Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Future Proof |
Creation and Control |
Opening Moves |
The Spaces Between |
First Contact |
The Source |
Order and Chaos |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Malware Analysis v3.5 | 2 | 2 | 6 |
Virus Clan | 1 | 1 | 0 |
Hog Virus 1.0 | 0 | 0 | 3 |
Burn It To The Ground | 0 | 0 | 0 |
Noisily Kicking Down Doors | 0 | 0 | 4 |
A borrowed can of wup ass | 0 | 0 | 0 |
WELCOME TO DIE - DRUGS FOR LYFE | 0 | 0 | 0 |
Hog Virus 1.01 | 0 | 0 | 1 |
I can't make up witty names | 0 | 0 | 1 |
CoW - Street Edit | 0 | 0 | 0 |
Noisy Rig | 0 | 1 | 2 |
Android Notrunner | 1 | 0 | 9 |
noise deck tournament | 1 | 1 | 0 |
Noise 23 | 1 | 1 | 0 |
Virus | 0 | 0 | 1 |
Noise Attenutated | 2 | 0 | 2 |
Noise | 0 | 0 | 0 |
Include in your page (help) |
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MAKE THE CORP GO "WHAAAAA?" IN SUPER SLOW MOTION AND THEN SLAP THEM ACROSS THE FACE AS YOU STEAL ALL OF THE AGENDAS, PICK UP THEIR DECK, THROW IT IN TO A BIN AND LIGHT IT ON FIRE.
To play this deck you've gotta be a motherf*cking badass.
Clickless economy and card draw thanks to your high class accommodation (Earthrise Hotel) and your classy career as a high profile edgy hacker celeb (Daily Casts). Make money by selling your crap to your rabid fans as treasured memorabilia (Aesop's Pawnshop), forging BitCoins (Cache) and microtransaction fees (Gorman Drip v1).
Yeah, you might be cycling your viruses just like those other Noiseshop solitaire playing pointdexters, but goddamn it you're gonna do it while riding a tiger on fire across a tightrope while juggling seven live grenades. You're gonna do it with STYLE.
Get down some Virus Breeding Ground x 2, and a Hivemind installed on one of the Progenitors you don't sell. Then command your army of loyal Djinns to start spamming your Chakana and charging Hivemind to 3.
F*ck it - get all of those hippy viruses out, not just one. Stomp on those fast advance losers and make all the Corp douchebags spend clicks and credits trying to painfully score out their agendas while their R&D (and the game's timer) keeps blowing up.
Corp purging you like a little bitch? Virus Ground your Hiveminds back to full Chakana strength with two clicks and go back to doing whatever you're doing and thank them for the two free clicks and another card less on R&D.
Corp starts trash talking you for not running? Kick them in the face by blowing up your Incubators to hypercharge Hive Mind, slam down a Darwin and cruise through their scoring server or double it down with a Medium to access an obscene number of cards.
Or if you just can't be f*cked drop a Hades Shard and give them the finger as you pull all the agendas out and win the game.
Need economy in a pinch? Blow up your Gorman Drip you've been keeping around all game for some ridiculous economy, since the Hivemind counters help you without being spent .
Run out of viruses? Whatchagonnado, cry like a little bitch? Don't be such a pussy - just click up your HiveMind and mill two cards every turn with #Harbinger (or Gravedigger, if you want to be all "square" about it).
Those NBN pencil dicks don't stand a chance with your Imp machine - just keep an empty Imp around and use Hivemind tokens to devour their wussy little click economies and Sansan once a turn.
Weyland jackasses are gonna try to get you to run, because then they get to blow up YOUR sh*t. Don't play their game and their Shutdowns, SEA Sources and Midseasons don't do squat while you're milling away their Oversights and Scorched Earths and talking about their mother (that last bit's really important). When you do feel like it, run their servers with a hypercharged Darwin and watch Blue Sun realize they can't afford to rez all the ice they've put out that you haven't been running. Just make sure you're six strength and you've got credits so their Archers can't touch you. With Darwin on Progen + Hivemind on Progen you can recover from a purge with a 6 strength Darwin for a fourth click run - more if you crash an Incubator because it's for the money shot. Did I just blow your mind? Stop being such a dumbass.
Big scary ice from HB got you down? Archived Memories pissing you off? Don't let it get to you. Keep building up - and deck them out, or edge up your HiveMind to 4-5 and keep charging Darwin and you can cruise through ice when they finally try to score. They're slow so run more aggressively so they have to rez ice, get your rig set up and then threaten to both run R&D and scoring server every turn while milling viruses with your spare clicks.
Jinteki oh please. Caprice is hot but she's gonna do squat for those shmucks when I don't bother running and just trash all their previous traps and tricks straight in to the bin. If I do want to run, use Darwin to gobble up their low strength sentries like a Japanese fishing boat steals tuna. Arigato for those clicks for credits and cards giving me Gorman money, by the way!
Criminals act so smart but they're always running to the Corp's tune. Shapers are clever, but they still deal with whatever the Corp puts in front of them.
Anarch's drive up to their door, light a bag of crap on their doorstep and then nuke their house.
Event (9) 1x Demolition Run 3x Déjà Vu 3x I've Had Worse 2x Sure Gamble Hardware (2) 2x Clone Chip •••• Resource (12) 2x Aesop's Pawnshop •••• 3x Daily Casts 1x Liberated Account 3x Virus Breeding Ground 3x Wyldside |
Icebreaker (1) 1x Darwin Program (21) 3x Cache ••• 2x Chakana •••• 2x D4v1d 3x Djinn 1x Gravedigger 1x Hivemind 1x Imp 1x Incubator 2x Medium 2x Parasite 3x Progenitor |
212 comments |
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3 Feb 2015
CodeMarvelous
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3 Feb 2015
tonybluehose
If Maddox played netrunner, this is the only deck he would use to win. Awesome game-plan description, I laughed my ass off the whole way through. |
3 Feb 2015
tyrellian
But seriously - if you're doing a lot of running, you can always bounce back with Deja Vu. My bigger concern is you should be making really surgical runs. Let them actually spend credits and clicks painfully scoring out stuff and signalling an agenda, and then decide whether it hurts more to keep milling, try to Medium run R&D, or snap up the agenda. One watchout - a smart Corp will keep advancing traps on you to try to signal a potential agenda with naked or easy to break ice - if you think that sumb*tch is running traps than just mill and threaten R&D. |
3 Feb 2015
tyrellian
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3 Feb 2015
CodeMarvelous
Been testing this deck now, won 3 out of 3. in one game i got 3 chakanas down. forcing a purge every two turns or atlas became a 5/2 |
3 Feb 2015
Finnbarre
Oh and quick question: typically are you selling Earthrise Hotel with 1 counter left with Aesops or letting it roll for the full 6 cards? Net 1 cr for 4 cards or 4 cr for 6? Or does it depend on the current board state? I'm always torn. |
3 Feb 2015
gawbo005
how is the speed of this deck? I am curious how many turns it can take to get the needed pieces for the advancement lock. |
3 Feb 2015
Dydra
We were just talking with some friends today about the Noise Hive deck ... this looks interesting ... |
3 Feb 2015
xethebuilder
You, sir, are an evil genius. I finally beat an IT Department deck at its own game using this deck. They dropped IT, got all excited when I couldn't get to it and then spent a bunch of turns placing counters while I set up the combo and then milled them out as they tried to score 7/2 NAPDs. Gravedigger did work with virus grounds. I'll be trying it with your updates now. |
4 Feb 2015
tyrellian
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4 Feb 2015
ItJustGotRielle
You and I are kindred spirits- I've been rocking an aggressive Noise for a while now, but felt like I had to start from scratch now with all the new viruses. I LOVE THIS DECK and an definitely stealing it (and making space for Archives Interface)! |
4 Feb 2015
king_mob
This write up is genius. You got the essence of a griefer deck down to a t. I was scratching my head for awhile trying to figure out the best way to update noiseshop for the new release, but you hit the nail on the head here - STOPFCKINGTHINKINGSTARTFCKINGMILLING |
4 Feb 2015
Jashay
Something else that Darwin-only decks struggle with is STR 5+ ICE, as it is inordinately difficult to get back up to STR in less than 2-3 turns. That might sound niche, but the Stellar ICE is pretty gnarly. I know you have your combo, but it is reliant on the cards you cannot tutor for. Also, Darwin going solo is super expensive. Grail decks, where all the ICE has up to 3 subs, Komainu, Bioroids and Midway Station Grid are all unpleasantly taxing. Especially as you have no ICE destruction |
4 Feb 2015
tyrellian
Guys, guys, guys. You are not PAYING ATTENTION. Let me break your brains (just kidding! :) ). TL;DR: Don't play the game the way Corp's expect. The trick to this deck is KNOWING WHEN TO RUN AND WHEN TO BUILD. An average corp deck has 49 cards. 5 cards at draw, that's 44 cards in R&D. 1 mandatory draw per turn. If you mill 2 cards every turn by either installing viruses or clicking up and then firing gravedigger, then the corp has 15 turns before they RUN OUT OF CARDS AND LOSE THE GAME. So they need to win in 15 now, they're the ones on the clock. Now, what if you followed Uncle Tyrellian's advice and installed 3 Chakanas like HE TOLD YOU TO? Their agendas now cost 3 more credits and 3 more clicks to install (at LEAST one turn more per agenda) AND they need to protect those agendas and their centrals with ICE, have the economy to rez it (if they are Grail they also need Grail ICE in hand) AND they are losing 2 of either ICE, agendas and economy each turn, one of these things will happen:
On to your specific concerns...
