Lie Low (🛏️) either saves 3[$] on removing 2 tags, or saves [click][click] on drawing 4 cards.

For example:

  • After getting Oppo Research’d, you can fully-clear all 4 tags from just 5[$], saving credits (fooling the Corp too). Which you couldn't do by just Sure Gambling first (since you'd one click short).
  • For draw, you don't need to expensively over-install TCAs. (Or have splashed 3×Diesel (6inf/15), or even included Blueberry!™ Diesel.)

I was excited for a criminal draw but it's hard to justify slots for this card. The draw effect is simply not worth it. You need to spend a card, 2 clicks and a credit to get 4 cards. A 2 clicks is worth more than 2 cards. One card replaces itself. So you can think of it as 1 credit for 1 card. The tag removal is very situational and the tempo gain is mediocre. This card would have any merit if it was 0 credits or was a run event with the options to choose after run is successful.

Agree with @ruby272 here. If you need tag removal, there's other stuff like No Free Lunch and Flip Switch that are clickless (and free, in the case of No Free Lunch), and if you want it as a run event, there's Bahia Bands. Lie Low is a draw crutch for criminals for Startup, and I suppose if you're playing the Run Event deck, you probably have Mystic Maemi or Ghosttongue to cheapen your events.

One of the top economy cards for any deck with excess memory, Cezve is an extremely efficient card for supplying runners with a seemingly bottomless well of credits, as long as they're using them in runs. While Anarchs get to boast Fermenter and its extreme burst econ and Shapers enjoy combos with Simulchip and Coalescence, Cezve requires no input or setup once it's out, and it will be the edge many runners need to win the game. The Corp has no comparable option, with Mahkota Langit Grid being limited to a single server, the Corp has to rely on their advantage of a larger pile of raw credits to overcome a Runner with a pile of these. With enough at once, running servers becomes sufficiently free that nothing is safe without a stack of high strength pieces of ice, and can often provide enough currency to squeeze into that final run on R&D.

On the other hand, this leaves runners that rely too much on Cezve's econ out to dry when the Corp prioritizes its remote servers or provides other reasons not to run centrals. A clever runner will use Cezve to cover its bases when the Corp is blockading the centrals, while keeping the rest of their econ up to eventually tackle remote servers.

For some shapers, this is a useful 3x import even if the influence cost is high at 9. Anarch's may have more trouble justifying this as import, their rigs tend to not be as beefy on memory. Criminal's themselves will get this for free, but it depends on how much they need those credits in the middle of a run. The recently printed Barry “Baz” Wong: Tri-Maf Veteran loves this card.

Overall, a strong card if the runner can pressure the Corp's centrals, and sometimes that's just enough to find an opening.

IP Enforcement “unsteals” an agenda, like a “kinder Exchange of Information”, crossed with an “inverted Psychographics”. (But into a server, not safely into your score-area.)

For example, if they have 3 tags and stole a 3/2 (like Tomorrowʼs Headline), you can remove 2 tags to IA the stolen agenda, then AA to score it out. Which costs a total of 4[$], [click][click][click], Remove 2 tags., IE. (specialized to X=2):

[$2] Operation
Play this operation only if the Runner has at least 3 tags.
As an additional cost to play this operation, remove 2 tags.

Install 1 agenda with printed agenda point value exactly 2 from the Runner’s score area.
Place 1 advancement counter on that agenda.

Same with 2 tags for any 3/1 (like Oracle Thinktank), and 1 tag for any 2/1 (like Post-Truth Dividend). NB.: both Headline and Thinktank have a Tag-on-Steal (When this agenda is stolen, give the Runner 1 tag.).


Design:

  • Its multitag-punishment is tag-removal (IE. As an additional cost to play this operation, remove X tags.), not just tag-gating (IE. Play this operation only if the Runner has at least X tags.).

  • It will install the agenda (not add it to your score area or add it to HQ), which means you still have to score it out. (NB. This also means that The Holo Man can triple-advance it! Because you have not installed any cards from HQ this turn.) As the Runner, if you've stolen an X/Y and floated Y tags (or 1+Y tags), your risk is bounded. You won't lose your 5/3 at 1 tag (unlike EoI); and even if you went Tag-Me, you might steal the 5/3 right back (unlike EoI).

