The Mint Must Flow

A Teia IP Recovery

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Automata Initiative
Agenda (8)
Asset (10)
Event ()
Hardware ()
Operation (7)
Resource ()
Upgrade (7)
Barrier (5)
Code Gate (5)
Icebreaker ()
Multi ()
Other (1)
1x Rime
Program ()
Sentry (6)
3x Surveyor ●●●●● ●
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Deck valid after Sixth Rotation
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Odds: 0% – 0% – 0% more
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easterncalculus 776

Based off @ArminFirecracker’s 12 Strength Surveyor, 0 install cost. I fell in love with A Teia on release, but this decklist was the one that really made the ID a blast to play for me. I’ve since played this quite a bit at my local meets, but made a few tweaks:

  • Thimblerig instead of Diviner
    • Is a gearcheck & ETR early unlike Attini
    • Helps with our positional ice value
    • Synergises with Tatu-Bola
    • Free to rez from Vovô Ozetti
    • Reduces the cost of Ivik
    • Because it can be moved around later, it's always a good install anywhere we need ice
    • Because Thimblerig can move them later, it means any other ice can be installed much more easily (especially our Surveyors)
    • Can move our expensive ICE inward as to avoid getting Hippo’d
  • Simulation Reset instead of Attitude Adjustment
    • Cheaper on influence
    • Lets us recur more cards than just agendas
    • Combos with Spin Doctor for trashing agendas from hand AND instant recursion
  • An extra Mavirus instead of Mindscaping
    • Great vs Conduit, Aumakua
    • Mindscaping did not appear useful except for generic filtered draw but not sure that's valuable enough
  • An extra NGO Front instead of Regolith Mining License
    • It works really well with La Costa Grid as a fake 5/3 or just economy
    • It's also really decent just as a throwaway install on the smaller remote to trigger an ICE install
  • A single Replanting instead of Anoetic Void
    • Fantastic for Icing R&D, which is where we struggle to build that strong Surveyor
    • Lots of great targets for picking up, including anything in the “short” remote server
    • In a pinch, allows us to reposition ICE
    • I found this more useful than Anoetic Void, which I rarely had the economy to fire
  • A single Retribution instead of Attini
    • Our only tag punishment: useful if the runner sticks too many tags from Surveyor
    • I found that in most matchups, the runner will do this towards the end of the game, and so it can potentially win us the game if they aren’t expecting it
    • Much more effective than Mindscaping
  • A single Magnet instead of Konjin
    • Great ICE for many reasons but also helps Ivik

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