BTW - Swordsman doesn't end the run, so just keep going and see what's there. @Jashay On Darwin's cost - 100% fair comment - my deck is not a deck for run each turn players because running each turn is for those smarmy Criminals. In terms of getting Darwin back up to strength: remember you're interactions. You've got Progen for purge protection, Cyberfeeders (pumping Darwin each turn), Incubator (token each turn, click/trash to transfer), Breeding Ground (token each turn) and Hive Mind on Progen(best place to put tokens for flexibility) all of which can get Darwin back up 6+ strength pretty quickly if you need it (definitely within 3 turns). It's not going to reliably handle 8+ STR ice; but if they've got the economy and ICE for that their agendas are probably in R&D or Archives...RIGHT WHERE WE WANT THEM. You say I can't tutor some of the combo pieces. TRUE. That's why the deck is DROWNING in card draw and clickless economy. Let me paint you a picture: You start building up and the suits over at Corp think you're a Virus Mill Solitaire deck. They purge you. Once they realize you can recover instantly from purges and stop purging, Incubator will start ticking up. With Darwin already installed, it's: Click One: Trash Incubator on to Hive Mind Click Two: Summon Medium with Djinn Click Three: Install Medium Click Four: Unleash Hell And if they keep purging, every purge turn you get 2 free clicks while the Corp loses their turn - make it count. BTW - Cyberdex IS annoying for this deck, but they lose the card and click and you lose two clicks, so who cares? |
4 Feb 2015
tyrellian
I'm experimenting with -1 Cache -1 Gorman +1 Deep Thought +1 ???. Being able to see the next card lets you decide whether to surgically knock out an agenda or focus on economy/set up, and also gives you intel for when you run. I love Archive Interface as a card concept but given Darwin's your breaker you don't want to run Archives too many times so I keep dropping it. What's your POV? Hope you guys link on your version to this deck so we can learn together!!! |
4 Feb 2015
tyrellian
Oh @holding thanks to you as well mate. You got it down. It's mill like crazy and then fire uppercut them when they think they know what you're doing. SHORYUUUKEN!!!! |
4 Feb 2015
ItJustGotRielle
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4 Feb 2015
jeibel
Troll Move = Build with Fester. Once Cyberdex hit archives, run archives first click each turn. Wanna give me counters ? |
5 Feb 2015
ItJustGotRielle
Just played this at my game night- mother of god. This deck is insane. It flatout ruins every Corp I play against it. Biggest criticism right now is the very slow set up- I had to spend around 5 - 7 turns on average just getting out the key cards and getting to a point that the Corp stopped playing solitaire and went, "oh..." I don't think the deck needs to be any more combo-y (fester), if anything you could afford to drop a couple cards and squeeze a third day job and third cyberfeeder in. Surprisingly, Archives Interface may not be necessary, though I tested this deck as is and did not try it. I'll get back to you on that one. Kudos, fantastic deck. |
5 Feb 2015
tyrellian
I contemplated Mass Install but find most of the time it's a lack of cards and credits that slow me down (vs. clicks), as well as Tri-maf Contact for 2 credits/click or Queen's Gambit as an alternative for Day Job (and I think a biker chick goes really well with the theme). Cyberfeeders interesting - I kept feeling it was slowing me (2 credits + click), and I'm always installing a virus a turn but may not be spending 3 credits everyt run so 2 felt like enough. I also am still trying to figure out the tempo of running enough so the Corp doesn't use the 5-7 turn set up to start fast advancing, as I think that's key. If they're trying to rush you need to run with no programs and lots of cards/credits, or get Darwin down quick so they don't get cocky. |
5 Feb 2015
ItJustGotRielle
Playing an aggressive pressure-noise for a while now (Entropy), his strength comes from clickless economy, punishing a slow Corp by drawing and playing cards yet not losing tempo from it, and sometimes even advancing your board state from it. I'm out to bring that into this deck. We're nearly there, we just need slightly better work compression in our draw or credit-generation. |
5 Feb 2015
TR0LLBAIT
I love this deck. I have been on hiatus lately and just came back. I have a hard time playing something other than noise just because how much i love him. I had been qracking my brain for AGES trying yo find good ways to utilise the new cards from O&C and I think you have done this. Your description had me rolling and i might just imitate it when playing this deck now. Awesome job man! |
5 Feb 2015
phasedone
I love this deck idea! I was thinking of making a runless Noise, but this seems just as fun for the upcoming Store Champs. I made some theory-based changes to it and will be trying them out tonight based on the comments in the thread so far. This is one of my first posts, please don't roast me too harshly for my thinking. First: From all I gather, the weaknesses of the deck are: slowness, credits, card draw. Second: There's not a ruling on Hivemind officially that I've found in regards to spending, but to me, the way the card ability reads is that it's always talking about the counters on Hivemind, even though they do apply to other cards. To me, this means, spending a "hosted" counter on a Cache would actually remove a counter from Hivemind, reading the card with the first and last bits like "Virus counters on Hivemind ... can be spent as if on [other cards]." If the official ruling comes down and it's not like this, then part of the changes are going to make less sense. With those two things in mind, here are my changes and explanations of why: Removed:
Added:
Honorable Mentions / Things That Might Warrant Testing:
I hope I didn't just completely change how the deck works, I don't think I did and I'll let you know how it goes tonight in testing. Cheers! |
5 Feb 2015
mmychal
Having played against the deck a little bit, I feel it needs some Parasites for Kumainu/Tsurugi/NEXT Silver. All of those ICE get stupidly expensive to break with the Darwin. Parasites can insta-trash a lot of annoyances with Hivemind in play, too. |
6 Feb 2015
tyrellian
I dunno - Vigil just doesn't "feel" right to me, but try it out and let me know? Happy to be proven wrong. |
6 Feb 2015
tyrellian
Hey Ruling on HiveMind is you spend/use tokens on Hivemind as if they were also on every other virus. However, it doesn't say that other viruses no longer get tokens - so when you install Cache, it gets tokens, and you spend that (if you wanted MORE credits than that, you could also spend Hivemind tokens). Imp still gives you two on install (more with Grimoire), etc. Let me know how your testing goes, but a couple of notes from me: ECONOMY I think Sure Gamble in is fine, but I believe you'll find ProCon too expensive; it's a massive tempo hit for what it does even in Shaper (I love it in my ChaosTheory, but always wince when I install). You'll also find it weirdly click intensive, since you have so much clickless/burst card draw and clickless/burst economy. Daily Casts x3 was a choice I fought against but my mates here told me to stop being an idiot and they were right. Remember you get 3 credits at the last round because you sell it to Aesops, so Daily Casts nets you 9 credits and most of your stuff is 2-3 or less and you save clicks - you are not a rich runner most of the game. Gorman Drip is a psychological water drip torture for the corp - they HATE giving you money like that by playing the game; and 1 cost viruses are sweet. But yeah, I think this is the most optional influence splash in the deck. CARD DRAW I've Had Worse I'm always happy to see, either when I don't need it (damage protection) or when I'm setting up (best card draw for this deck because you can dig hard when you need to replenish your hand or you're looking for something). I know the card draw seems ludicrous, but to be honest I'd like more! VIRUSES Gravedigger let's you mill even when you don't have viruses and can't get in to R&D - just click HiveMind up and use Gravedigger to click it back down again (four clicks, mill two cards). Not a bad deal! Imp is up to you but a fair call - I've been seeing a lot of NEARPAD, Industrial Genoptics and NBN shenanigans with undefended remotes, and if I do run I always like having an Imp on hand to trash NAPDs, operations I don't like, etc. - makes the run feel more profitable. Cache and Deja Vu are PB&J - you wanna be using your cards in most match ups to keep spinning around those cards - install Cache, take money, next turn sell to Aesops (net gain of about 6-7 credits per virus, for one click), then Deja Vu both of them back and do it again. I like Deja Vus also because you're vulnerable to hitting unpleasant ice without a strong enough Darwin (or enough credits to handle all the subs), and this lets you pull stuff back (a lot of 1 ofs!). 2x Medium = Happy Tyrellian. If you get to pull this off with an Incubated Hive Mind you will be accessing about 11 cards, minimum. Problem will be you'll probably only be able to pull it off once. Totally fine addition if you can find the space but don't go too on to your combo at the cost of consistency, And yes, ALWAAAAAYS GIVE IT TO THEM HARD! :) OTHER Surge is a card that thematically I really wanted to add to the deck because I always shout SURGE when I play it and it fits so well here. However, Virus Breeding grounds actually do the same thing (admittedly one less token), and given Surge needs to be added to a card you added a token to that turn, more often than not you're using Virus Breeding Ground to add a token to Hivemind, then Surging it. Two clicks for 3 vs. two clicks for 2 is not a big enough gain for me that it's worth a slot. Scheherazade - agree, very smart alternative to test. I like Showing Off assumes you're running R&D twice, and I frequently find this deck only does a small number of EPIC, EPIC runs. But if DBS in play I totally get it. Can I suggest Demolition Run instead? That would get you lots of cards in the heap for later, remove options from the Corp and accelerate the game timer, while still giving you access to the second wave of cards in the next run. After all, when you're running this deck you're already showing off. ;) If you're thinking Magnum Opus, you might want to also look at TriMaf and remove the Day Jobs - Or try Scheherazade first because I think with that working for you you may not need too much money, and you have Day Jobs for whole turn economy. |
6 Feb 2015
tyrellian
During testing I had clone chip in and I insta-Parasited a Tollbooth with no suckers. Corp was NOT happy. There is a run hard version of this deck (Stimhacks, Crypsis, etc.) that you can build I think where clone chips and Parasites are in, but to be honest I found that the investment of running and facechecking ice, then installing Parasite and running again was way too slow vs keeping the overall game pressure on and installing viruses constantly. It's really intimidating and sometimes causes the Corp to make mistakes. There is alot of annoying ice for this deck so you will need to cash up before making your epic runs. But if you're not running often NEXT doesn't get a chance to build up; and you can always take net damage on the chin thanks to your recursion/card draw so for the most costly ice there are always options. Archer is the worst because HiveMind and Djinns, so Darwin power runs at 6 STR minimum, 6 credits on hand. All that said, I have had a 1x of in some versions to tutor against annoying ICE on Archives or R&D that ruin my fun, and Deja Vu means that Parasite can work REAL hard. Something to think about.
