Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
A Study in Static |
Creation and Control |
Opening Moves |
Upstalk |
First Contact |
Order and Chaos |
The Valley |
Breaker Bay |
Data and Destiny |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Sunny's got connections | 1 | 1 | 0 |
Inspiration for |
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None yet |
Include in your page (help) |
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I've been testing this deck a lot on Jinteki.net and had a lot of fun with it. I've gotten a lot of feedback from other players during my test matches and I made a lot of tweaks, testing different concepts and this is my current, relatively stable, iteration.
Any comments are welcome :)
Special mention: Globalsec Security Clearance. The only in-faction card I did not include. To be honest, I didn't even try. The only way I can imagine to make this work is with Adjusted Chronotype, but it feels like trying too much. I kinda feel like having to add Gene Conditioning Shoppe and Wyldside as well, for further synergy with the Pancakes. But then I'd have to add other Genetices to make use of the Shoppe. And if I do that, I'm out of influence and all I've got is a draw engine and the answer to the question if it's worth to run R&D. Well, I guess I could just run and look for myself.
This deck started as a connection deck and was based on synergy effects with connection cards. This gave me an increadible draw power and unmatched eco that allowed accessing a Weyland Glacier scoring remote with 5 ICE (2 of them Archers!) once every turn for 5 consecutive turns. It was a beast! A very, very slow beast that took ages to unfold. And with every improvement of my early game it became less and less of a connections deck until I eventually renamed it from "Mommy's got Connections" to "Mommy's got Ressources".
6 comments |
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11 Oct 2015
FarCryFromHuman
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12 Oct 2015
sruman
How is the NEH/NBN FA matchup? Was having general success with Sunny but had a very difficult time against Fast Advance. |
12 Oct 2015
Krams
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12 Oct 2015
FarCryFromHuman
The Source really wants Film Critic more than Fall Guy or Dr. Lovegood, and at least FC is a more universally useful card. It's still a 2-card combo to deal with a matchup that's specifically designed to move fast so... not great. Employee Strike can help with momentum as well.
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12 Oct 2015
FarCryFromHuman
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13 Oct 2015
Krams
I was thinking about Employee Strike vs. Traffic Jam, but TJ more specifically hits fast advance and is influence free. Chakana sounds interesting, but on top of having the same problems as clot it also needs some setup. Though having Medium and Chakana out and running R&D 3 times more or less forces a purge, which could be a huge tempo hit if you pull it off multiple times. But I guess it's still too slow. But I have another idea... Most fast advance decks I encountered so far relied on asset economy. Maybe some more trashing power could help to slow them down. My current test version is +1 Special Order +2 Scrubber −1 Modded −1 Power Tap −1 Career Fair |
Nice deck! I definitely think you can get rid of the Modded; with Professional Contacts as your "draw" engine (it's not, it's a smaller, albeit awesome econ engine, but it's activated by draw so... yeah) cards like Modded and Career Fair can end up clogging your hand if you see too many at once. You have a lot of targets for Career Fair so I can see keeping it around but Modded is two influence that could be a lot of useful things. Possibly a Special Order or another Supplier? A Legwork?
English is a terribly annoying language, but resource is spelled with only one "s" (unless this is some joke that I am too dense to get, in which case I apologize).