Proprionegation (🤯) is the “new, AgInfusion’d Nisei MK II”.


It's Archives-Redirection (IE. The Runner moves to the outermost position of Archives):

  • is a quasi-EtR (against the originally-attacked server).
  • can have a Forced-Encounter (given any rezzible Archives ICE).

For example, after the Runner has bankrupted themselves running through a glacial remote, you can “negate them” away (from your “IA’d” Charlotte Caçador or 2nd Proprionegation), and into a Bathynomus’d Archives (a 4 strength with ↳ Do 3 net damage.).


Proprio (vs Nisei):

  • its redirection can't be prevented (“un-Shred-able”).
  • it can't fizzle an If successful, … trigger, like against Clean Getaway (but not Transfer of Wealth): You can make them waste the click (on Run-Events that compress checking a server with generating some econ), but you can't keep them from gaining the 6[$] (unless your Archives is iced with a rezzed/unbreakable EtR).
  • it can't protect Archives, like against Maintenance Access (or before a Deep Dive): You can make them waste credits, even suffer net damage, or so on (by re-encountering any Archives ice), but you can't also make them waste a click (by re-running).

Faction-Pie-wise, Server-Changing (in general) may be the “Jinteki-est of Jinteki” effects, related to how the faction:

  • loves ICE-Swapping (like Tatu-Bola).
  • cares about Archives (like Bathynomus).
  • deals the most net damage (with any AP).

Flavor-wise:

  • Proprio-ception is how you know what position your body is in, whether it's moving, and so on.
  • Proprio-negation would inflict the Runner with somatic hallucinations, induce a sleep-paralysis nightmare, an inconvenient out-of-body experience, or so on.

Rules-wise (as the Runner):

  • You're already approach’ing the ice: Thus, like Mitra Aman, the Corp can rez it but you cannot jack out (before encountering it, if rezzed, or just passing it, if unrezzed).
  • But you can jack out before breaching (whether or not it's iced): If you fear accessing an Ambush ‘poisoning’ Archives (like Mavirus or Fujii Asset Retrieval).
  • Your Server-Locked Run-Events are still ‘fizzleable’. In particular, Transfer of Wealth, which implicitly reads Run HQ. If successful [against HQ], … (Whereas Run a central server. If successful, … wouldn't fizzle.)

The Elevation box includes this “refcard”:

With Proprionegation, the Corp can send the Runner to Archives, no matter what server they were running before. The Corp can use this ability during any paid ability window, but will most often want to wait until the Runner passes all of the ice protecting the original attacked server.

If there is ice protecting Archives, the Runner will approach the outermost piece of ice. The Corp can rez that ice as normal, and the Runner will not have an opportunity to jack out until after they pass that ice. If there is no ice protecting Archives, the Runner will have an opportunity to jack out, or they may continue the run and approach Archives.

If the attacked server changes, "if successful" abilities won't resolve unless the new server is one that could have been chosen to begin with. For example, Transfer of Wealth specifies a run on HQ, so if that run turns into a successful run on any server other than HQ, the Runner will not take a tag or drain the Corp's credits. By contrast, Clean Getaway can be used to run any server, so its "if successful" ability works regardless of whether the attacked server changes during the run.


NBN: Reality Minus™
That 'Reveal' clause hurt a lot. Should you want asset spam, Epiphany is better. Or if you want to go glacier then maybe? But Nebula would give better value even w/o FA imo. Mayhaps when more card comes out?

Cacophony (🎤💥) is “charged” by trashing Corp cards and “discharges” by trashing even more.

Notes

It's a Win-Con with the same cost/type as The Twinning (although more interactive, FWIW, and in a different archetype):

  • Sabotage is pseudo-Multiaccess.
  • Both cards can access an extra few cards every other turn.

In particular, if you trash an Asset on this/next turns, then you can sabotage 3 next turn. However, given the timing (When your action phase ends, …), you can only steal any agendas trashed on the turn after next (and only if they don't “spin” them away, etc), and you could still disrupt them immediately (unless they just “mill” all three).

Custom

However, I was hoping for Criminal to get an in-faction win-condition, since Anarch already has Twinning as a non-Program, and since WAKE Implant or Docklands Pass are much more restrictive and/or limited.

A “blueshifted Cacophony” could also be charged by interacting with remotes (especially against spammed Assets, like some AU Co.), while still being chargeable without “accessible” remotes (even against strict Fast-Advance, like some Nebula). For example, by reaching the “non–HQRnD” servers, triggering repeatedly off Archives (like Pennyshaver does, and Aumakua did):


[$3] ◆ RESOURCE: Virtual - Seedy [criminal 4/5]

Whenever a successful run on a remote server or Archives ends, and when you install this resource, place 1 power counter on it.

The first time each turn you breach HQ, you may remove 3 hosted power counters to access 2 additional cards.
The first time each turn you breach R&D, you may remove 4 hosted power counters to access 2 additional cards.