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6 Feb 2015
Rrowcots
Hey, awesome deck, I am likely to base mine off of this for store champs this weekend. I wanted to let you know that the surge combo doesn't actually work as far as I've been told. Lukas apparently noted that 'moving' is not the same as 'adding', so surge doesn't trigger off a breeding ground addition. |
6 Feb 2015
tyrellian
ks Thanks also for the ruling, I think this makes Surge way too limited for me. |
6 Feb 2015
Fl3xbyts
I am a newbie to the game (1 month) and I'm intrigued to exploring Anarch territory. Your deck caught my attention, and I'm curious to know if you could clearly state the desired rig setup. I presume it is following: MU#1 : Scheherazade hosting Progenitor, which in turn is hosting Hivemind MU#2: Djinn, which is hosting 3 virus programs (any) MU#3: Djinn, which is hosting 3 virus programs (any) MU#4: Darwin So in the end, there are as many as 8 viruses on the board at one time (Hivemind, Darwin and 6 other viruses). And of course, a number of these viruses get uninstalled (ex: Cache) and re-installed with Déjà Vu. |
6 Feb 2015
Fl3xbyts
Also, in your Notes you mention that if we can mill 2 cards per turn, then the Corp is on a 15 turn clock. How does one consistently mill 2 cards per turn, and how consistently can we rely on this occurring? I am totally new to Noise and Anarchs. Your feedback (and patience) is greatly appreciated. :) |
6 Feb 2015
ossa
Can we talk about Wraparound? That card is a pretty major concern in the NEH matchup since they can just start rushing agendas/SanSans behind them. I normally play 2x Corroder in my Noise decks and, if I want to take this to a tournament, I think I'd have to in this one as well. It seems like it could easily slide into the Grimoire slot. Thoughts? |
6 Feb 2015
SalvationsGhost
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6 Feb 2015
king_mob
Im going to start playtesting this deck this weekend, the only changes made will be ItJustGotRielles suggestion of subbing rahrahs in place of grimoires, and an additional darwin. 2x darwins feels a bit safer and means deja vu can be saved for the other core virus cards. Very hyped about this deck, feels weird not running noiseshop with suckers and parasites, but in a good way :) |
6 Feb 2015
tyrellian
Hi guys just a quick watch out. Remember that Scheherazade and Djinn do not stack effects-so you will want to use them on root installs separately, djinn for programs you want to avoid memory issues with and on schez when you have tons of mem, are installing cache or have another zero cost to sacrifice for power shutdown |
6 Feb 2015
tyrellian
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6 Feb 2015
Dydra
wait ... wording wise does Hivemind fill up Gorman Drip v1 without spending the tokens on Hivemind ?? If you have 3 or 5 on Hivemind and 0 on Gorman, that's still 5money, without wasting the tokens on hivemind? Because the wording says " take 1c for each hosted virus counter and not * hosted counter = 1 credit* like the Cache " ? |
6 Feb 2015
king_mob
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6 Feb 2015
king_mob
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6 Feb 2015
Glitch
Can I just say that I already hated playing against Noise. Now, between this and SlySquid's Provoke2Purge deck, I'm ready to rip my face off. Great build and amazing write up! |
6 Feb 2015
tyrellian
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6 Feb 2015
ducky0913
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6 Feb 2015
Ringworm
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6 Feb 2015
ducky0913
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6 Feb 2015
tyrellian
Also think of any card which spends tokens (Data Raven, for example) - the notation "Hosted power counter" = xxx means you've gotta spend the token. |
6 Feb 2015
ducky0913
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6 Feb 2015
king_mob
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6 Feb 2015
tyrellian
If you're not using the Grimoire slots for Scheherazade then I'd recommend you put Parasite in instead of Corroder, that'll take care of your Wraparound problem (Parasite gains 1 token a turn, and then you charge up HiveMind a little and it'll get to 8 strength really fast), and you can recur it if you get bothered by any other ice and installing it mills a card each turn. |
6 Feb 2015
king_mob
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6 Feb 2015
ducky0913
Or I may be completely misunderstanding the card. |
6 Feb 2015
king_mob
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6 Feb 2015
philgb
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6 Feb 2015
ducky0913
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6 Feb 2015
Fl3xbyts
What is your inspiration of using 3x Earthrise Hotel instead of Wyldside? If one wanted to add 3x Parasite to help get through ICE on runs, and as protection from Swordsman, what would you suggest removing? I presume that you don't feel the need for Parasite... do they not do more (potentially) than an Imp, and Gravedigger? Since you're not running much and trashing installed cards, do you feel like Gravedigger is pulling its weight? |
6 Feb 2015
Fl3xbyts
If you have a Scheherazade and a Djinn installed, where do you put your programs (Gravedigger, Chakana, Incubator, Medium, etc)? |
7 Feb 2015
king_mob
``@Fl3xbyts` well you have options is the thing. Obviously on an ideal world cache onto rahrah, hivemind onto djinn, but deja vu makes the whole thing fairly fluid, I dont think your stuck with one play with any given draw of this deck, which is why its so cool. |
7 Feb 2015
Snake Eyes
Glorious build! Straight to the front page of NRDB's hall of fame. One of my buddies and I were talking about such a build the other day. Yours looks much more polished than what we had going on. Well done! |
7 Feb 2015
SalvationsGhost
I went back and dropped the Deep Thought and Re-added the 3rd Cache and Rachel Beckman I know its 8 to play, but thats a extra mill a turn or even a extra token moved or click for some money. Thoughts? |
7 Feb 2015
tyrellian
On #Gravedigger - gravedigger can leverage Hive Mind tokens - click up for two on Hivemind, gravedigger twice (spending the HiveMind tokens you just added), and the corp has milled cards with no credit spend from you. You can combo it with Incubator as well for a quick rush if you're not running. Imp's the same, spend tokens from HiveMind if you stumble across something and you want to deny the corp. By contrast, Parasite's an awesome card but only useful if you're running more than this deck typically does, and running with a more reliable breaker suite. Since you gotta hit the ICE first to rez it before you can Parasite, if the ice is nasty than you could be looking at losing cards and programs. And if you already COULD break it, then why do you need the Parasite - you're in and Mediuming a lot of cards/scoring the agenda already! The Corp should be able to access a lot less of its resources given the milling pressure on it already, so you don't need to destroy ICE like the other runners do, if you're playing well, about ~30-40% of their ICE is in their Archives (based on standard Corp ice density). I designed this deck to deliberately break convention that the Runner has to always...well, run. Most games will have you mill out the Corp or score from Archives, possibly with the Hades all at once. And not running shuts down a ridiculous number of cards (SEA Source, Power Shutdown, etc.). So Parasite becomes a card most of the time I'm not excited to see - tho a 1 of for a really annoying scoring server might be handy. Perhaps the Imp could go for it, but I love that little bastard. Hmmm. On your question on the Daemons (Progen, Schezerade, Djinn) - ideally you put Cache's on Schez, programs you wanna keep long term like the Chakanas on Djinn, and viruses that will have their own tokens across the game, like Hivemind and Darwin on Progen. The only MUST do though is ALWAYS INSTALL HIVEMIND ON PROGEN! |
7 Feb 2015
xethebuilder
In this build, parasite is therefore of limited use as you won't be running through ice enough to make it worthwhile. In contrast, imp can always be refilled with hivemind/breeding grounds and allows you to completely destroy asset economies/sansans. Likewise, gravedigger is one of the vital pieces for the "gravedigger combo" (described somewhere above) to mill 2 cards a turn when you run out of viruses. A 1 of parasite could help but you don't have the tools to install it at instant speed, the only way to make it useful against swordsman (as you don't want to have to reinstall darwin and run again). For Earthrise Hotel v Wyldside, wyldside costs clicks which could be spent drawing/tutoring for combo pieces. When you achieve critical mass to bounce back from purges in 2 clicks (2 breeding grounds, progenitor, hivemind), having a wyldside out also decreases the number of clicks you gain each time the corp purges from 2 to 1. In short, the deck has a bunch of click intensive cards and you don't want to add one more w/ wyldside. |
7 Feb 2015
tyrellian
Holy crap just realized you are right and it's Hall of Fame in 3 days! Wow. For any of you playing the deck, if you are making videos please link to it here so people can see the deck getting played (as I realize from the questions it's hard to explain) and we can also continue refining the playstyle! |
7 Feb 2015
tyrellian
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7 Feb 2015
tyrellian
Can o' Whupass made me giggle (https://www.youtube.com/watch?v=aG59WqrAN3M) but I'm not attached to it - can I crowdsource some ideas? |
7 Feb 2015
tyrellian
Like I aid the Gorman influence splash can be swapped with other things. I did look at Beckman and I think she's good. I'd personally be concerned about adding another expensive build up item to the rig though, as to get it installed will reduce your pressure on the Corp every turn, milling 2+ cards. Even with Cache cycling I've found I rarely end a turn with that many credits, because I'm installing 2+ things every turn - it's why I'm looking at TriMaf for credit efficiency vs. just more clicks. That said, the drop of Grimoire from It's why I also am iffy on Day Job right now - you're not running so unlike other runners you're not pressuring the Corp on credits and defences, you're pressuring him on cards. If you do pop her in, do let me know how you go. And you might want to consider Queens Gambit over Day Job (since with your Chakanas, stuff that gets installed will only be an agenda if they start advancing it that turn or the next). That way you can Aesops, Queen's Gambit, Beckman. do stuff. Would love to find out how you, |
7 Feb 2015
SalvationsGhost
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7 Feb 2015
king_mob
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7 Feb 2015