  • It's a powerful operation that's trashable, but with an exorbitant trash-cost (of -5[$], which is as high as Bellona’s “steal-cost”). BTW, Win-Cons with thematically-related trash-costs could be fun too, like a printed -$[2] but As an additional cost to trash this operation, take 1 tag. [EDIT: like Public Access Plaza!]

  • It's a non-HB 5/5 inf card. (But only NBN decks want this effect anyways, no? Unlike Big Deal).

AFAICT, you'll primarily be unstealing 3/2’s or 4/2’s (which can be fast-advanced, and are worthwhile). For example, Shipment from Vladisibirsk’ing a IP Enforce’d Next Big Thing would need 5 tags. Will it make sense for a 2/1 to get opportunistically unstolen? IDK.*


Flavor:

  • The art shows a “you've been served” home invasion. Flanked by bodyguards, a lawyer is handing over the holographic subpoena (with marquee’ing “LAWSUIT”).
  • To take back their stolen intellectual property, NBN sics the state on some hacker (knowing exactly who they are and where they live). Maybe an Anarch is sharing the trade secrets for the manufacture of a pandemic vaccine, or as revenge for an infection; maybe a Shaper is geeking out on those secrets, editing the mRNA vaccine process to g-mod themselves; maybe a Criminal is just holding onto those secrets, to extort a “blackmail pension”.

Bling (💎) “quickdraws” whenever you creditlessly install. For example:

  • Gachapon can double-trigger Bling, by installing a ≤2[$]-drop (and costing 0[$] itself).
  • Topan can trigger Bling each turn, it being their Console.

Design:

  • It has “turn-length momentum”. Thus, its unbounded Whenever you … trigger (vs. a bounded The first time each turn you …) has a safety-valve. Even if you trigger it four times in a turn, you might only get one benefit. CF. a “complementary” effect like Whenever you …, look at the top card of your stack. If it has printed install or play cost 0[$], you may reveal it and add it to your grip..
  • At best, it can draw every installation (including the hosted cards). At worst, it just mills you every installation.
  • as if they were in your grip: The hosted cards can be cheapened by Topan.
  • trash all hosted cards: If you've “quickdrawn” a Steelskin Scarring or Strike Fund, then you can clicklessly “play” them at EoT (which add them to the bottom of your stack wouldn't trigger). In particular, because it tastes Steelskin when your discard phase ends (not action phase), you can pass the turn with a seven-card hand.
  • install a card without spending credits: It doesn't trigger off Paladin Poemu (not reading from your pool), which I like; it (not reading from your grip) does still trigger off heap-installs like The Price or set-aside-installs like Gachapon.

Synergies:

See o:0 t:resource|program|hardware d:r z:standard b:active and x:paying|reduc|lower|ignor x:credit|cost s!console d:r z:standard b:active .

I'm pretty sure Steelskin and Strike Fund don't get triggered when trashed from Bling, since they both specify they trigger when "trashed from your grip or stack" and cards on Bling aren't actually in your grip, you can just play them as if they were.

Aggressive Trendsetting (🐟👗) is “purple AR-Enhanced Security”. But:

  • It triggers off installed-only, not anywhere. (In particular, you can still R&D-lock them with Stargate.)

  • It costs [click] (if you don't allot them), which is less than 2[$], [click] (if you detag immediately).


AT (like ARES):

  • protects assets with a “click-tax” (dragging the Runner down to three-click turns like the Corp, all else equal).
  • is “self”-Fast-Advancing. Being a 3/Y (and being in decks with fast-advance/asset-spam cards): you can FA it with a single Nanomanagement; you can NA it, spamming it out with a single Top-Down Solutions. In particular, once the 1st is scored, the 2nd/3rd copies get easier and easier to score.

PS. While AT is no ARES, I wish NSG printed more agendas that explicitly incentivized “rectangularity” (IE. single-iced servers, like Fully Operational does). Not just “horizontality” (like Trendsetting) or “verticality” (like Sisyphus Protocol). But maybe you'll want to ice your spam with a single Bioroid, to pinch their clicks? (IDK yet, but that'd be cool.)

Flavor-wise, the Runner must constantly follow/purchase new trends (like the aquarium-suit in the artwork) for social-engineering and/or counter-propaganda, which wastes their time.