Kit is second in the title of strongest shaper, after Hayley. Kit used less often probably just because 10 influences is really low. But her ability make her second to none when it come to breaking ices.

Why? Because with only one breaker, Kit can facecheck any ice on the board. And Shapers have the best breakers in the game. It all depend of your game plan.

Want to go for the best and most popular breaker : use Engolo. It will ensure you can pass the first TWO ices of any servers.

Want to throw a wrench in the corp plans : use Inversificator. Changing ice placement will ensure easy runs where you want it to be easy.

Want to go for a stealth deck : use Houdini or Penrose.

It is worth mentionning that Kit is an amazing target for Rebirth for any Shaper. Thus allowing you to have 15 influences to spend and switching to Kit will make passing ice much easier.

In every iteration of the art related to Kit, I find Kit to be the most zen of all the runner. After all, she is... the one.

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Usually, trashing agenda for 9 credits is more a desperate move than a winning strategy.

This all change if you pair Data Dealer with Fan Site. With Fan Site, you will get up to 3x 0 point agendas in your score area. Which you can trash for 9 credit each. All for 1 click for 9 credits. Even taking into account installing the Data Dealer and the 3 Fan Site, it is a pretty sweet deal and well worth the include in the deck.

It also allow you to trash negative agendas (Meridian, Shi.Kyu, News Team, Hangeki) and 0 point agendas (Standoff, Project Kusanagi). Remember to thank the corp for that include in their deck, when you shutdown that part of their gameplan with a single Data Dealer.

Anarch will seldom use Data Dealer, because it will cost them too much influences to make sure it is not a dead card in hand. But for Criminal and Shaper, this is good. Especially Hayley, who can install 2 ressources in a click.

In the Netrunner World 2020 (organized successfully by NISEI) the corp that won was a near iceless archetype. That corp used Game Changer to great effect, making that strategy very tough to beat. Data Dealer will completely shutdown that strategy.

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Paragon is the best generic console of the game. The +1 MU is nice, and pretty cheap at 3 creds. It will gain you a cred for the first successful run, making that run cheaper. And finally, it allow you to choose not to have the next card, if that card is not useful for you current gameplan.

And, at 2 influences, you can use it with any faction. It always matter, it is always good. And it pay for itself rather fast. Especially if there is an unprotected server.

It pair very well with Oracle May, by knowing the next card, it is allowing you to draw safely and make 2 creds with the draw.

If you are unsure of which console would be good with your deck, Paragon will never disappoint. Probably half of the criminal decks use this console.

Art is nice and fully in sync with the concept of a console. But why is there no quote?

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<p>Goes really well with dreamnet and class act of ridiculous filtering. One run gets you a credit and a card out of the top 3 cards.</p> —

The last review (from 2015) is good, but it is time to make an update (we're in late 2020), it will be very similar to the analysis of R&D Interface, since it does exactly the same effect, only on HQ instead of R&D.

To summarize it, HQ Interface (HQI) is good if you have the economy and you can make run cheaply.

Pros.

Does not need for the run to be declared successful to work. Cards like Legwork can be foiled by Crisium Grid.

The more you run, the cheaper it get. For exemple, The Legwork let you see 3 cards for 2 credits, for one run Optimally, you'll be able to see 9 cards in 3 runs. For the same effect, you need 2 HQI (8 credits). After 4 runs on HQ, it is cheaper to have used HQI. With one HQI, you'll need to run 5 times, but you'll have spend 2 credits less than using Legwork.

It stay on the board, so you cannot lose that advantage with damage, making it more reliable. Losing the run to an Nisei MK II or Border Control does not lose you the card. You can run again and apply the pressure.

It synergize well with alternative ways to have multiaccess, because it add to it.

It synergize also well with tools to make run cheaply, because it makes those run more powerful. Bypass tools are great here, allowing the runner to access more than one card, while using their limited resources of bypass tools.

Cons.

It is more expensive than any event card.

It is a tempo hit, because the card cost you a click to install and 4 creds, while an event card (Legwork for exemple) cost you creds and makes you run.

You need to be able to make run cheaply. If you can only do a couple of "big" runs, you'll be better off with alternatives.

Alternatives for Multiaccess.

  1. The Turning Wheel. You can access an additional card every third run. Usually, you'll stack your counter to make a 5 cards multiaccess run.

  2. Climactic Showdown. Can be foiled if the corp trash an ice.

  3. Information Sifting, give the choice to the corp for which card goes in which pile. Successful run needed.

  4. Wanton Destruction, cost you the full turn usually. Successful run needed.

  5. The Gaunlet need you to break completely each ices and it is a console (you can only have one console).

  6. Severnius Stim Implant. It cost you cards.

  7. Mu Safecracker. You need stealth creds. Successful run needed.

  8. Legwork. The main competition. Successful run needed.

  9. Divide and Conquer. Access to all centrals at the same time. You need to access Archive first, which could be dangerous. Successful run needed.

  10. The Black Hat. You need links and a credit lead to make it work, but otherwise top tier.

  11. Bhagat. Indirect multiaccess of R&D when running HQ. Successful run needed.

At 2 influence, HQI can be splashed in any deck that can make runs cheap. Just putting it on the board will make the corp ice HQ more, freeing other place for you to run. If you have ways to install HQI for a lesser cost (with cards like Modded), it is even better.

The text if flavorful and on point. It explain the art of the card. That how things should be.

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Xanadu makes the corp poorer for all ices rezzed. This, in turn create a credit differential in your favor. This can mean an ice which cannot be rezzed, an agenda not advanced, or making traces more difficult to pull off by the corp. Econ warfare is a real thing.

This pair well with Reina Roja (first ice cost 2 more), Hernando Cortez (ice cost way more to rez) and Los (gain 2 creds when the ice rez, creating a credit differential of 3). Used with Diversion of Funds (best runner econ warfare), it will hurt the corp a lot.

Since it is virtual, it can be used by Apex and can be a target for Gachapon.

But, if you do not gear your deck for econ warfare, at 3 creds to install, it is a price a bit steep for what it does. Ideally, you would like to use it early. But early, you will be a bit poor and struggling for cred to install your breakers and be able to run. Making it difficult to install early.

At 2 influences, this card can (and should) be used most often with Criminals, who have very good econ warfare tools. It will be seen most often with Reina Roja with Anarch, enhancing the ID ability further.

Art and text are great! I love the poem. Now, what is the relation with the card effect?

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