TR0LLBAIT
have you tried using Queen's Gambit in place of Day Job? I have always liked the card, but it is very very risky. |
7 Feb 2015
tyrellian
Alternatively, you could try -1 Cache +1 TriMaf and drop the Day Jobs in favor of Sure Gambles. |
7 Feb 2015
tyrellian
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7 Feb 2015
rezwits
I don't know how you are going to get this Progenitor tho. Sucks cause there is absolutely no "Tutor" for this card and I guess the odds say you will see it 2 out of 3 games? So 1 game in a tourney you just loose to not drawing Progenitor and a Purge. But those are good enough odds for your running. Chakana and Hivemind are boss :D. |
7 Feb 2015
king_mob
wooot! deck list of the mo'fucking week ya'll! Well done I've play tested a bit this morning and i think this is a very advanced deck to pilot, getting pressure on while at the same time building up the virus cascade is key, and if you dont apply enough early game pressure the corp will just score out. They need to fear you! In nearly all the games iv played so far i havent needed I've Had Worse for its damage protection, iv used it for card draw. So im playing around with a version that subs Inject in place of I've Had Worse and Sure Gamble in place of Day Job. I never genuinely needed to be on more than 10 credits, but i did need the clicks. |
7 Feb 2015
tyrellian
While you're waiting for Progen, set up the rest of your configuration and prioritize card draw (I've Had Worse, Earthrise). You can install viruses and click to draw with the rest of your time. It's hard to get a bad draw with the deck - just a draw that makes you have to think a bit more. |
7 Feb 2015
tyrellian
I've used I've Had Worse 100% for card draw in my games too. Didn't like Inject because you don't want to accidentally give away your Chakanas or lose your progen to the heap, because then you're digging for Deja Vus and you've also given away your biggest surprise. Agree with Sure Gamble over Day Job. It's a smart way to save clicks since you usually don't need monster credits (I think I just loved the art from Day Job too much not to include it in my first draft... :P). Also agree on it being an advanced deck to pilot. You have to understand the various ways your cascade can chain beyond the core set up, and look for ways to use those interactions to keep the Corp from feeling safe to start fast advancing. Imp Sansans, run R&D, virus mill - you should only play passive when they're in the Chakana Chokehold (sounds like a wrestling move). |
7 Feb 2015
ItJustGotRielle
Names: Pandemic (if you know the board game this name is a perfect fit!) Legion The Trashening |
7 Feb 2015
SalvationsGhost
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7 Feb 2015
tyrellian
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7 Feb 2015
TR0LLBAIT
Havr you thought of possibly running demo run in here? I am a big fan of demo run/medium |
7 Feb 2015
coffeepezaddict
When I describe the Anarchs as Sid Vicious's faction of choice, this is what I mean. Nice work on the description, and "God save the queen--the fascist regime." On the flipside, when I describe the Noiseshop game as one of absolutely no interaction with the corps, this is also exactly what I mean. I'll bet that it's pretty effective, but I also have played some pretty boring matches like this. |
7 Feb 2015
TerminalHope
I'm really looking forward to testing this deck this weekend, as I tried and failed a few times to build a decent Noise virus-rig like this. Will let you know how it goes! |
8 Feb 2015
Horse85
Somebody mentioned it being a death clock, I really like that for a name. But that might be because of Dethklok. Anyway, after reading this whole discussion, I feel like one thing is missing: what are the deck's best and worst match-ups? Or is the very nature of the deck one that doesn't give a shit about match-ups in the first place? |
8 Feb 2015
tyrellian
I also discovered you have to watch your opponent carefully, and try to guess what they're trying to do to defend against you (especially if your draw is not good). Net net - the interaction is less on the table and more mental. Which I agree some people might not like, but I've had some great poker style games with the guys at my meta. :)
But like I said to |
8 Feb 2015
chrispedersen
ChopBot is a cheap solution for additional draw and/or tag removal. Using Djinn you can always tutor your chakana's. There is no real reason for 3 of them - your influence better spent else where. Your second aesop could just as easily be a hostage, allowing you to play a second connection such as Katy. Now, just asking if you considered: a). Salvage. b). Astrolabe. Noise is relatively slow against NEH and can have difficulty with PE/ RP. |
8 Feb 2015
chrispedersen
Also, with the amount your're not running phermones may be a different deck. Still the credits from hivemind are available even after the virus tokens have been wiped out, making it that HQ runs pay for themselves. |
8 Feb 2015
tyrellian
Hi 3 of Chakana is absolutely core to the deck - the three credit, three click tax is what I want, so even decks that aren't fast advance are affected. I want to punish the Corp with a one turn, 3 credit delay every time they score an agenda, which gives me more time to get it, mill it out, or access R&D. If you still feel there is no real reason, try testing it out in a game. It's brutal! I tried Katy out in a previous version - she's way too slow given I need to be installing 2x a turn. I'm happy with Aesops, Daily Casts and some burst economy for emergencies. Astrolabe is interesting but I don't have two influence to spare (one at most for Gorman), and it only works against horizontal decks which are becoming more balanced. Quality Time would make more sense. On NEH: This deck actually doesn't mind corps drawing lots of cards since it promotes the milling; if you are up against NEH pull for Imp with Djinn and trash things every turn with Hive Mind/Breeding Ground's infinite supply - no drip economy for them, which coupled with the Chakanas will really disrupt their whole strategy. It LOVES PE because their one pointers are costly to score and I don't need to run at all, so most of their traps don't function. RP is also vulnerable because Archives and R&D are the only servers you care about in that match up, and their slow set up time means you can get your core in place before they start scoring. Salvage can only be advanced when rezzed, so you'll get a free run. After that, you'll only have to engage it when you're prepared to break it/deal with it/it's match point. I'd say if they get it out (you didn't mill it) then you can ignore that server since they've spent so many resources advancing it, installing it and rezzing it that they're vulnerable elsewhere. Looked at Phermones (I've been wanting to make that card cool for a long time). But yeah you're right - different deck, probably coupled with Account Siphon and a much more tag me/run hard deck with DLRs. Can't wait to see the next round of viruses that have constant status effects on it!!! The thing about this deck is that it ISN'T Noisehop...it just looks like it is. The Chakanas and the surprise Incubator -> HiveMind make it an extremely dangerous deck that either slows down the game (for more virus mills) or if ignored, blows up suddenly and makes huge runs. It's not easy to pilot but man, is it fun! |
8 Feb 2015
tyrellian
Hemorrhage was in my first mental draft of the deck, but given it's two virus tokens it frequently felt more expensive than it was worth. I put in Gravedigger because it has an even chance to be disruptive, helps accelerate the Death Clock, and bothers the Corp way more (because they play good cards when they get them, so cards in hand are waiting for other combo pieces/board state change, and this deck doesn't change board state for Corp, except for the worse). Again, I like the HQ pressure you're trying to drive but the current deck structure is so focused and powerful on 3 victory conditions (huge runs, milling, and decking out Corp) I don't know what to cut anymore. |
8 Feb 2015
gumed85
Love the deck! Tyrellian, do you think that replacing 3xAeshop for 3 Sure Gambles would work? I mean, Sure Gambles are never a dead draw, as opposed to the 2nd and 3rd Aeshops, you free influence, get 4cr right away. Of course that over the course of time Aeshop probably gives you more credits, but can also slow you down if you draw it late. Maybe a mix of both? Also, removing the 3x Aeshop frees up influence for a possible clone chip + Inject combo. With so many programs, its possible that Inject/Clone Chip/Sure Gamble package will give you more card draw and credits than your current decklist. Your opinion will be appreciated! |
8 Feb 2015
tyrellian
Hi The deck actually runs only 2 Aesop's Pawnshop (not 3), and I would not swap them out for Gambles. Rationale:
You could try swapping them out for Day Jobs if you think you need the clicks more than the credits (4 for one click vs. 8 for four is a better deal), but I get the argument of Inject/Clone Chip/Sure Gamble, and I think it's probably a viable way to go. However, I do worry that
If you do try the Inject/Clone Chip/Gamble build let me know how it goes. If you do, I'd definitely swap in a Parasite. It was the hardest program for me to cut from the deck but I did it in the end because I dropped the Clone Chips (I was blowing up Tollbooths in early tests and it was awesome). |
8 Feb 2015
Empty_World
I really fucking like this description,this is what anarch stand for,light those corps on fire!Why do I need stupid credits when their database has nothing left for me to run? |
8 Feb 2015
ItJustGotRielle
Drove 2 hours to Indianapolis for a store championship, playing this deck with a few changes and Keystone with a few anarch techs. Made top 8 cut, (26 players I think?), lost 1st elim (vs top seed), won 2nd elim, then lost 3rd elim and was dropped, 5th place. 1) Draw continues to be the primary problem. Earthrise is great, but I needed draw so badly that I would not Aesop it on its last counter, meaning I spent 4 credits for 6 cards. I did it twice per game on average, so 8 credits for 12 cards; almost all the credits from 2 Casts. You say Wyldside is a no-go because it takes clicks, but I spent 12-15 clicks per game drawing (draw twice, then play two cards) for Progenitor, Djinn, or Aesops, the three core cards of the deck. 2) At a high level of play you simply cannot "never run". Doing so is basically rolling a die because it entirely comes down to "Which of us has better draws?" That being said, I will be switching from Earthrise to Wyldside, and dropping 1 Chakana for a 3rd Aesop. Consistency is key for combo decks; every important card in this deck is tutorable except Aesop and Progenitor. Wyldside will be perfect for this, since with a third Aesop it will be easy to turn off when you find Djinn/Progenitor/Breeding Grounds, giving you back the 3 credits you spent. Needing to draw and play so many cards, you must be able to float 6 - 10 credits to threaten remotes with Darwin, or be able to punish R&D the turn after they Biotic an Astro. Doing so requires poke runs to keep them poor and Imp control of their assets EARLY. So once again, work compression from Wyldside is key. Without 2 Virus Breeding Grounds, a Corp has a FA window the turn after they purge, which you have to be able to punish. 3) Day Job is weak. After playing it in real competitive matches, I always wished it was something else. I used it twice when I absolutely had to (for lack of better econ) but always wished it was a Liberated Accounts or even Sure Gamble. |