While a “blueshifted Twinning” could be charged more easily yet slowly. For example, by spending hosted power counters as well as credits, but only during a run and/or only from ‘bluer’ subtypes:


[$2] ◆ RESOURCE: Virtual - Ritzy [criminal 3/5]

The first time each turn you (spend or) remove power counters from a non-virtual card, place 1 power counter on this resource.
The first time each turn you spend credits from a run or stealth card, place 1 power counter on this resource.

Whenever you breach HQ or R&D, you may remove 1 or 2 hosted power counters to access that many additional cards.


Synergies

Cacophony is triggered by Direct-Trashing effects (but not Sabotage itself), like:

As well as with Trash-Cheapening/-Subsidizing effects (and with Remote-Checking), like:

Especially repeatable(/recurrible) ones, like:


Cacophony also cross-synergizes with other “Trashing-matters” effects. Like:

While I'm not quite confident in my assessment of this card yet, I'd just like to jot down my early thoughts on this card before I forget.

Like the other 3/2 agendas introduced in this set, this is a Dividends card inspired by the meta-defining "projects" of the FFG era, nearly all of which were reprinted in System Update 2021: that is to say, Projects Atlas, Beale, and the direct predecessor of this card, Vitruvius (sorry, Braintrust).

However, all of the new 3/2s are somewhat different in effect from their predecessors.

First of all, they are all triggered at the end of the turn, giving the Runner a chance to react.

Off the Books is the closest, the only other difference being that it comes with a free install.

Embedded Reporting is the most different, losing Beale's ability to be a 5/3, 7/4, or other higher value agenda in exchange for allowing you to topdeck 2 operations per excess advancement.

Ingatan falls between these two. Least relevant, but still thematically notable, is that this is the only one to retain the name Project and the subtype Research. With the rotation of the Archivist, this is now mostly irrelevant, but who knows what NSG will print in the coming cycles?

More importantly, though, the bonus here specifies that the new card must be installed, naturally precluding use of this for operations. This is probably to minimize the possibility of Precision Design-esque shenanigans; most infamously PD's beloved Seamless Launch recurrence on every agenda score. Of course, PD's ID ability means it never needed that particular bonus, but this change hopefully means that this combo will remain limited to PD.

Obviously, though, it's more directly meant to mesh well with the new HB ID, Poetri Luxury Brands, whose ability enables further installations with every agenda that is scored or stolen. Being able to clicklessly reinstall trashed cards is quite the bonus in asset spam, allowing the Corp to demand even more of the Runner's time and energy if they want to challenge the corp's growing asset economy. It also combos well with the valuable but time-limited campaigns that HB is well-known for; the Nico and Otto campaigns can easily be recurred the moment they expire with this agenda, although the fact the Runner knows exactly what the new card is (assuming it wasn't facedown in Archives) might make it less likely to survive.

Alternatively, in Glacier decks, it could find a great use in saving ICE trashed by the Arruaceiras Crew or the newly introduced Charm Offensive. Defensive upgrades are another choice for recurring: forcing the runner to constantly run through the Manegarm Skunkworks or making the most possible use of a few copies of Jinteki's incredibly inf-taxing Anoetic Void or Adrian Seis are eminently possible with this card. The fact that Adrian Seis can be accessed (and thus trashed) if the corp wins the Psi Game makes recurring him particularly useful.

Overall, I think that these changes are a mixed bag for HB. With the ban on (and now rotation of) Archived Memories, HB's recursion has taken quite the beating. While saving the install click is valuable, I think I'll miss being able to recur Biotic Labors; sorry, Nanomanagements, and always being able to call the most relevant Operation back to hand.

Of course, in the end, any discussions about the changes are likely to be somewhat moot. It's a 3/2 in the faction with Biotic Labor (sorry, Nanomanagement) and Bass Chiriboga; and that's more powerful than most agenda texts can ever hope to be.

Edited to split the discussion of installables between Asset Spam and Glacier sections, and added links.

He plays hard to get, but I've been playing Phật Gioan Baotixita in BANGUN. It turns out that combining two ID abilities (Argus Security: Protection Guaranteed and Jinteki: Personal Evolution is pretty potent! PGB makes your installed agendas really, really painful to steal. If you surprise rez him, they Byte! with one counter, they're Obokata Protocols, and with 2 they're nearly deadly even with a full hand. Add in Angelique Garza Correa or other Jinteki imports like Daniela Jorge Inácio, or Anemone and it quickly becomes outright suicidal to try to steal. PGB also gives Bangun centrals a little teeth, as a consolation for not getting to fire your ID you get a little damage. Smacking the runner on a Greenmail that's trivial to score also feels really good - PGB is great at setting up catch-22s where the runner gets set back no matter what.

Except for Pinhole Threading. Yeah, PGB folds to Pinhole, played at least 1x in almost every runner deck at this point. Mahkota Langit Grid helps with this, but it still feels bad to see him trashed, especially since BANGUN can't really afford to have more than 2 copies.

tl;dr, oh no, he's hot, and he's down to bang -- BANGUN, that is.

Ooohh, I didn't realize he did anything without counters! That wording is pretty confusing. Now I have to try that BANGUN deck.