One of the most scary card to be left on the board unchecked. For the small price of 1, you get to put up to 2 advancement on another card that can be advanced. This wins games!

Of course, this naturally synergize with Weyland Consortium: Built to Last, because putting advancement counters on a bunch of ices is natural. But this goes well also with Pravdivost Consulting: Political Solutions, which get free advancements. Asset spam archetypes will love this asset, since they can put lots of cards on the table, including naked agendas that can but scored next turn.

Another synergy is with Clearinghouse. Being able to advance it just before it fire will do tremendous damage. Notice that this card is neither a region, nor is it unique. In theory, you could have multiple of them on the board! Even Ronin could be advanced this way.

While the card specify that it has an additional effect if not protected by ice, the asset can still be protected by upgrades. Things like Overseer Matrix, Warroid Tracker and Forced Connection can make trashing this asset quite dangerous.

Even protected by ices, this can allow the corp to score big agendas without having to put advancement on the turn they are installed, forcing the runner to go check the most protected remote as often as you put something in it.

For all its power, this card require some setup. At 2 to trash, it should be trashed on sight by every runners. Moreover, you need to have put advancements on other cards before using this card. Finally, this card, unlike Isaac Liberdade, cannot put advancements on cards that cannot be advanced. Thus giving information to the runner about the asset or ice that receive the advancements.

This card could see play outside Weyland, even at 3 influences. But you'll need to play the right kind of deck for it, since this will compete with Cohort Guidance Program for putting advancements faster. Lots of possibilities.

The quote, art and name of the card fit together really well, giving a somewhat oblique reference to the effect of the card. Beautiful.

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Fun, illicit (meaning it generate bad pub) ice. Just like with Piranhas, if you do not want to get a bad pub, you can put Funhouse or Ping in front of it.

The interesting thing about this is the economic difference this ice generate. On facecheck, +2 for the corp make the ice functionally cost 3. But on top of this, it also drain the runner's credits, pushing the runner to break the ice. With a strength of 6, it resist Arruaceiras Crew fairly well.

Of course, this combine well with The Outfit: Family Owned and Operated, making the ice cost only 2.

Otherwise, it is a great ice for rush decks, because of its strength and price. The bad pub does not matter as much if you win before turn 10. In combination with other bad pub / illicit cards (like Hostile Takeover and Too Big to Fail), it allow the corp to reliably play Regulatory Capture.

At 3 influence, you need a good reason to play this out of faction. It might go well with some NBN decks that tag the runner, since those decks will allow you to either not generate bad pub, or drain the credits of the runner faster.

Name, art, card effect and quote combine seamlessly together. Beautiful!

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What a great design for a card. TLDR is this : either the runner pay 4 to trash this (or a virus with Imp), or the corp save some money.

The corp NEVER lose money with this card. You'll rez this card only if you rez an ice, which means that on rez, the corp is already at a break even point. Over the game, Cybersand Harvester will allow you to stack ice without paying for it. Not a big thing, but a credit saved is a credit earned. In an emergency, the corp can still trash this asset to get any credits on it.

Ideal for glacier. Leaving this unprotected for a glacier deck is not a problem. Since either the runner runs a server with multiple ices on it, making Cybersand Harvester get more than 2, or the runner check this card and trash it, thus costing the runner some ressources (unless the runner is using 2x Paricia or Scrubber, which are "infinite").

The main issue with this card is that it will compete with other card that give the corp more tempo. As such, it might be better to combine it with some sort of trash punishment, like Oppo Research. Then, the runner is incentized to NOT trash it, and if the runner does so, the combine cost of ressource + punishment will give the corp some momentum.

The art, quote and name of the card combine well together, but I fail to make the link with the ability of the card. Otherwise, everything in this card evoke the reckless ressource extraction of Weyland. Nice.

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In the beginning, Cupellation was under valued. But by late 2024, Cupellation was in a lot of competitive decks, especially shaper.

Why is that? Mainly because of Simulchip, which allows shaper to reuse this program easily. Shaper could also use Reclaim, but it is an all but forgotten card nowaday. This let shaper to pressure the corp better, while having the equivalent of Legwork to check HQ.

But also, and this is why it is so good, it act as an Imp that cannot be purged and that does not trigger Oppo Research, because nothing was trashed. Cupellation also allows the runner to take out any important card from the corp, that cannot be taken back by the corp, since it is hosted on a runner's card!

That is huge! Want to make archive less toxic to run, put Mavirus on Cupellation. Encounter the high influence fast advance tool of the corp, such as Audacity, put it on Cupellation and then the corp cannot use it for their game plan. The potential for corp disruption is amazing! You can even host an agenda on it, thus preventing Punitive Counterstrike to be used against the runner.

In faction, the fact that this takes up one MU is a problem, as MU are usually tight for criminal. But it just means a bit more memory management for the runner.

Out of faction, especially for shaper, 2 influences is a bargain for this program. It does compete with Imp, but you'll probably win more games with Cupellation than with Imp, because sweeping HQ matters to win games.

The name is a bit of an arcane metallurgy process (as explained in MattOhNo review) and I would have loved a quote, along with an art that is related to the name, but understanding the ability of the card through the name or art is rather esoteric.

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Whilst you can host the punitive, this card does nothing when accessing agendas (non-agenda card is specified) and it can't host them, in that regard it is worse than Imp

Now, runner have 3 ways to win the game : scoring out, decking the corp and Jeitinho!

This card synergize with Window of Opportunity, Bahia Bands, Prognostic Q-Loop, Masterwork (v37) and The Wizard’s Chest to install itself clicklessly. The Wizard’s Chest is a standout because it also let you tutor it.

On top of that, by midgame it synergize with bypass tools to get installed from the heap!

Nyusha "Sable" Sintashta: Symphonic Prodigy is probably the best runner for this hardware, since the extra click can be used to install Jeitinho. Sadly, Mercury: Chrome Libertador is thematically linked to the card, but Mercury ability does not synergize well with Jeitinho.

One of the best thing to use with Jeitinho is Security Testing, because it will protect the runner from accessing anything (traps and agendas), making you less prone to Snare! and Oppo Research, while making breaking all those ices cheaper.

Even at 4 influences, this can be used out of faction to have a runner that try to win in a different way. Anarch can use The Wizard’s Chest in faction to help themselves and have tools to pass ices easily, if the deck is based around this. Shapers have Reclaim to install it from the heap and are probably the best at breaking ices cheaply.

The fun thing is that just running all centrals multiple times, you will probably be on game point by the time you get to kill the corp.

The art, the name, the effect, the flavor, the quote all come together to put Jeitinho in the top 3 best card of Rebellion without Rehearsal.

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