8 Feb 2015
ItJustGotRielle
(Sorry had to post early, phone was at 1%) On to changes: For the store champ I went to, I dropped 2xGrimoire in favor of 2x Vigil for the extra memory, since in testing it was difficult to reliably draw Progenitor early, and also because of the free draw perk, which this deck needs as much of as possible anyway. Dropped 2xCyberfeeder for 2xScheherezade. This was a great decision as it pays for itself immediately, whereas CF takes 3 turns to pay for itself, and this deck has enough tempo hits already. Changes I plan to make: 3xWyldside instead of 3x Earthrise 3xAesop and 2xChakana 2xLiberated instead of 3xDay Job 1xParasite added with space made The store champ was great for testing in a competitive setting and worth the drive. Going into eliminations I played top seed, who was completely undefeated through 5 rounds of Swiss with NEH FA, and nearly won. At 5 points dug for 9 cards on R&D after trashing all 3 Jacksons but saw no points, trashed Shard for no points, and him scoring out next turn. This deck will absolutely be a top-tier control deck once we finish tuning it. Cheers! |
8 Feb 2015
chrispedersen
I have played your deck. Fundamental problems : no way to tutor progenitor or aesop.. Little payoff for complex progenitor hovering combo. I agree with switch to schere and Vigil. However chop bot will allow you extra draw. And when you finally do draw the pieces you aesop it. I find chakana unconvincing. You are spending 2 clicks after a purge to cost the Corp 1. And you have no Avenue to attack via darwin. To the contrary deep thought compliments gravediggrr. A top deck agenda with a hive minded gravediggrr can always be trashed. Non agenda top cards require the Corp to draw to score, alerting you to a desire to score and hastening the mill. Which compliments gorman. Finally it's costing you too much to mill don't you yhink. I think you need more 1 cost viruses. |
8 Feb 2015
TerminalHope
So, my observations. Regardless what some here are saying, Chakana is an MVP of this deck, without question. In most of my matches it proved itself an incredibly versatile and infuriating opponent. I found some holes in the deck, primarily that given the current popularity of Blue Sun and Curtain Wall, Darwin will never really be able to reach Strength 10 to break an outside Curtain Wall, so they will always or almost always have recourse. Obviously this is just one piece of ICE, but it bears mentioning. Also, the new Weyland ICE Wormhole sits at 7 Strength, which is inconvenient. Options? Well, would be excellent to have D4v1D on board, but you can't tutor it in any real way, so maybe not the best option. I considered a single Crypsis because you can charge that via Incubator, and it gives you an out if you find yourself locked in that fashion. Not sure which way to go on this. Also, I'm keen to include a Nerve Agent. I had a few games where that could well have won me the game, and the synergy with Hivemind is obvious. I'm considering dropping the Gravedigger and Gorman Drip (as much as I love it) for some of these changes. We'll see how it goes. :) Thanks again! |
9 Feb 2015
tyrellian
A lot to think about it and thanks for sharing all your suggestions! :) |
9 Feb 2015
tyrellian
I would articulate the challenge we have right now as being pure card draw vs. tutoring, since technically I have no way to tutor 3 critical cards: Djinn (as my virus tutor), Progen, and Aesop. Not sure what you mean by the "complex progenitor hovering combo"? There's only one strong combo with Progen and HiveMind; the rest of it is Shutdown protection, Aesop money, or some extra memory. I'd love to see the results of testing Chop Bot; I always look at it and feel like I'd rather be just clicking to draw till I get Aesops and getting 3 credits for it instead. You need to get all the Chakanas out to see the benefit of it. When it's 3 credits and 3 clicks and it costs you two clicks to recover, you are costing the Corp an entire turn and 3 credits, and if they do purge your two clicks bring them right back where they started. This disincentives purging (since it's basically: draw a card and lose your turn, and give the Runner two clicks). Darwin on Progen post purge is at 1 STR, +1 at start of turn for a credit. 2xClick to move a new VBG token to Hive Mind, trash an Incubator for another credit. Darwin is at 5 STR immediately after a Purge if you need it, and you'd have HiveMind at 4 tokens. 6+ ice would still be shut out, but you'd get that the very next turn and the Corp purged you so they would, again, still be facing the Chakana delay. I was looking at Deep Thought/Gravedigger earlier on in the comments (-1 Chakana, +1 Deep Thought). I think it's REALLY good, but I don't think it's better than 2 influence spent elsewhere, since you will want to basically mill whatever's on the top of R&D if you can. I've actually found in testing Gorman to be not one of the strongest cards given the number of times you'll get purged. It rarely ends up netting you more than 5 credits (with the HiveMind bonus), and 5 credits for 2 clicks is not as good as 6 credits for Cache with one. I think you can start putting in more 1 cost viruses but that would take away more powerful viruses that actually threaten, and this deck does need to make runs occasionally to keep up pressure as |
9 Feb 2015
tyrellian
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9 Feb 2015
chrispedersen
Yeah sorry, typing on my phone it autocorrects. You have no tutor for progenitor - so the result when you finally do establish it must be stellar. In this deck, its progenitor hosted on djin or scherezade, hosting a hive mind. So the pay-off is that after spending three clicks and 6 cash installing vbg, you can spend 3 more clicks to bring darwin up to a 5 str. Which is why I said that you have no avenue to attack - the corp can score out safely behind any kind of str 6+ ice. Hadrian, firewall, curtain wall, archer, susano.. the list is long. I guess my point is that the pay off using darwin is not there. After all that work you get to spend 2 cr per routine with a deck that doesn't have a strong economy. Two hiveminds are stopping you cold and opening a scoring windo for the corp. Darwin, in fact, does nothing for you that a parasite wouldn't do cheaper and better, in general. There are a lot of great features of your deck. The ability to use the virus tokens on medium OR nerve agent OR Gravedigger or Chakana is a GREAT feature. I just think that you will lose winnable games with darwin as your only breaker. (Swordsman, lots of routines, high strength, for example). And certainly the current meta is moving that way with the space ice. In your deck as constituted I agree with the replacement of Gorman. I was only saying if yous witched to deep thought Gorman would be more useful. Speaking generally, 1/4.5 cards in a corps deck are agendas. Milling 4 will in general get you one agenda - except that to score it you need to get past corp defenses of JH. So on a pure mill deck 15 cards worth of milling can be obviated by the play of one jackson. So random milling is not an effective strategy, in general. Much better is using the Hivemind viruses as fodder for medium and HQ. S Things which are enabled when you have a breaker which is a threat. o is Milling a known card from the top of r & d, which also suits a more passive approach. Anyway, I think I came across as overly critical. Not meant to. |
9 Feb 2015
pants on head
Also of note, I've started seeing more and more Jinteki decks (and a couple non-Jinteki decks) running a couple copies of Cerebral Static as a meta call in general, which seems it would just hose this deck something hardcore. |
9 Feb 2015
Fl3xbyts
I've been playing this deck and loving it. I've been test piloting it with a friend, who plays HB Glacier. Out of the 3 games we played, I won all three through virus-milling and using Hades Shard. Thank you for clarifying that this deck maybe runs 2-3x per game. That's how I've been playing it. I run on whatever server they leave me able to run in the first turn or two, then when it's defended, I dig for the Progenitor+Hivemind combo (with Virus Breeding Ground). By the time I have them online, the Glacier deck has already ICED up their servers 2-3 ICE deep, and so I never run again and just mill. I look forward to playing this deck against lighter-ICE decks (NEH FA, Jinteki), where servers are more porous and able to be ran on with Darwin.
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9 Feb 2015
Fl3xbyts
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10 Feb 2015
TR0LLBAIT
So i play tested this swapping the grimoire for Vigil, Imp for Nerve Agent, and Cyberfeeder for Chop Bot 3000. The deck worked fantastic in its card draw and i drew into most things quickly... other than Virus Breeding Ground. It was alot of fun but needs a way to deal with Swordsman. Its a major shutdown. The Chop Bot 3000s werent even needed for card draw. Day Job is a card you use during windows and is very good for those moments. This deck is a blast to play! Good job overall. I am gonna find a spot for Demolition Run |
10 Feb 2015
tyrellian
If you host Darwin and Hive Mind on Progen, Darwin starts at STR 2, and then you use its start of turn ability to get it to STR 3, then your three clicks for Hive Mind/Incubator can get it to STR 6 before a click 4 run. One assumption on your milling thought experiment though is that only agendas matter. When you mill that many cards you're also milling Corp defences, economy, and Jackson too. So I could get unlucky and mill everything but the perfect counter ICE for my Darwin, the Jacksons he needs to cycle back agendas, etc., (BTW that's why Hades Shard is a must have), and that would SUCK big time. But how often will that happen? And when that happens, will I still be able to find a point of weakness in his central or his remote that I can exploit given that he's losing lots of his deck unplayed? All that said, I take your point on economy being weak, and it would be nice to have a better breaker and about Parasite being really great in this deck - I'm actually working on that in v2! Do you have any suggestions?
