, as is Dirty Laundry over Sure Gamble), but wanted to share in response to a question. Not sure if it'll ever be top-tier competitive but it's a lot of fun to play and does win some games.

Core ideas are using empty MU to power Overmind, Sage and Data Folding, lots of hardware and resources to take advantage of The Supplier, and lots of clickless economy. Between Data Folding, Zona Sul Shipping, Earthrise Hotel and The Supplier, a lot of stuff happens before you even take your first click.

Starting hand you're looking for The Supplier as early as possible; he also helps avoid wasting any of your starting hand, as you can host cards immediately and pay for them later. Failing that, Public Sympathy can fill the same niche. Dirty Laundry is economy that does double duty if they leave anything undefended. Against Criminal corps expect Account Siphon, so they'll sometimes leave R&D open first turn. Later on you often want to play the first R&D Interface from hand so you can get two or three runs in with it before they get to react.

Don't worry too much about not having a breaker early on, you can put a lot of pressure by running naked with nothing to trash, though you may want to leave the Zona Sul Shippings on The Supplier until you have one, just in case of tagging ICE. And feel free to play your first Overmind without any extra MU - by the time the third one comes up you're going to be placing 9 or 10 tokens thanks to MemStrips, so it really doesn't matter if you burn through the first one quickly. I tend to only play Sage as a backup for if the games run long; even against Wraparound you have the economy to just pay through it. You probably couldn't do it every turn, but this isn't a deck for running every turn, particularly in the early game; try not to spend your last Overmind counter, to keep the pressure on, unless you've got another in hand, or at least an Inside Job if they go for the score.

Do keep drawing at least once a turn if you don't have an Earthrise Hotel out - you do want to get through your deck and get the resources out. If you're not drawing the cards you need, as long as you have Logos it's fine to sit back and crank up money for a bit - the corp can't kill-combo if you're not running, so sooner or later they have to start scoring agendas, and after the first you'll be ready for them. Remember you don't have to reveal what you draw - sometimes you'll want to tutor both R&D Interfaces, then play them both and run 3x for what can often be a game-winning turn (thanks Rachel Beckman).

My biggest problem to date has been kill decks - Public Sympathy and Logos are theoretically enough to beat double-Scorched Earth, but you have to keep your hand full, even when you want to bank the clicks with The Supplier. The primary defences are money and not running until you want to - that big R&D dive hits hard in one turn once the pieces are in place. Accept that you're going to lose Zona Sul Shipping and Rachel Beckman sooner or later, and take the credits off the shipping before you do anything that might risk a Snare! - in the late game you have enough economy without them. There are a couple of cards that stop this deck dead - Data Raven and to a lesser extent Swordsman - but fortunately I haven't seen much of either in my meta.

I go back and forth on whether to even bother with the e3 Feedback Implants - you normally have plenty of Overmind tokens, and there isn't that much multi-sub ICE - but Komainu and Tsurugi are serious threats without them. The Bank Jobs are sometimes dead but they're great early economy in the matchups where you need it most (Near-Earth Hub). Oracle May is tempting with so many resources, but you really can't afford to be trashing the MemStrips or the breakers. Tempting to put Sure Gamble back or even Easy Mark for that early game before all the clickless econ gets going, but I think/hope there's enough money here. Decoy is definitely one to look at for dealing with Snare!, as is Crash Space to deal with kill decks. Not entirely sure what I'd cut though.

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