The dream:
- Import this into Near-Earth Hub: Broadcast Center
- Make infinite money via asset spam
- Install-advance-advance a Vlads Grid behind Tollbooth(s)
- Score a Project Beale with 7 advancement counters from hand
The dream:
This is going to be a must-have for the classic shell-game Jinteki: Personal Evolution decks I predict.
Previously, the highest tempo move that can be made by such a deck is, installing 3 cards.
Now, the highest tempo move will be play Mitosis, then install a third card.
If False Lead has been scored, then you may not be able to safely contest the Mitosis play at all (!).
All this analysis speaks only to the pressure the card creates on the runner (because the card allows the corp to essentially get 4 clickless advancement actions). But even from a credit point of view it's favorable to the corp -- you only pay 3 credits and get 4 advancement tokens. This would probably be a great card even if it cost 5 or 6 credits to play.
The most distinctive feature of this card is that it is an end-the-run Sentry -- and the only hard end-the-run sentry that Weyland has in startup. It's also fairly splashable at 2 inf.
However it has a bunch of drawbacks:
In startup format, Weyland decks often prefer to play sentries like Winchester and Colossus.
Colossus costs one more and gives you an extra sub, so they can only break it every other turn with Botulus. (But still porous to Boomerang.) And it gains strength, so it may give Anarchs on mimic a much harder time.
Winchester costs one less to rez and gives you 3 subs when over HQ, so it is more expensive for killers across the board, and isn't completely broken by Boomerang.
This may be an interesting card to splash into corps that don't have strong sentries. For instance, this might find home in an NBN deck, because for many startup NBN decks, the only sentry they run is F2P, which can be broken without a killer. Runners that decide to skip installing their killer may run straight into Ballista, and then lose a program. That may be attractive to Reality+ decks that already want to destroy programs. In this way, this ice affects the meta when running against Reality+, whether or not the corp actually runs Ballista.
The main risk with running this ice is that it's going to weaken your corp against Anarchs generally, whether they are on botulus or not, since you will pay 5 to rez it but they may break it for a lot less than 5, resulting in a significant tempo hit.
The question you have to ask yourself before putting this card in your deck is, why not just play another ice instead?
If I simply draw another ice, instead of this card, I can install it for one click, and whatever the install cost is. There are some benefits:
With this card, you get to tutor exactly the ice you want, so e.g. if you really want an Afshar on HQ at the beginning, this is like a 4th Afshar.
The "paying 3 less" aspect of this card seems less interesting. If you are playing this as your 4th card that can become an Afshar, then the install cost is probably very low. You are also paying 1 to play this card, and a click. So this is not very much of an economy card at all in terms of saving on install costs -- efficient economy cards are giving you at least 3 credits for your click reliably.
So, the only reason to play this card is if your deck really needs to have particular ice in particular places on HQ, R&D, etc. in order for your strategy to work, and you want 4th, 5th copies of this ice to ensure you can get it there early. At 3 influence this also can't really be splashed outside of Weyland.
This seems like a niche-enough effect that I don't expect this to see a lot of play.
Ansel 1.0 is an attractive, if expensive, sentry with fairly high strength and a nasty facecheck.
For this review we will focus on the startup format, which is my preferred format right now.
Points in favor:
Points against:
As a result, this ice falls into sort of an odd niche:
My take is this:
Most runners won't facecheck ice unless, they have a killer out, or they can Boomerang it or put a Botulus on it with two counters, or they have no cards on the board to trash yet. Against HB, they also usually won't run last click.
Because of this, the first subroutine will almost never fire, and then it is a toss-up whether the second or third will fire, if either.
Therefore, I tend to view this card sort of like a very big Drafter.
If you are running a deck with
then Ansel 1.0 may do a lot of work. E.g. a runner doing a Khusyuk run really must break not only the third sub but also the second sub, or you will re-install Crisium Grid just in time before they reach R&D.
If your deck already has 3 Drafter it might make sense to run an Ansel 1.0 or two, particularly because stacking Ansel 1.0 and Drafter makes Bukhgalter less efficient.
If the second sub isn't likely to do very much in your deck, you might want to consider a different ice IMO.
Afterimage can also bypass it with 2 credits, maybe important!
— 5N00P1
If the runner has no program to trash does it default to end the run ?
— roorunner