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10 Feb 2015
tyrellian
I like the swaps you've done but would drop the Chop Bots to get your Imp back and a Demo Run. Here's my POV on Swordsman - it's still a splash for most Corps, and with your milling you may not even have to face him most games. However, if you do, remember it's just on one server and change your focus over to the other centrals - that's one of the best things about your +1 Nerve Agent, now you can be painful to all 3 centrals and the remote. |
10 Feb 2015
TR0LLBAIT
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10 Feb 2015
tyrellian
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10 Feb 2015
TR0LLBAIT
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11 Feb 2015
CapAp
@tyrellian you should give ChopBot a go, I think it is mitigating some of the problems ppl are seeing with the Earthrise/Wyldside conundrum. That said, Im running 2 Wyld, 2 Chop, 2 Aesop and Im calling it "Chop Shop". |
11 Feb 2015
FilthyMcNasty
I just have to say... This is one of the best deck descriptions I've ever read. +1 to you sir. (I guess also because the deck is interesting and good, but holy sh*t that description.) |
11 Feb 2015
umchoyka
I haven't read through all the comments yet, but I had an idea to add in 3 D4v1d, 2 e3 Feedback Implants (sacrificing a Chakana, Gorman Drip v1, and Hades Shard to free up influence) and make this a RUN MORE deck (tentatively named Runny No(i)se). The idea being that D4v1d breaks anything 5+ strength, and Darwin breaks everything 4 and under (even immediately after a virus wipe) with E3 to make it cheap. I haven't tested any of it yet but I will soon and let you know how it goes. |
11 Feb 2015
tyrellian
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11 Feb 2015
tyrellian
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12 Feb 2015
benhosp
Haha I didn't realize how good Gorman is with Hive Mind until I actually tried it out. |
12 Feb 2015
slimag
Hi! first of all - great idea for a deck - i was searching for deck using Chakana and Hivemind and this deck blew my mind. I've tested it with one difference yesterday - 2x Sure Gamble instead of 1x Grimoire and one Day Job as thet are less click-heavy. I've found myself missing either draw or econ depending on the game. I've won 2 out of 5 and one of the lost games i've started with Sure Gamble, 2xProgenitor, Hivemind and Chakana. It apeared perfect and then i was getting all other econ cards but nothing reliable to draw - not a single Djinn, Earthrise (one of my favorite cards lately) or even additional Chakanas.. i've ended up with all caches, gorman, imp and medium (almost useless without Darwin).. so things that i planning to do to hopefully improve deck:
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12 Feb 2015
slimag
... i've submitted comment before end...
few questions: have you tested with more Gorman Drip v1? they tend to be great for econ in bot early and late game and spending Déjà Vu on them seems like a waste. Is Wyldside a good choic or lack of this one click will hurt viruses to much? i think it will be great for early game and then just use Aesop's Pawnshop when you get your rig ready. Same question about Kati Jones - is she worth having? have you played with Surge? Great work ! hope to see development of the deck :) and i hope this will not become new andromeda meta - i hate to see 90% noise tournament ;) |
12 Feb 2015
FilthyMcNasty
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12 Feb 2015
aphid
That's the thing right |
12 Feb 2015
slimag
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12 Feb 2015
FilthyMcNasty
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12 Feb 2015
tyrellian
Amped Up could be a good choice too, if you have the slots, but it's a win more card for me vs. stuff you really need. Kati Jones I did test and felt was very slow to build up. You might want to try Liberated Accounts - early testing is showing me it's pretty good, and overall more consistent burst than Sure Gambles, and great to have on the board to kep you cashed up. For more explosive power runs I've been fooling around with Parasite and Nerve Agent vs. Scheherazade and Amped Up but I think they are good alternatives to try. Let me know how your testing goes! |
12 Feb 2015
benhosp
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12 Feb 2015
tyrellian
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12 Feb 2015
CapAp
-3 Earthrise, +3 Wyldside. Like -3 Daily Casts, +3 Data Folding. Do you think I'm crazy? I did, until it actually worked like a maniac in every game. I don't know about when you play, but I never go above 3 mem with this bastard. The Progenitors are invisible and everything else is hosted on a Djinn. Caches still get hosted on Scher because you're going to sell them the next morning (which you can trigger before checking Folding). im excited about this change. Get two of them out and 2 free bucks a turn with Noise starts to make your opponent poop a little. -2 Grimoire, +3 Scheherezade. Again, -2 Cyberfeeder, +2 Chop Bot. The Cyberfeeders are overkill. Money has never been a problem for me, not in one single game. The problem is getting to those untutorable Daemons, which is a draw problem. Thus, Chop-Bot. He also works as a pseudo-3rd Aesop (lets me turn off Wyldside or remove a Cache so that Data Folding will pay me). -3 Day Job, +2 Demolition Run. Add my vote to the group that says Day Job is weak in here. The tempo loss is not something you want to let happen and besides, YOU'RE KICKING THAT CORP'S ASS AND YOU DON'T DO THAT ON THE 9-TO-5 M@THERF!C#ER! Like I said, money hasn't been a problem at all with the Cache recursion and the Data Folding. I haven't missed it. A good Demo Run lets you end the game 3-4 turns faster than you would have otherwise. Put that son of a bitch on a 12-turn clock, man! -3 I've Had Worse, +3 Scrubbed. This is a local meta call, everyone runs corp currents around here. Ii helps Darwin out, I guess; but it's really only in here as a cancel for Housekeeping and Cerebral Static. Even ELP can cause you heartburn on your glory run turn. This was the hardest cut to make as I really like the draw even if I don't need the meat protection. Let me know what you think. It runs way less economy than yours did, but I think it's faster and scarier. The prime weakness is still the fact that you are spending your days in Draw City until you can get to both a Progenitor and Djinn. I mulligan if I don't start with at least one Data Folding or Wyldside in hand. |
12 Feb 2015
tyrellian
Hey
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12 Feb 2015
CapAp
Thanks for the reply, this is the most fun deck I've seen posted in a while and I'll be keeping tabs on it! |
13 Feb 2015
umchoyka
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14 Feb 2015
Locke
So I made this deck and I'm sorry but it sucks. Its so easy for the corp to have an agenda with advance counters on it. On their next turn all they do is say "purge counters" and then they score their agenda because the Chakanas are no longer active. The rest of the deck is very cool and the deck does have lots of interactions within itself but I still felt the deck could use some tweaks. Gorman Drip is ass because people use Howard Jackson to draw cards. |
14 Feb 2015
travisrchance
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14 Feb 2015
Locke
Its Cache or Casts, but thats why the deck only runs 2. I do like using pitching 2 caches to get them back with dejavu to play them again and have my opponent mill 2 more cards. I switched out the Day Jobs for Sure Gambles and its better. Sometimes losing your entire turn to get 8 credits is gay. Magnum Opus is better for shapers because they can take whatever they want instead of having to lose a entire turn. Like I said before the only cards that were worthless in this deck are the Chakanas and the Gorman. Replace those ASAP! |
14 Feb 2015
travisrchance
Daily Casts is one of those card that I just don't get why people play it. You literally net the same amount of credits by clicking 4 times for money--3 to install and the click makes it 4--AND it takes you 4 turns to do it. Yes, you can sac it with Aesop's to net 1 more, but this card is not net 8. By this same logic, Data Folding takes awhile to pay itself off. Sure, they are click-free, but by the OP's own logic, in a turn that should only last 15 turns max, the notion of getting full value out of these, OR using an action to install this for such a small return, seems rather counter-intuitive to me. Since Gorman is causing mills AND has such rad synergy with Hive Mind, it seems like a more logical influence and card slot, enough so to warrant the full 3. They are reinforcing the deck's strength, not potentially diluting it by installing cards with such small returns. Another card to consider would be Mass Install, esp. with any card like Wyldside. This will get you some click efficiency and potentially speed up this clock. Not saying the deck should play 3, but it is a very efficient card in a durdle deck like this that often is just installing on most of its clicks. I have to say, I played a deck like this in the quarters of a Store Champs Top 8. I was PE and mulliganed into 4 agendas and a quandary. I dropped the Quandary and a house of Knives in the remote and took a credit in case of Siphon. While my opponent sat there installing Progentitors, Aesops, and Caches, I managed to scored 5 points out, never drawing a single ice beyond Quandary. My hand was 3-5 Agendas the entire game. I quite handily won by purging at the right moment to stop the Chakanas from working, scoring out the last 2 points the turn after, as he set himself up to get a Darwin rather than use his turn to reload Chakanas. I was confident I could race, leaving my hand open, because decks like this make the runner put on blinders. They are so focused on assembling their mutli-card combo, which usually takes many turns to do so, that a smart corp can abuse these windows to win the game. Not saying it always works this way, but, with Jacksons to shuffle back in key cards, I think you can race this if you know when and where to apply pressure. After all, this style of Noise has existed for a loooong time now. I would argue this deck plays LESS viruses on averages than some--though it can lean on Digger. Just my thoughts. Seems like this thread is spotlighting best case scenarios and not the law of averages. |
14 Feb 2015
Ringworm
I have to agree with some of what In the 4 other games I played with it, it seemed nothing was firing properly. I was starved for money. As travis said, you get blinders trying to get the everything working, and a smart corp player will see what you're doing in the first few turns and then run away with it if you can't get things working in time. Now, I believe most of my problems with this deck can be attributed to lack of pilot skill and being on the bad side of the luck curve these few games. There's potential here, and it's actually quite fun to play, as long as you don't paint yourself into the solitaire corner and just work on the combo. I'm trying to figure out what else i need here. Perhaps a mimic to deal with a devastating Komainu. Perhaps more economy, even if it means going over 45 cards. I don't know yet. It's close to breaking open, but not there for me yet. |
14 Feb 2015
travisrchance
