When Ob Superheavy Logistics came to the meta, Special Offer started to see play again. Before, it is exactly like @Hayati said in the review, it was mainly used in Spark Agency: Worldswide Reach and sometime elsewhere (by janky players).

In faction, it is a Hedge Fund that hide as an ice. Making it a deterrent in the early game. Because of its function, it is a good way to create an unexpected credit differential, but that seldom change the maths, except when placed in front of an ice and the runner expect you to NOT be able to rez the next ice. Still, bluffing is part of the game and this ice helps with that.

But in Ob Superheavy Logistics, it shine. With or without tutoring, it will trash itself, give 5 AND fetch a 0 cost card (like Spin Doctor or Prisec). This makes this ice very valuable for Ob Superheavy Logistics.

Fun art and fun quote for this fun ice.

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Once upon a time, there was an ice called Vanilla. It was used often. Resistor is the NBN equivalent. And it has the exact same value.

At 0 strength, it will cost 1 to pass for Aumakua and Paperclip. But since it has a cost of 0, you ALWAYS rez this ice. And it ALWAYS tax a bit the runner. Where does that lead us.

It is good for rush decks, where you want to gear check the runner, but do not want to spend much doing so. With a trace of 4, a runner will have to pay a lot to pass this ice when not equip for it, thus slowing the runner more without slowing you at all.

Of course, this ice will not protect you much, but that is not what it is good for. It is good as a light tax on the runner that cost you nothing.

Of note, this is an amazing ice against tag-me strategy (such as Counter Surveillance decks), as it keep having a better strength while still costing you 0!

Good, if niche, ice, with a nice art and a good quote. Superb!

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Here is the forgotten ice. Since the ban of Currents, ages ago, nobody as look to this ice. Can it still do anything?

The most comparable ice is Turnpike. So let's review it. It has the same cost to rez. Turnpike has strength of 3 while this is strength of 4. Here are the three most popular killer and the total cost to pass the ices.

Except for Bukhgalter, it is usually easier to pay for the trace (cost 3 for most runners and 2 for runner with 1).

Like Turnpike, it can be boosted by Improved Tracers. But considering that you could play Turnpike, there is not much reason to play this ice. If it was to give a tag while keeping the rez cost low, you would be better off playing Authenticator.

So, don't play this ice, unless it is to see the amazing art and quote. A job well done on the card art and flavor.

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An ambush ice that is worth to rez! This is a good ice if the corp aim for economy denial. With a Trace 6 and a Strength 6, it is usually costly to break. And now (Q2 2023) that Endurance is banned, it is good again (otherwise, you would pay 3, the runner breaks if for 0).

Of note, this ice does not combine with a kill strategy, as it brings back a card in hand for the runner to protect then from harm. Also, this can combine with Improved Tracers to be even stronger (but who plays that agenda?)

At 4 influences, you should never see this ice out of faction. There are better options for less influence. But in faction, paying 4 to get an ice that is strength 6 is a great cost to strength ratio. This will tax most runner, except if they pass it using Tsakhia "Bankhar" Gantulga.

While the ice is good, the art (and lack of quote) is truly lackluster (it seems to look like a deconstructed Cthulu). Nothing here gives any hint about the power or ability of this card. Even the name has no relation to anything. Complete fail.

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This should see more play, it is actually quite a good card. But bad publicity makes EVERYTHING cheaper to trash, not just this card. So, what can we do with this card?

First, you can mitigate the bad publicity (bad pub). There are three cards that remove bad pub : Roughneck Repair Squad, Sacrifice and Increased Drop Rates. The first gains us a lot of credit at the cost of our full turn, but cost 0 to rez and 3 to trash. At one influence, it is actually not a bad card. The second require you to sacrifice an agenda, don't play it, it is not worth it. The third, which is in faction, give the choice of putting a tag on the runner (a bad proposition) and clearing the bad pub. It really shine here because you do not need to do anything to make it work. On top of that, Increased Drop Rates can poison archive forever.

Second, you can just not card about bad pub, because it goes into your game plan. This usually means you are Weyland and have Regulatory Capture in your agenda suite. Getting a drip economy that cost you 0 and a bad pub that advance your game plan is actually great for you. If you are The Outfit: Family Owned and Operated, you even get 3 when you rez this asset!

Sometime, the runner float a tag, at which point you gain 2. Marginal benefit. But often, after using Hard-Hitting News, the corp will be low on credits and the runner might still float a tag. Then, getting 2 can make a pretty good difference.

6 to trash (5 in reality, just after rezzing it), when it cost you 0 to rez (and you gained 1 at the beggining of turn) makes it a great asset to create a credit differential. The corp that can leverage this the most is probably NBN: Controlling the Message, because it can then possibly tag the runner if the asset is trashed. Pravdivost Consulting: Political Solutions is good here also, because it encourage a run that will trigger its ability.

We miss you MaxX, it is good to see you. Great art, great quote, great card.

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