You will be hard pressed to find a runner withou 3x Sure Gamble in it. It is the stable of burst econ. Giving a net of 4 credits.

Notable interaction with Mystic Maemi and Patchwork.

Mystic Maemi will allow you to play Sure Gamble and use the creds on Mystic Maemi. Basically, it will give the runner all the creds on Mystic Maemi, giving a net gain of 5 to 7 creds.

With Patchwork, trashing card will let you gain an extra 2 creds when using Sure Gamble, for a net 6 creds.

The only other burst econ card that compare in ease of use is Easy Mark, which gain you a net of 3 creds. Any other burst econ card have extra conditions attached (successful run, run on an ice, give token, take a tag, etc.).

Since Sure Gamble is neutral, you will always see it in a runner deck. Burst econ goes a long way, and 4 creds is good burst econ. While you can make a deck without it, for example, if you make a ressource heavy deck using Oracle May, it will be slightly slower than other deck because of the lack of burst econ.

Finally, let's face it, Sure Gamble could be the face of the runner side of Netrunner. The quote, the lore, the flavor, the art, the cards... This is Netrunner.

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5 years later (last review was in 2015), Aesop is still the best Shaper ressource, sharing the spot with Professional Contacts.

At 2 influences, it can be used anywhere. It is such a powerful card. There are also major synergies with many faction cards.

  1. Harbinger is almost an auto include when using Aesop. It will give you 6 credits clicklessly. Costing only 1 influence, it is easy to include it with Aesop.

  2. MKUltra, Black Orchestra and Paperclip, when used with Cybertrooper Talut and Patchwork. With Patchwork, you can install those heap breakers for cheaper, and then trash them for creds, creating a circular economy. With Cybertrooper, whenever you install them they arrive on the board with +2 strenght. For MKUltra and Black Orchestra, this is huge! It will easily safe you 3 creds to break an ice. Both combined gives you an efficient econ engine and powerful breakers.

  3. You can use the same trick of heap breakers and Cybertrooper Talut, but use Flame-out instead. Allowing you to break ice for free (using the credits on Flame-out). Then the breaker is trashed. And the cycle continue. So, instead getting a breaker for free, you get to break ices for free.

  4. With Daily Cast, you get 1 extra cred if you trash it at the end (when it is at 2 creds). Daily Cast is now a net 6 creds instead of 5 creds, that is good value for a single card (same as Harbinger).

  5. At the end game, when you are starve for creds, trash your board for 3 creds a turn. This can make the difference between win and lose.

  6. Bank Job, take 7 creds instead of 8. Trash it for 3. Making the card a net 9 creds instead of 7.

  7. Drug Dealer. When you do not want the draw or you want to stop paying for it, trash it for 3 creds. No need for Isolation.

  8. With any card that have outlasted their value, usually because they don't have any tokens anymore (Imp, Cordycep, Data Dealer and Artist Colony, etc.), trash those useless cards for 3 creds.

  9. With Apocalypse. Get A LOT of card to trash, giving you the equivalent of 3 Rezeki each turn.

Unlike Pro.Co,, Aesop require you to build a bit of your deck around it. But Aesop enable a lot of deck. At 1 cred to install and 2 influences, it is a serious option to consider.

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Like the previous review state : Deus X will save you from Jinteki corp decks.

But there are other uses.

First, it pairs well with deck who use a lot of recursions tools. Geist, with The Back is one such identity. Geist favor trashable assets, because Geist ID trigger when using a trash effect. Thus, it pair also well with Harmony AR Therapy.

Second, Deus X will allow you to BYPASS ANY OF THE NASTIEST ICES in the game. Chiyashi, Anansi, Brainstorm, Fairchild, Tyr, Hydra to name a few. This is very useful and will save you a lot of cred. Cheap for a 3 credits install.

Third, and this is a jank, you can put Adjusted Matrix on it to make a very credit friendly AI breaker. Allowing you to click through ANY ices. It only cost you clicks.

At 1 influence, it can be used anywhere. Having one on the board can save you a lot of grief.

The only problem is that it can be completely useless against many corps archetype. Corp that favor taxing the credits of the runner for exemple. So, it is like an insurance. An insurance that will save you from being flatlined. The good kind of insurance.

The quote is so much better than the art. And the art is very good.

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Dinosaurus is expensive. That will remain true no matter what. The question is, can you justify it to make it you console?

What are the use cases.

First, it negate the MU on the breaker. Engolo, at 2 MU, become zero MU while hosted on Dinosaurus. This is one of the best use. It is the equivalent of having a console granting you 2 MU and giving a free PERMANENT boost (+2) to the breaker. There are 110 ices with strenght of 4 and less. And 51 ices with a strenght of 5 or more. That is 2/3 of the ices in the game than can be broken by Engolo without boosting. If you use Datasucker or Net-Ready Eyes, it can do even more.

You could do the same with Mass-Driver and Battering Ram, sparing the 2 MU they cost and boosting their strenght. Saving MU is nice, it allow you to use those MU for something else. This is why you see Chaos with Dinosaurus. The +1 MU of Chaos, with Dinosaurus, will allow Chaos to install 2 other breaker and still have 3 MU to spare (for 3 Rezeki, usually).

But saving MU is nice. The real thing is the boost. With a +2 boost, this can mean a great many things. First, for some breaker, you might not need to boost them ever again. Amina, Battering Ram and Blackstone will all get to have a permanent strenght of 5! For Mimic, it make it the most efficient sentry breaker in the game. At 5 strenght, Anansi (a very popular sentry) will be broken for 3 creds.

And at 2 influences, it could be used elsewhere. Anarch could use it with their inefficent Black Orchestra or MKUltra. Using it with Musaazi would go a long way into making that breaker more efficient. Yusuf would benefit also. Criminal could use it with Amina.

But the main problem stay : 5 creds is really expensive. That is a significant hit for tempo. In the long run, it will save the runner a lot of creds. If you are unsure of which type of ice you'll face, Rejig will allow you to move a breaker (you will still lose a breaker, but that can be arranged with Simulchip) on Dinosaurus.

This mean Dinosaurus is not for runner that play fast and furious. But by midgame, the creds saved will go a long way toward your victory. Do you play the long game?

Finally, it is among the cutest art in Shaper. It just need a quote.

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Tinkering is a trickster among shaper cards. In essence, it is like using Pelangi, but that last the full turn. What this mean is up for all the janky deck you can pull while being Shaper (at 4 influences, it will not be used outside Shaper).

1- If you use Pelangi in your deck, Tinkering can be an extra Pelangi token for you.

2- Like Pelangi, it will allow any breaker to matter for any ice. Inversificator will be able to move the ice. Ankusa will be able to return the ice to hand.

3- Since it last the full turn. If you need to make multiple runs on the same server (usually HQ, sometime R&D), you can do so with only one breaker. Bonus points if you are using Gebrselassie, allowing you to keep the strenght all turn.

4- Some breaker need the ice to be a specific type. Nfr can be boosted easily if you run multiple time on a weak ice (which must be a barrier). Persephone can do its effect only if the ice is a sentry. Surfer can be used to continue the run always on the same ice (making it a barrier).

Not the best card, not the best art (I do not get the abstraction), but the quote is as amazing as the jank you'll pull just because of this card.

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