I have high hopes for this card. At the time of writing this review, we're living in a world where ice is trivialized by a ridiculous assortment of cards, be they icebreaker or otherwise. It's harder than ever to be a glacier deck; decks that used to epitomize the vegan corp lifestyle are having to explore other methods, and I think that's a shame. Which is, once again, why I have such high hopes for this card.

D4v1d? Done for. Gbahali? Bah-eaten. Deus X? Dead on arri--wait, that's an icebreaker? Boo.

Well even if this card doesn't stop every single tool, it does stop the most egregious one, D4vid, and a few others too. It also reinforces every single ice by +2 strength for the very affordable cost of 0 credits, a value that only gets better the more ice you've got on the playing field. It does have a weakness, which is the fact that it can be trashed, but that's more than easily dealt with. It's not a small trash cost by any stretch, and unless the runner's running HQ every turn, they're not gonna snipe all of them, right? Here's hoping.

All in all, what I hope will be one more fun little tool, useful for ice heavy corps to shore up defenses with.

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It's fantastically defensible on the first turn, demanding at least three of the runner's clicks to steal it. In fact, unless they're Hayley Kaplan: Universal Scholar, Apex: Invasive Predator, Adam: Compulsive Hacker, or have Mass Install(???) they straight up can't steal this on their first or second click. Put it behind a Jua or Data Loop and make the poor runner's hand and board state disappear. No amount of sacrificing cards can prevent it. Barring an appearance from the Witch in Green, it will be a tempo hit for the runner, and for those that run lean with only a few important installs, this thing will be disastrous.

Excellent defensive 5/3. Expect to see this, and subsequently FC, everywhere in the near future.

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Adam could also steal it on his first click if he was okay with losing his directives. —

Do you like to rush? Do you like control? Did you like the card Targeted Marketing, but instead wanted it in ID form, and arguably just as strong? Have we got an ID for you!

Enter the newest NBN ID, Azmari Edtech. It's great. I love it. I think you will too. Check it out:

-40 card minimum which means this thing is meant to go fast, and it definitely can.

-15 inf despite what I think is a pretty bonkers ability, so can we get a heck yeah.

-Sure, it may not get you 10 credits all at once like TarMar, but how often did you get that anyway? With all the good runner currents and recursion, probably not often. But even with limited testing, I can attest that this thing fires a lot, and still manages to make the runner install cards before they'd like to, or hesitate to install cards they should. So you get money and control, rather than just the momentary control and zero credits that TarMar often gave you.

-Synergizes with Scarcity of Resources in an incredibly nasty way. Pretty much every runner deck in the game tends to use at least a couple of resources (and some people use a ton), and by attaching a four credit swing to the first one each turn, you turn it into the most unattractive option imaginable. Or just slap down a Scarcity and name event--Or program if they're running Mopus--and make every single source of liquid credits demonstrably worse.

-Also synergizes with Death and Taxes, for very similar reasons to the above. Cover all your bases, while making certain actions horrific!

-The econ this ID provides allows room for more expensive ice (I'm looking at you Tollbooth) or expensive but powerful FA cards, like Calibration Testing and Biotic Labor. Or both!

-The effect is around the entire game (barring an Employee Strike), and can fire on both their turn and yours. This is nuts. Sure, you get to make that Hayley's remote run more painful because installing her Cyber-Cypher got you two creds, but you get another two when she installs Clot on your next turn too. Eat it Artist Colony!

If you're like me, the side of NBN you've always loved was its ability to use painful methods of resource control to make the runner's life an absolute nightmare. And, well, this is what we've been waiting for. Sleeve up, and teach them a painful lesson in challenging yellow.

