Here comes the way to reliably Neurospike a runner. Score this, and use Neurospike for a total of 5 net damages. In Jinteki: Personal Evolution, that is 6 net damages, usually enough flatline 95% of the runners, even if their hand is full.

But that is not all. With it, in the early game, you can poison archive. Even better if there is a Sting! alongside it. Normally, one of each would cause a total of 3 net damages, which is painful enough to make it possible to win with Punitive Counterstrike after. In Jinteki: Personal Evolution, that would be 5 net damages! Really, Fujii Asset Retrieval will be the Jinteki: Personal Evolution agenda of choice.

If you are looking for a vegan Jinteki, this is not the agenda for you. For every other Jinteki deck (most are aimed at flatlining the runner), this agenda is phenomenal. Much more proactive than Obokata Protocol (which is banned, in Q3 2023). This is "replacement" is better and encourage more meaningful choices. Multiaccess is good. But with this agenda, which often has Snare! in the deck with it, means you could face 5 net damages (and a tag) if you access 2 cards or more with multiaccess. Before, if you encountered Snare! first, it meant that you could not steal Obokata Protocol. But now, it means you could simply be flatlined, even with 4 cards in hand.

Of course, this agenda is much more fair since it does nothing in the late game if you steal it, because you win from having 7 points before you lose from being flatlined. That is a great design!

While the art is well made, it is a bit baffling to me, flavor wise, because Jinteki is usually not depicted with an industrial prison (or facility) that look more at home with Weyland. I do appreciated however the tree put on the left side of the picture, giving a nice wink to the logo of Jinteki. The quote of exactly what it should be and encapsulated perfectly the meaning of the name and effect of the card, tying them together perfectly. Good job!

3940

While Sunny was never the most popular identity (or the strongest), she was well loved and we will all be sad to see her go with the next rotation.

The card pool of Sunny is pretty good, but she was slowed by the fact of being a 50 cards deck. That additional 5 cards (or 10 cards, if compared to Tāo Salonga: Telepresence Magician) makes it difficult to reliably get her main piece of tech early.

The main attraction of Sunny was to get Security Nexus in faction. When Endurance was banned, it became again a possible console, since runners were now used to pay 8 for a console. But now that runners were used to pay 5 influences for Endurance, then Security Nexus became not so bad, at 3 influences.

The suite of breakers of Sunny are interesting, because they do not take any MU for Sunny. And White Hat is a very unique card in its ability to show the hand of the corp and shuffle back 2 cards from it.

With 25 influences (like all mini factions), you can do have nearly archetype. The difficulty is the 50 cards, which will impose that you have more draw power or ability to filter your own deck.

For draw, without spending influence, you have Earthrise Hotel, Verbal Plasticity (seldom played), Jailbreak (kinda) and DreamNet. This later card is really good with Sunny, since you have the condition required to get 1 and drawing one card per turn, instead of just drawing one card, which is great value, especially when combined with Jak Sinclair for a "free run".

Gachapon and Asmund Pudlat are great ways to find cards and reduce the deck size.

Speaking of Jak Sinclair, this can allow Sunny Lebeau: Security Specialist to be able to use Deep Dive to see 2 cards, making it a great way to dig for agendas.

Finally, 2, that usually quickly get to 3 with Security Nexus, is amazing against tracer ices. You can let an ice like IP Block fire at no risk. It also complement with well Black Hat, Office Supplies, White Hat, Security Chip and especially Security Nexus, which all rely on link strength. Traces are getting phased out, so it feels natural for Sunny Lebeau: Security Specialist and her card pool to be phased out also.

A wonderful identity, a wonderful art, a wonderful quote, a wonderful amount of lore behind this identity. Wonderful job.

3940

Earth Best Mom

The second most often imported directive, after Find the Truth. Providing clickless draw and the "price" to pay is just to reduce your hand size a bit, for which you can build your deck around.

For Adam players, this goes hand in hand with Brain Chip, allowing you to get draw from a hand that is getting bigger as the game progresses.

Outside of Adam, this pairs well if you intend to use Marrow, T400 Memory Diamond, Hippocampic Mechanocytes or Supercorridor, all of which increase you hand size.

It fit nicely with Nathaniel "Gnat" Hall: One-of-a-Kind, which want to have a low number of cards in hand. Even if makes it more likely to be flatlined by damage.

However, it does not go well with any Core Damage. So, using Basilar Synthgland 2KVJ, Ghosttongue, Zenit Chip JZ-2MJ, Light the Fire! or Begemot is not recommanded with Safety First, since you can flatline yourself from a negative handsize.

The art is one of the best in the Adam card pool, really evoking the feeling of safety first. Same goes for the quote. And the effect of the card is perfectly matched with the name, art and quote. This is how it should be. Astounding design.

3940

Adam ALWAYS takes this directive. It is that good. Sadly, nobody import it in their deck. Especially now that Docklands Pass is easily available for one influence less, 2 more and an hardware. Maybe Zahya Sadeghi: Versatile Smuggler could use Neutralize All Threats to make a cool 3 when breaching HQ (by a direct run or with Sneakdoor Beta). Otherwise, it is simply not worth it.

With this directive, Adam can control HQ from the start of the game, making Adam a very aggressive runner.

Of course, this pairs well with Sneakdoor Beta, especially since this is a "whenever" ability. Allowing you to (probably) see the whole of HQ in one turn, if you run about three times with Sneakdoor Beta or directly.

The art is nice but I fail to see the relation with neutralizing threats or accessing more cards. At least the name relate to the effect of the card. The quote gives us a good bit of lore about bioroids. Good enough for me.

3940

Even at one influence, this resource is pretty much never imported out of faction. And almost never used in faction. Is that normal?

The idea of this card is to allow Adam: Compulsive Hacker to blank one of their directive, most probably Always Be Running. So, it is good for that reason. But all this card do is actually mitigate a self imposed disadvantage. Considering that you would have built you deck around the direction that you planned to use (in this example, it would be Always Be Running) then your need for such a card is not great.

Other uses cases are to blank a card on the board that you do want to be activated. Here are some card that could benefit from this.

  • Earthrise Hotel, when you don't want the additional draw for a turn, because you need it in a different turn.
  • Time Bomb, because you want the sabotage to be at the same time as a different action that you are preparing (for example, Chastushka).
  • Clot, to preserve it from getting trashed by a purge (but then it does nothing).
  • Any AI breaker, to not get a tag from IP Block (but not being able to use the breaker).
  • Companions (Paladin Poemu, Mystic Maemi, Fencer Fueno and Trickster Taka) because they are at 3 and you don't want to lose them.
  • Dadiana Chacon, to prevent the damage when you think you'll go to 0 that turn.
  • Lewi Guilherme, to no pay for it for a turn.

While there are some possible benefits, taking a card slow and having to pay 2 (and one influence) it just not worth it for the vast majority of decks.

The art, quote, name and lore is just plain amazing. It is kind of sad that it is for such a weak card. Still, very good design.

3940