1.) The deck isn't playing a whole lot of viruses to be honest. 13 is relatively low all things considered. 2.) Not playing Parasites seems like a real oversight, as they are one of the cards that benefits greatly from Hive Mind. Of course, these only work if you are running, but that's the next issue. There should be more program diversity. You don't need 3 Chakara; you need 1 or 2 working to be efficient. You have Djinn to fetch them. 3 is overkill. One of these could be something far more critical to addressing things like econ. 3.) By not running, you are not using one of the best things a runner can do to a corp: make them spend credits to rez ice. This means that while you scrabble together the multi-card synergies, they absolutely can layer deep servers where they deem fit. There is no pressure, therefore they can just shift their priorities to whatever server is under attack, making Darwin expensive, and often a reason to purge the following turn. 4.) It seems like you want to keep the majority of your viruses around, meaning Pawnshop and Deja just aren't as powerful as they are in other decks that are trashing Suckers, Imps, etc. I am wholly unconvinced of Progenitor. It requires drawing and playing it in the correct order. Sure, it saves you MU, keeps your hosted virus at 1 counter, but it just more tempo loss in the end to install it and try and sequence it with the hosted card in the correct order. It doesn't mill a card. It MU it saves you is nominal at best. It just strikes me as rabbit hole logic. Sure, maybe 1 or 2, but then you may not even draw them. I would rather lean on breeding grounds and incubators and play something that actually impact the game more. It's not like Hive Mind HAS to be a peak performance every single turn, right? You just need it to be up and full of viruses at specific points in the game. 5.) The estimations regarding econ are simply not true. Daily Casts is not net 9. It is net 4. It cost you three to install. The click to install could be used to simply click for a credit. At best, with Pawnshop, it is net 5. There are just better cards out there. Further, Pawnshop seems very weakly supported in a deck that is sentimental about the majority of the cards it plays. The argument against Day Job due to tempo loss seems somewhat ironic to me I suppose. This deck in no way abuses tempo. Day Job is very efficient for its output. Yes, since you are stringing half a dozen cards together for synergy, it does make that a tad more difficult, but at the end of the day it just is a big econ boost. I think Sahasrara is just the right card for this deck. Over Feeders and over Pawnshop. You just want to play a ton of programs, of which MORE should be viruses, but we already illuminated that. This card accomplishes this for you and right away. If not this, play 2 Lucky Find over Pawnshop. I think you can EASILY drop a single Chakara so you could play a full set of Lucky Finds or Sahasrara. 6.) More on tempo. The math for 15 turns is not spot on. This makes A LOT of assumptions. Let's be honest here, Jackson is in the majority of decks. This alone adds 3 more back in, one of which will prob be a Jackson. If they play a second copy, well they just added more than 25% in terms of turns to this assumed 'clock.' It is worth mentioning that a lot can happen in 15 turns for the corp, esp. when you are dropping many non-virus cards for your engine, not milling them as aggressively as you could/should be. Like I said, Noise Shop is something we have seen. I do not think this deck is aggressive in terms of running or milling than Noise Shop. I have a Noise deck I have been playing for some time now. Rather than sit back and durdle, I make sure I can run, run, run as needed. I treat the milling via viruses as a byproduct of playing cards that support me being aggressive. I too play a single Gravedigger (this used to be 2 DLRs forever) and I have successfully milled corps out incidentally about 20% of the time. I understand the notion of the deck is to turtle and durdle, and I appreciate the list and commentary going on for this deck. But the fact remains: people love to pipe dream in this game more than Magic, which has a more deterministic meta. People will post about their 'undefeated deck' that took down a Store Champs, but they forget to tell you only 10 other people showed up. My goal in challenging some of these ideas/comments made in this thread is not to troll or knock someone's hat off. I simply want think it is a fair and completely reasonable thing to point out some of the inconsistencies that are obvious to me as a player. So, I hope I am not coming off as a giant ass-beast that is proverbially shitting in anyone's cereal. |
14 Feb 2015
travisrchance
(Please forgive the errant typos; I attempted to write this while bouncing my screaming 8 month old at the same time.) |
14 Feb 2015
travisrchance
-2 Pawnshop, -2 Feeder, -1 Chakana +2 Sahasrara, +2 Gorman, +1 Mass install (I guess?) At least the Gorman's mill and CAN combo with the Hive Mind. You could just play a 3rd Sahaswhatever so you guarantee you hit one earlier in the game. This one card will help with a lot of the econ probs, as the majority of cards are programs. It would also allow Mass Install plays more easily for click effeciency. I would not go down the Wyldside hole. It lets you drop Pawnshop and lean on I've Had Worse for burst draw early, which would also let you dig from turn one while offering some defense against running on Jinteki and such. I have no concrete suggestions for how to build this deck out, as it I take issue with a decent amount of the card choices and play conceits, but I do think for sure you can improve it and veer it toward something more consistent and competitive. Play. Parasites. For. Gods. Sake. |
15 Feb 2015
xethebuilder
There is a reason why people play daily casts. It's one click for +5 (6 w/ aesops) credits. Yes they're spread out over several turns. But it's the literal equivalent of a card that says: Event, Cost 3, If you are not tagged, gain 5 Credits. Gain 6 instead if you have "aesops pawnshop" in play. Because this would be OP at 0 influence, they instead made it pay out over time. But unless it is trashed by the corp or the game ends in the next 4 (3 with aesops) turns, you are making serious money. The only downside is you don't get it all immediately and the turn after suffers a bit of a tempo hit as you're still down 1 credit. |
15 Feb 2015
xethebuilder
The deck is playing enough viruses to present a viable extra milling threat alongside the permanent mill option of virus breeding/gravedigger/hivemind and the ideal finisher of a massive medium dig or targeted agenda snipe. The corp "shifting priorities" is less of a threat if the three threats are milling (which is hard to counter), chakanas (which can't effectively be purged once the combo's running) and a massively boosted darwin appearing out of nowhere for 2-3 critical runs. As was also noted earlier, in competitive settings this deck does make minor runs to apply pressure while setting up and then makes the critical runs with hivemind/Darwin. The primogeniture is vital to resist purges. Virus breeding grounds can only move counters to a virus that already has at least one counter. So if the corp purges when you have a hivemind and 2 breeding grounds out, you can just spend 2 clicks to restore the hivemind to 3 counters - reactivating the chakanas and leaving you 2 clicks ahead. If you can keep the hiveminds "at peak performance" every turn, then you can permanently greatly increase the advancement requirements of all the corp's agendas. So far, this deck has been tried in a variety of casual and a few competitive settings with the general consensus being that it just needs a bit more draw and perhaps a slightly tweaked economy. It has the benefit of having a significantly more focused and debilitating combo than most other runner combo decks, but it'd definitely be interesting to hear your opinions after trying it. On an unrelated note, I really like this line: "a giant ass-beast that is proverbially shitting in anyone's cereal". I might have to steal it :) |
15 Feb 2015
xethebuilder
Also, if the corp scores a 5/3 like this: IA, AAA, Purge & Score, it's as if 3 chakanas were active anyways. They just saved themselves 3 credits by purging instead of advancing three more times. It still took them 3 turns to score the agenda, during which the runner could have been setting up for future attacks or trying to snipe it. |
15 Feb 2015
travisrchance
I know many do not like the 'a click is a credit' philosophy in this game, but I think it is accurate, especially when it comes to cards that function as econ. I do think Casts has a place in decks, and most probably one like this--though Sahasrara does essentially the same thing in a more limited fashion for as long as its in play. Lastly, I understand the function and idea behind Chakana. But the time it takes to set three up... I feel confident that two is more than enough, which would allow for some more program diversity. |
15 Feb 2015
Locke
And Chakana is still ass. With only 1 Darwin in the deck you don't always have a way to attack them so its so easy for the corp to put 1 ETR Ice infront of an agenda and score it by advancing, passing the turn, then purging to score. Blue Sun decks murder this deck so bad its not even funny.. 3-4 turns in the game they have 25 to 30 credits and yah I'm sorry you cant fight that. Moving 2-3 counters off a Incubator to a 1-2 countered Darwin doesn't do shit. In the months to come I promise this deck isn't going to win any real big tourneys. Sure it wins now against idiots who have no understanding of the game. |
15 Feb 2015
tyrellian
Btw I have gone forCache instead of Gorman for consistency; cache is great throughout the game, Gorman takes two clicks to deliver (one install, one trash) and also can't be aesoped, so it needs to deliver a heap to beat the cache 6 credits for a click. It also needs to be in place with hive mind or the corp needs to do a lot of work for you for it to get going.
Aesops and casts are good primarily because they are "just in time"economy that still saves your clicks for installing. Casts is also a low cost threshold. However your point on lucky find is an interesting one and I agree you can probably drop one Chakana. Id be worried about the draw performance or your deck without wyldsides but you would have no choice given the drop of Aesops. Earth rise might be an alternative. I have already presented my argument about Gorman above-I have replaced it with more card draw for consistency. Again without Aesops it is more of an even case. Scheherazade is limited by memory - without aesops to cycle it will at best give you four to five credits, and that's assuming you get it out early and the corp doesn't power shut down your ass. I know some fans of this deck are trying it out but I prefer using the slots I've freed up by dropping cyber feeder for more aggressive viruses like nerve agent and parasite which I agree is synergistic joy. Would love to see your current deck as I worry from your reports that too many people are trying to play this deck as a no run version which is wrong. Maybe I can find a way to borrow some aggression! I will also post my latest version of the deck sometime since this one is still pretty passively built.
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15 Feb 2015
tyrellian
The 3 Djinns can tutor for Darwin. You can get it whenever you need it. You have 2xVBG to restore tokens on Chakana immediately after a purge, every single time. Incubators are for emergencies or big runs. |
17 Feb 2015
Redwud
Oh my glob. This deck is amazing. My O&C box needs to get here right now so I can try this out. |
19 Feb 2015
Redwud
Is there any possible way to work in a Levy AR Lab Access? I realize probably not given the influence spread, but if a game somehow ends up going long being able to get everything back might be a good idea. Or is the whole idea to not let the game get to the point where something like this is necessary? I'm still relatively new to the game, if my question didn't make it blatantly obvious. |
21 Feb 2015
narcow
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22 Feb 2015
red5
I placed third at my local Store Championship using a variant of this deck. Unfortunately it only went 3 for 6, though had I successfully psi gamed I would have won another. My list has the following changes: -3 Day Job -2 Cyberfeeder -2 Grimoire +2 Vigil +3 Wyldside +2 Scheherazade ====================================== I'm not sure about Vigil in the list. I found that I rarely needed the extra memory, and it didn't trigger an extra draw often. I'm thinking about swapping them for Earthrise Hotels. Chop Bot 3000 works well. Initially, it was just for extra influence-free ways to turn off Wyldside. I was able to get a ton of use off it, especially when Wyldside is late to show up. |
23 Feb 2015
michellanger
HOLY FUCK, my belly hurts. THE LAUGHING. "Or if you just can't be f*cked drop a Hades Shard and give them the finger as you pull all the agendas out and win the game." HAHAHAHAHAHAHAHAHAHAHAHAHAHA, BEST. FUCKING. GUIDE. 11/10 WOULD READ AGAIN. |
23 Feb 2015
TR0LLBAIT
I am not a fan of chop bot through the playtesting I have done. DEFINITELY add in a single demo run. It has won me several games. With that, also add in nerve agent. The vigil has been awesome, giving me card draw and a small bit of memory which is hardly ever used. I used earthrise not wyldeside which does the trick. It honestly is a great deck but you have to really watch your opponent. It takes a lot to know what is one of the few runs you NEED to make. I am still in the edge about day job as it is situational. |
23 Feb 2015
michellanger
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24 Feb 2015
ADHiDef
LOVE THIS DECK! Thank you so much for sharing it and it has been very successful for me. I can't wait to try out Wyldside, but I also want to fully support the inclusion of D4v1d. Those power hungry SOB's over at Blue Sun love to use Oversight AI on Curtain Wall. After I snipe the first hurried agenda (thank you Chakana and Darwin), sadly just one rezzed Curtain Wall is enough to keep Darwin at bay. I'm really struggling to find a place for D4V1D, but its a must have against my now Blue Sun-filled meta. |
25 Feb 2015
tyrellian
Wow! Thanks for all the awesome comments and variants, glad you guys are having so much fun with it!
