A very, very powerful upgrade. Probably too powerful. For a mere 2 credits, you can now defend literally any card you want. Some notable combos:

Ash 2X3ZB9CY. You win this trace. They go to trash Ash. Surprise another Trace! Have fun losing 2 cards! Actually, Warroid Tracker combos ridiculously well with any high priority asset or defensive upgrade. Having to endure this is probably super irritating. Probably only slightly less than Caprice Nisei and Ash 2X3ZB9CY. Even after dealing with all this shit, the corp plays Hellion Beta Test and makes the runner even more sad.

Crisium Grid and Off the Grid. Really makes it sting. Do they trash this and not deal with it? Shelling out and extra 4 credits? or do they trash Crisium and spend 9?

Absolutely ridiculous with Prisec. Making News for even more fun. Aryabhata Tech, Ho!

Overall I think this is a very powerful card and an interesting replacement for the soon to rotate Defensive upgrades. Hell, maybe even MWL material. time will tell. Oh yeah it can't be Rumor Milled. Fantastic.

While this card is really spooky, it should also be noted that it doesn't do anything to protect agendas on its own, and even with PriSec a prepared runner can just shrug the damage/tag and run off with your GFood or whatever. Especially as we head closer into rotation, the porous nature of these replacements in comparison to classics like ASH and Caprice need to be noted. It's still really frightening, but it needs to be handled well and comboed to really shine unless I'm missing something big. —
Its agenda protection ability is somewhat questionable but I think it makes up for it in its central power and the ability to protect Regions. trashing that SSCG becomes a lot harder whn you have one or more of these protecting it. —
You can rez this for free out of AoT —
I don't think the Crisium/Off the grid combo will work with Warroid, as the Crisium grid is *in the root of* HQ and not in the server (nothing is there) or protecting this server (ice) —

Okay this is a really weird agenda, but I like it. As per the UFAQ, both players now have the ability to trash each other's cards. This agenda went from a staring contest into "Let's kick each other in the nuts until one of us gives up". Now the standard play would probably fall into one of four categories.

  1. The runner trashes a piece of ICE. You trash one of their breakers. They give up and you get a Green Level Clearance.

  2. You have some throwaway cards so you can keep the Rochambeau contest going. They give up and you get a Green Level Clearance.

  3. You are playing Skorpios Defense Systems: Persuasive Power and they are too spooked to get anything. Green Level Clearance

  4. Both players say "fuck it" and keep going until neither of them have a board state.

3 of these scenarios are generally favorable to you. You get a GLC and Archer/Tithonium fodder. Great! Unfortunately you probably lost a piece of ICE in the process. Bummer. Now I think that's what differentiates this from Hostile Takeover. This is a Mid Game card. In the middle stages of the game, both players have their board states more or less assembled, but the runner is still missing a critical piece from going into the late game domination phase. During this part of the game, the runner will must likely hesitate. Do they trash your ICE? What if they lose that breaker they tutored for last turn? This card leaves the runner a choice. A hard choice, something Weyland has been getting good at lately. Overall I think this is an interesting agenda, and an almost autoinclude for any Weyland player who wants to rez Archer. One tactic is to neveradvance this with a Midseason Replacements or Hard-Hitting News threat. Then they have 0 points and 17 tags! yay! And if they leave it alone, you can replace whatever ICE thry destroy when you score it and kill one of their cards!

EDIT: Another noteworthy combo is that the downside can be mitigated with a few well placed Warroid Trackers