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No doubt about it, this card is fantastic and you're going to be seeing it a lot before too long. If you're not sure why, then you're probably new to Netrunner, so allow me to explain:

Corps can win in two ways, agenda points or kill. When it comes to the latter, while there's three types of damage (meat, net, and brain), you'll really only ever see two of them in a serious competitive setting--Sorry brain, you're expensive and less useful than you immediately seem. When it comes to meat and net damage, they're dealt in two different ways. If meat, then the corp is going to land lots of tags, because that's the only way to turn on their ability to do so, at least to reliably threaten a kill. When it comes to net, they're likely to give you a ton of tiny cuts, with a few big ones here and there (or at the end of your deck) to try and finish you off, or at least create a tempo swing big enough to do something nasty, like score. There's exceptions abound of course, but once again, in a competitive setting that's what you're likely to see. It's reliable, it's established, it works.

Now, there's more than a few cards out already that help protect you from the dangers I just described. Misdirection and Deuces Wild are excellent at removing tags suddenly when the corp thought they had you right where they want you, and Sports Hopper and Jarogniew Mercs can either make your hand too big to frag or just plain take the hit for ya. When it comes to net damage, every Jinteki player alive already knows how awful it is to see a Feedback Filter or Caldera. So if there's already so many good solutions, why am I so confident No One Home will become popular? BECAUSE IT'S SO DANG GOOD, WOW.

Misdirection and the Mercs are good, but they're both specifically for meat and pretty silver bullet-y besides. Same for the Filter and Caldera with net damage, with the added problem of the both of those cards being pretty darn expensive to make use of; if you don't have the strong econ, good luck using those more than a handful of times.

No One Home has none of these problems. It's zero credits to play (and theoretically to activate as well), so it'll never be a tempo swing; if you've got the time and you suspect death, there's never any reason not to slap this down. It's only one influence too, which means that any runner of any stripe can make use of it. But most importantly, it doesn't just protect against one of those types of kill. It protects against both. Whether the corp is planning on giving you a hard hitting tag storm or annihilating you with a Ronin, No One Home protects you. Sure, they can circumvent it with a strong trace, but good luck with that corp, you just spent a ton of your credits and clicks trying to make it land in the first place!

Heck, they don't even have to be trying to kill you with meat damage. If they're just trying to tag and punish you, it stops that too! NBN: Controlling the Message got ya down because you just trashed a Mumbad Virtual Tour? Well you may not be able to avoid the ID tag, but you can avoid the two tags you'd get from AR-Enhanced Security, and that's undeniably valuable.

Now sure, it does have some downsides. It's a resource, and a zero cost one at that, so it's vulnerable to a fair amount of cards, cards you're likely to see at least one of at your local tournament. Plus, if the corp is at a 100 credits and you're at 10, it doesn't matter how many of these you've got slapped down--Say your prayers.

Still, do you want protection from tags, meat, and net, all in one place, that's easy to use and way less of a silver bullet than every other option? Just remember that when the corp comes knocking, there's No One Home.

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I'm glad you pointed out its downsides. Best Defense is already used a lot for SacCon and Tapwrm hate and this card just got added to the list. There was another downside that you forgot to mention and that is that the card is limited to "first time this turn". Aka the runner is put into a hard decision when the corp SEA Sources click 1. Use NOH right away? Or let it be trashed click 2 for the HHN click 3? —
One thing this does differently than other tag hate is protecting you from tags on the corp's turn. Citadel Sanctuary, Crash Space, Deuces, Misdirection, all amazing cards. Buuuuut, they won't protect you from Sea Source into Exchange of Information or All-Seeing I. Before this we had On the Lam, but this card is strictly better because it prevents any amount of tags/net damage, unless you can't outmoney the corp. —
Oh also, this is absolutely nuts in Sunny —

Pair with Mumbad Construction Co. for a three click (and pretty expensive) combo capable of scoring any sized agenda, given enough build up (this helps). Why would you use this over the undoubtedly more dangerous and useful Casting Call? Influence costs of course. CC is two, which isn't huge, but it sure isn't a one.

Probably useful in a Gagarin deck, and not much else at the moment.

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