Also, glad you enjoyed the description as much as I enjoyed writing it.
And to
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27 Feb 2015
ADHiDef
I'm often down to zero credits, because I'm looking to install relevant viruses asap, and that automatic credit could really come in handy with Wyldside in play; like being able to install Cache from broke on last click just in time for Aesop's Pawnshop at the start of next turn. Thoughts? |
28 Feb 2015
tyrellian
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1 Mar 2015
michellanger
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1 Mar 2015
tyrellian
Hi More likely than not you will need more draw than Earthrise can provide to build your combo, which means you will be clicking to draw anyway (and more inefficiently). Also, if you let Earthrise exhaust before you can sell it, you lose all four credits, whereas Wyldside nets out at zero whenever you decide to liquidate it. Given how tight credits are and how reliant you are on draw in this game it felt like the right way to go. It basically comes down to how fast you think your deck can pull what it needs to get set up. Wyldside gives you more consistent draw and better credits at the cost of speed. |
2 Mar 2015
TechnoZ
Glad to see how actively the comments are replied to on this deck! Kudos for being so helpful |
3 Mar 2015
tyrellian
Hi @TechnoZ thanks! That's a very viable way to play against the deck, but still results in a turn delay when scoring out agendas. You can use that time to either try to score that advanced card during your turn, or decide it could be a trap and instead keep milling cards. The idea is that the deck makes fast advance and never advance strategies impossible to pull off. This, coupled with your milling strategy + medium digs means that when you do run you are seeing a much higher chance of pulling agendas. |
3 Mar 2015
TechnoZ
Hey, after some more theory-decking and testing practice hands for this deck, I was wondering what your thoughts were on cutting Aesop from the deck altogether and using gormans > Cache, so that you can use the influence on cards that will make the deck more consistent, like more burst Econ and draw power. Not sure if this would hurt the deck much since I haven't played being Noise since the Genesis cycle, until now that is. |
3 Mar 2015
casteffens
Played it twice today. Lost twice. First game, Progenitor never showed up. Second game, score was 6:3 when Progenitor finally appeared. |
3 Mar 2015
tyrellian
Hi
Aesops in the new deck also lets me use Wyldside and turn it off whenever I want for no net credit loss and squeeze some extra juice out of Daily Casts and programs I plan to install over anyway. In my original deck you could probably look at swapping it out for another economic engine and Gorman - I'd be tempted by Diesel. Suggest you try the new design of the deck in some competitive scenarios and remember that it is NOT a solitaire deck, nor is it an always run criminal deck. You need to be surgical but keep pressure on. |
7 Mar 2015
michellanger
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8 Mar 2015
tyrellian
For me, every precious card in my deck is too valuable to just throw away, and I prefer to keep my heap recursion for D4v1D, Mediums and Cache. Worst case Wyldside + the rest of my turn = 5 cards, and Duggar's is much more inflexible to give me 2x as many cards (automatic discard needed). Whatever I really need to build my board is either tutorable or 3x of; I just don't feel like I need to pull that much of my deck at once, and hate losing the whole turn to do it (that's also why I dropped the Day Jobs!). |
11 Mar 2015
TR0LLBAIT
With your newest iteration, what has your success rate been? I don't want to cut vigil out of mine, but adding in the d4v1ds is really tempting... |
13 Mar 2015
tyrellian
Honestly Would love to get suggestions! |
16 Mar 2015
Vapo
Thanks for the list! I took the basic Hivemind/Progenitor/Breeding Ground/Chakana framework and adapted it to Valencia and am finding it really solid. Blackmail is such a crazy strong addition, if they try to rush before you're set up it's easy to punish them for it, and once Hivemind and Breeding Grounds are up, Blackmail + Nerve Agent/Medium runs usually win you the game in a very short space of time. I'm still fine tuning the mix of card draw/econ/combo/plan B(that is, actually having to deal with ice) in the deck but so far it's proved capable of taking on most things - took it to 2nd in a store champ at the weekend and it was only a suicidally stupid move in the final that stopped me taking the win. By moving away from Noise I've been able to drop Aesops/Cache and switch to Kati/Data Folding/Daily Casts for econ, freeing up influence for an SMC and a couple of clone chips (combined with Inject) which really helps speed up putting the combo together. Data Folding is definitely worth giving a go in Noise too, it's amazing just how little MU the deck uses as long as you're careful. I don't even run a console (originally had Grimoire but never found it necessary) and haven't had them turn off once yet, tho you do occasionally need to reinvest a bit of the profits in a 2nd Djinn to keep that going. |
19 Mar 2015
citizenkeen
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31 Mar 2015
Daevar
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6 Apr 2015
tyrellian
@Vapo interesting stuff mate. I never thought of changing identities because a virus heavy deck was always the point, but especially in the new build which has only 12 viruses, maybe it's worth considering! |
7 Apr 2015
Vapo
@tyrellian I ended up winning a 24 person SC with the Valencia version, so thanks a lot for the idea! The basic hive mind + breeding ground combo is so strong when you can follow it up with blackmail nerve agent/medium runs that I think I'm gonna keep working on that framework even post-clot when the Chakanas aren't so important |
11 Jun 2015
Beta-Max
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14 Jun 2015
tyrellian
Hi ``@Vapo` congratulations on your win - I actually saw your decklist before I saw this comment and was thinking it looked familiar! I agree with you that Valencia gives you the aggressive run pressure early on while you're setting up which can otherwise be this decks biggest problem. I agree that I've found the Chakana pressure (and Hive Mind synergies) create some great problems for the Corp that #slottheclot does not.
This might change once FFG gives me more viruses to play with - at this point I'll post the next insane deck design for you guys to enjoy! |
14 Jul 2015
tyrellian
Whupass 2.0 is a radically different design but keeps this as it's core draw and setup build. |
14 Jul 2015
Windave
Amazing! What do you think about Fester? Im going to start testing this concept, maybe would be worth to have 1 Fester? Slow the corp a lil more |
14 Jul 2015
tyrellian
Fester is an awesome card but it's "win more" for me and Noise is usually poor vs. Corps so 2 credit investment for a chance to punish 2 credits/wipe is so-so for me in terms of return. I prefer putting cards in Noise that create bigger swings and more disruption (because I'm a jerk like that). If you are thinking of tweaking the design I'd suggest you do so in ways that improve consistency and set up time vs. add more toys. :) As an example, I thought @Fjord had a pretty clever deck design that uses Personal Workshop to speed up his setup: netrunnerdb.com |
14 Jul 2015
Windave
That's a nice deck! But it goes for the medium combo, I like your idea better since it has more things to do (like that rad chakana combo) |
28 Jul 2015
Beta-Max
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5 Oct 2015
MidgardSerpent
@tyrellian Started running the original version listed on the left. Once I figured out the proper way to set up, I decked a corp for the first time ever. Super fun. I feel like the Day Job's are just too expensive click wise, I need the money at the beginning but losing a full turn for 8 credits feels harsh. I swapped them out for Sure Gambles. I played a bit with swapping out the Medium for a Hemorrhage and the Imp for a Trope. That last bit worked particularly well, I just dropped it down pretty early and when it had about 7 or 8 tokens on it I just trashed it to put all the caches, all the deja vus and the Gorman back in my deck. Then the Cache-Mill train can just keep on rolling. Out of the three games I won, I made exactly two runs. One rig-less on first turn in one game to put the Hades Shard down for free, and one in another game to snag a Oaktown Renovation that they were a turn off from scoring. |
19 Oct 2015
Dagguh
GRNDL just advanced his agendas behind a single piece of ICE while I was trying to draw like crazy for the Darwin or a Djinn. |
21 Oct 2015
tyrellian
If you're just not getting luck, you've still got the mill out strategy to fall back on, or pressure wherever you think the other agendas are. Advancing out agendas with Chakana pressure are a considerable click/credit tax on Corps, even if you can't get in. Plus, if the rest of your rig is ready why don't you just Parasite the single piece of ICE (are you using the new deck in the description?).
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23 Dec 2015
Orgodemir2
I haven't read all of the comments here because THERE ARE SO MANY! But I did read a few people point out Scheherazade as a possible inclusion. The most efficient way to use Scheherazade is to host all the things onto it (giving 1 Credit each). The problem with Scheherazade and other cards that host is when they are removed by any means, all cards and tokens they are hosting are also removed (straight from the rulebook). If you have everything hosted on Scheherazade and the Corp uses Power Shutdown at X = 0, then you have only two choices to trash: 1) Scheherazade or Progenitor. Both are hosting your Hivemind either indirectly or directly (respectively), so it will be lost no matter what (obviously you trash your Progenitor so you only lose Hivemind otherwise you lose your entire rig!). In which case, you better have Déjà Vus on hand or you have a very slow recovery ahead of you. I understand this is fairly niche and most likely not a concern unless you are up against any Weyland deck or any murder deck. But I don't think Scheherazade is worth a slot with such a potentially huge detrimental drawback to it (or any card for that matter). That being said, this is one of my favorite runner decks and definitely the best description EVER. |
26 Jun 2023
DDDydra
I figured the maker of this deck wouldn't scroll all the way down to the bottom of the comments, but if you read this could you make another deck like this with the NISEI cards alone? by the way, that deck looks really fun. |
do you find darwin a little dangerous to use as a solo breaker?. I am curious to see how your tests have been going, this deck seems strong but I feel like it could get locked out.