The underlying issue with Standoff is that if you are using it with ice like Archer, then the runner being able to trash a rezzed archer off of you scoring this really sucks, though if the runner has no way to protect their icebreakers, then that will be a problem for them anyway. —
Standoff's main effect is getting 0-point agenda to fuel some storng Weyland cards. —
Economic benefit of scoring it is literally same as drawing any other card, keeping it and clicking for credits thrice. Trashing is Runner's choice so all your fancy rigshooting variants just not goint to happen - you will just get those 3 clicks for money. Even worse, until there is official errata Standoff threatens to punch you. But later it will be a strong option to get agenda-hungry cards online or to start Jemison FA. —
So the best bit is that from this ruling - Endless hunger and Heartbeat got an awesome boost in power - I can now trash corp cards to break subroutines and prevent damage. Both sets state "Trash an installed card" - better get that ruling changed quickly... —
Raga, you are incorrectf on how this ruling relates to Heartbeat and Endless Hunger. Both Endless Hunger and Heartbeat require card trashes as a cost; you cannot pay costs by trashing your opponents cards any more than you can use corp credits to pay for using an icebreaker. Standoff trashes as an effect, which is different than a cost and can target most installed cards. —
Bubba - that makes much more sense...for a minute there I thought they might have just made a stupid ruling up for the sake of it instead of just making this card useless... Was a kinda pointless card then, is even worse now. Shame really, finally thought Weyland were getting some cards that they might want to run.. —
Much as Project Kusanagi is good in PE, this card will be good in Argus Security. Of course, Aaron being in most decks makes Argus Security very hard to play. —
This also turns on more chances to play hunter seeker or midseasons (whilst we still have that) which can't be a bad thing. —
Right so to be clear, is anyone actually going to play with this obviously mistaken ruling? I mean I guess if you've got that one dude at the local playgroup who hates eye contact and INSISTS on it. But it is clear to everyone that Boggs maybe just got to this at the end of a long night right before he went to bed and it will be changed later. Right? —

One of the three Jemison Tagline cards (Sacrifice, Audacity, and the upcoming Success) This is a pretty powerful FA tool for Weyland players fine with dumping HQ. The ability to potentially FA 2 cards with Shipment from Kaguya is very interesting and is worth experimenting on. Otherwise I'd use the other 2 adv tokens on an advance ICE like Mausolus or Colossus. The trashing HQ downside is somewhat unfortunate, but you can play it to your advantage. Maybe you are running Argus Security: Protection Guaranteed and you want to get the runner to poke archives full of 1 pointers. Maybe you feel that a Legwork is coming, so you can trash your agendas and have Jackson Howard come to the rescue. All in all I think this is a "specialty" Fast Advance Tool useful for a deck that wants to Advance ICE and agendas. Red Planet Couriers, I'm looking at you!

The way I read this, you only get two advancement tokens. You can split these between two cards (which isn't worth the play cost, just use Kaguya to do that) or put the two tokens on one card, letting you score a 3/2 from hand. —
@guailman2101 i agree with your interpretation. you may place up to 2 advancements means 2 advancements. —

This card. This card. The Government Takeover scoring shenanigan you have always wanted. Weyland Consortium: Builder of Nations and Weyland Consortium: Because We Built It just got a hell of a lot scarier now that they can turn their gnarlyspace dust into agenda points. Dedication Ceremony becomes a Fast Advance tool. Spam it harder than assets in NEH. Pump those Firewalls while laughing as you slowly accumulate your combo pieces. Being the game's first Triple, it looks a little intimidating, but there are a plethora of ways to cheat its cost. Biotic Labor is the most straightforward method, but is beaten by Clot. The scummiest Method is probably Hasty Relocation into Accelerated Diagnostics into Dedication, Interns, RPC. (or just RPC!) Hell, you don't even need the Gov Takeover in hand if you use Fast Track->Interns-> RPC. All in all, I think this card will highhandedly create a new Weyland tactic.

To do the scummy thing you'd need to have Hasty Relocation, Accelerated Diagnostics, Dedication Ceremony, Interns, Red Planet Couriers AND the agenda you want in hand. The probability of that happening is real small. —

Deceptively nifty little ambush. Dump 3 in archives and suddenly Temüjin Contract on Archives isn't such a great idea. Making the runner lose 2 is okay otherwise. t could get them into Bryan Stinson range, for example, or prevent them from trashing a critical asset during a R&D dig. Hey, it's 0 influence. Stick it in your deck somewhere.

It's pretty low impact but at least it's free to trigger and active everywhere. —
It might give you some much needed help, when the runner is going for deep medium digs and you don't have money to defend R&D. One or two credits can be crucial in those situations. —