Legality (show more) |
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Standard Ban List 24.05 (latest) |
Standard Ban List 24.03 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Packs |
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Crimson Dust |
Sovereign Sight |
The Devil and the Dragon |
Kampala Ascendent |
Reign and Reverie |
Uprising |
System Gateway |
System Update 2021 |
Parhelion |
The Automata Initiative |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Big Barf | 1 | 1 | 0 |
THE “DEEP” Thule (22nd @ EMEA) | 20 | 10 | 6 |
Barf 102 – 2-0 @Montreal CO July 2024 | 1 | 0 | 1 |
Ish Corp One UK Nats | 0 | 0 | 0 |
Include in your page (help) |
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Wasn't planning on posting the list. However, had so many fascinating games I wanted to share them along with some updated guidance for players interested in the list.
I'm happy to answer any questions in the comments you might have, either about the list, writeup, or any of my thinking within the replays.
For anyone unfamiliar with the list, I'd still suggest looking at the previous posts on basics. Although, things really have shifted with Orbitals:
- 2nd CoS [NO ICE!!] Barf Thule 🤮 (4-1)
- "Oh... wait? What does that do?!?" 👀🤮 2nd & 6th @NANPC
Use your MCA for kill lines!
This deck does not score out! The goal is to set up a board state where the runner loses the game if they steal, and/or trash any of your cards. Killing with Orbitals if they don't.
With Orbitals, False Lead, and being able to stack MCA, the runner will die before you reach 7 points.
I won't typically expend resources if I'm only landing the first core.
Landing 2x core is extremely high value though, to achieve a prison state where any tag + End of the Line is game over. This is usually done through a combination of Riot and/or Hypoxia. That said there will be many instances that you kill the runner from a 0-1x core state (see linked replays: R2, R3, R8, C1).
This deck works off of a toolbox of threats + taxing out the runner's clicks.
To this end, the unrez'ed cards have a lot of power within this deck:
- They act as a click tax if the runner is checking your board, while additionally being a tool at your disposal.
- Protecting/hiding Gaslights is extremely important.
- To this end I value a board state of unrez'ed cards, and will even leave cards like Wage Workers unrez'ed at times.
MCA is something I will also rarely rez the turn I install it:
- The best time to rez + click an MCA, is on a turn that you've just installed 2-3x additional new cards, splitting the runner's focus.
Spin Doctor is also an extremely powerful card to have unrez'ed on board:
- It allows you to trap archives while protecting agendas there. You can ditch Ikawahs there with any Hyperloop basically leading to this safe state on your agendas. If they run archives, you get to choice what they're going to access/force a steal.
- Against Maw it's extremely important for recurring pieces, and with a Gaslight paired on board allows you to have access to any operation even if it's in archives.
- Allows for a burst of card draw if you need to search for punishment.
Beyond Riot, I think this is one of the most interesting cards in the list.
I used to simply place them as isolated remotes, which I think is a generically fine way to use them. They'll slow down runner tempo while checking the board.
I still typically use the first one in this manner. However, I've found them to be quite useful while making an Orbital death remote:
- With a False Lead scored + MCA ticking, this makes a 1-2x Hendrik + Orbital remote extremely dangerous.
I usually like putting 1x ICE on a remote for feeding Rashida, MCA, False Lead, and/or Orbital through.
The second ICE will usually be put on the most concerning central.
This makes you at times have to flip your comforts on its head and trust the threats/tax you are presenting to protect and slow down the runner instead. For instance, the normal practice of ICE HQ vs Crim doesn't really play out here. Regos are meant to help bouncing back from DoF instead.
Shaper is actually the faction I feel has the most concerning central pressure/disruption at the moment for the deck, through Burner HQ, and Conduit/Cataloguer R&D.
All this said, it does still really depend upon your opponent’s deck and play patterns. This is just the typical approach I've found. Sometimes there's enough concerning pressure within the centrals you need to look at protecting there first.
There is 1 floating slot in this list (flavor to choice):
- Currently filled by Skunk [good at protecting centrals, arguably better than Hendrik]
For ICC, I changed to:
-1x Skunk
-2x Ikawah Project
+3x Ontological Dependence
The theory here is to help with the Esâ matchup, and I've found when the deck loses it's typically to an Ikawah steal. 3 points being stolen in one agenda is pretty rough for the list.
There are multiple other options I'd consider:
enkoder
on Kit [Replay]enkoder
and I talk through some of the lines after the match.ValeNetrunner
on Ari [Replay]pearl 2.0
on Lat [Replay]jfoley
on Hoshiko [Replay]Maninthemoon
on Seb [Replay]maninthemoon
at 4 points (you typically want to be killing the runner around 4 points). maninthemoon
would run an install click one, which feeding an agenda with MCA + False Lead was a core and kill line. At that point if maninthemoon
had taken any other action I could have cycled the False Lead in my score area with the newly installed one, turn skipping (see replay).tvaduva
on Kit [Replay] [Streamed]Toron4
on Hoshiko [Replay]8 comments |
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23 Jun 2024
Radiant
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24 Jun 2024
Santa
That said if you are facing down a Loup, I’d recommend trying to play to Public Trail lines, as Loup usually runs pretty low on credits. That said too, the biggest issue I’ve found from Loup in particular is with an Imp setup they can dodge having to worry about your Thule tax. I’d recommend trying to be really cognizant of when they have that available for when you deploy multi-threats to the board. Also, since Mr. Hendrik still works on access, it’s a good tool to have available to hopefully slow them down on multi-installs by dropping it in a solo remote. |
24 Jun 2024
tzeentchling
What kind of lines do you have against a handsize-increasing Esâ or similar tech (eg. Hippocampic Mechanocytes)? And while this may be against your best interests, what is the general strategy/line of play against a deck like this? |
24 Jun 2024
Santa
Additional hand size like Hippocampic does help counter the deck (slow things down), but definitely isn’t a lost situation (without charging), depending upon how the deck comes together. Similar to having Stoneship you can still work your way through the increased hand-size, and land enough damage to kill with Orbital + End of the Line, etc. (R3 replay for an example of 10 possible damage). The Esâ matchup however…, is pretty cursed. Since Hypoxia removes itself from the game, if Esâ only uses Marrow for its own core, and takes click loss from Riot this means you can only reduce them to 4 hand size without some additional trick through Hendrik, or Thule. The issue on top of this is that they do run Steelskin, so trying to land an over damage kill like I stated above is way more difficult. The Esâ wins I have gotten have been mostly due to the runner getting antsy and starting to core up using their own cards. I think the correct approach from Esâ is to disregard their own core cards, and just use Marrow making it nearly impossible to kill them. As for beating the deck, I find the best approach runners can take is keeping the board state honest early to mid game, trying to clear out Rashida, Gaslight, MCA, False Lead, and then switching to central pressure, particularly R&D. Knowing what the Corp is drawing into I think is extremely important. HQ will probably not have too many agendas unless an Ikawah can’t be protected via Spin discard, etc. |
29 Jul 2024
Toxiccord
I played against this deck, and I noticed that it was easy to just not trash and conduit R&D, and there was nothing stopping it, what's a good counter? (Yes I didn't see the deck before, I noticed a card that hurts for trashing and decided not to trash) |
Yeah I have a question, how do you sleep at night having invented this
( congrats on the result friend <3 )