Last review was 5 years ago. Let's revisit this.
Ice Carver is important. Mainly for the use of MKUltra and Black Orchestra, which are the most popular breaker for Anarch. The problem of those two is the cost to boost their strenght. An ice with strenght 5 and on sub will require two boost (for a total of 6 creds). With Ice Carver, it require only one boost, saving you 3 creds. There are a lot of popular ices with a strenght of 5, like Engram Flush, Slot Machine and Mausolus.
Ice carver will save you creds on the long run, by making every ice cheaper to break. It is especially good with breaker that boost 1 cred for +1 strength.
It pair well with Aumakua, allowing it to be useful earlier.
It goes very well with Gachapon, since it is virtual. Allowing it to be a target for Gachapon, thus installing it for 1 cred.
Finally, it is one of the rare ressource usable by Apex.
Well worth the investment. But at 3 influences, it will seldom be used out of faction, except for Apex.
While the art is nice, it is a bit too litteral (ice come from IC, as in Intrusion Countermeasure, not sub zero water). But the quote is perfect and fully give the flavor of the lore behind such a card.