When is comes to cards that are good with any deck, Daily Business Show is among the top. First, at one influence, you can use it anywhere.

Second, this is like The Class Act for runner, but stackable. For each one you have one the board, you can make better and better choice. You do not want that agenda? Put it at the bottom. You needed econ rather than ice? Choose econ. If you have 3 on the board, you get to pick the best of 4 cards! That is completely bonkers!

And at 4 to trash, most runners will not bother. So you can put it naked on the board.

Litteraly every deck is better with this. But of course, slots in a deck are finites and you must make choices.

The art is evocative, as is the quote. A good card all around.


Snare! is the bane of beginning runner who are playing against a Jinteki deck. This trap has the fastest win record of all card. Every runner has lived the experience of using/installing 3 cards and running a naked server to die on Snare on the first turn of the game.

At 2 influences, it can be used to give a nasty surprise in any deck.

Snare combine especially well with Preemptive Action and Genotyping, allowing the corp to put back Snare in the diminishing R&D. Giving cold sweat to the runner.

Other card that combine especially well with Snare are Mwanza City Grid and Hokusai Grid. Mwanza will force the runner to dig further in the deck, giving a better chance to hit Snare TWICE. Hokusai will give a net damage before digging the deck, enhancing the flatline potential.

And then, there is the tag that comes with it. If the runner make the mistake of running on last click, this tag will let the corp trash their ressources, or worse.

The main drawback is the cost. At 4 creds, it is kind of expensive. If the corp does not prepare its econ accordingly, it run the possibility of a runner triggering a Snare that cannot be paid, this becoming a dud, easily trashed.

The art is evocative. Here is a suggestion for the quote : "Snap!"


Brainteki has it right. But since it has been 5 years, let's revisit this a bit.

Project Junebug is the trap to which all other trap are compared. At one influence, it can be used in any deck where you need a good trap.

A big advantage of Project Junebug is that, when you'll use it, which is usually Install-Advance-Advance, it look just like a NGO Front or a future 3 points agenda. The runner has to choose to take the risk of : 1-making a run for nothing, 2-making a run and losing 4 cards, possibly getting flatline, 3-no making the run and letting the corp score a 3 points agenda, 4-making the run an scoring the agenda (but not in this case). When the corp is on game point, it is a really tough choice.

On top of this, this trap (like Cerebral Overwriter and Aggressive Secretary) can be used with Mushin No Shin to great effect. Using a Mushin No Shin on this give the runner an even tougher choice. 6 cards is a lot. 3 points is a lot.

But what if the runner does not run and then you have an advanced trap sitting on the board for nothing? Enter the other one influence card : Back Channel. This will let you "score" Project Junebug tokens for 3 credits per token. Advance Project Junebug to 5 or 6 tokens and the runner will start to think it might be a False Flag (3 agenda points for 7 advances, 1 tag per 2 advance). If the runner run it, this can deal 10 or 12 net damage, insuring a flatline. Otherwise, this could net you 12 creds in 2 turns, or even more if you used Mushin No Shin. Pretty neat.

Using Back Channel, Project Junebug can also be combined with La Costa Grid, to let it self advance to get those sweet 3 credits without even paying for advance or using clicks (don't push it too far, the runner will find other ways).

Finally, you can combine Project Junebug with Upgrade traps, like Hokusai Grid and Prisec, to get an even greater effect.

Of course, there are cards to protect the runner : No One Home. On The Lam, The Noble Path, Recon Drone, Ramujan, Heartbeat, Deus X, Caldera, Guru Davinder, Sacrificial Clone, Bio-Modeled Network. The problem of those card is always the same, it target corp that does damage. So they can also be dead cards.

Comparable to Project Junebug (in faction) are Snare!, Psychic Field, Shi.Kyu and Gene Splicer. Snare trigger from R&D. Shi.Kyu trigger also from Archive (but not R&D), Psychic Field will take ALL the card of the runner, but not flatline. And Gene Splicer does half the damage but will grant an agenda point (often the 7th agenda point).

If you want to play the shell and bluff game, Project Junebug is damn good. Shell game is its own kind of thing in Netrunner. A special kind of fun, where you dare the runner to make runs.


The previous review are correct. But I will add other thought about this card.

First, it is a 2/3 agenda. Just this make it an excellent for any deck, especially rush deck. Here Medical Breakthrough is good. So is Project Yagi-Uda.

Second, it combine goes well with corp who plan with mostly one pointers and two pointers agendas. Creating the condition to damage significantly the runner.

Third, it combine even better with negative agenda points : Shi.Kyu, Hangeki, News Team, Meridian. If the corp incorporate those, it is possible to have 12 negative agenda in the corp deck (using 15 influences). The more negative and positive agendas the runner has, the more it is likely to flatline the runner by scoring Philotic Entanglement.

Fourth, it combine also with damaging agendas : Obotaka Protocol, Fetal AI, Sting!, House of Knives. All those will allow you to grind the cards of the runner quite a bit. Especially if you use Jinteki Personal Evolution.

It is such a fantastic agenda for Jinteki. If you are a reader of Ender's game (or have watched the movie), Philotic might tell you something. "Prepare the Ansible".


Fetal AI is part of the agenda suite, with Sting! and Obotaka Protocol, which allow Jinteki to flatline the runner. It self protect itself in 3 ways.

First, it cost 2 creds, if you do not have that, yo cannot steal it.

Second, it will give 2 net damage (+1 if stolen, if you are Jinteki Personal Evolution), setting the runner up for other damage (like from Ronin). It is unlikely to flatline the runner, but in case of multiaccess, if one of the other card is Snare!, it is possible to outright flatline the runner. This isi why Mwanza City Grid synergize well with this agenda.

Third, it is only 2 agenda points. It might cost the corp 5 advancements, it will always be a hefty price to pay for the runner.

In a trap and ambush heavy deck, it fit right in. It is also very good for grinding the runner out of card. Jinteki many ways to kill runner.

Aside from Mwanza City Grid, it synergize well with cards like Hokusai Grid, Prisec and Ben Musashi. Along this, the corp will look to use Sting!, Obotaka Protocol and House of Knives in its agenda suite.

To top it all, the art is spooky! What could be a quote to fit with it?

<p>A quote to fit with it? It has to be short to fit on a card with so much text, so how about 'Ouch!'?</p> —
<p>@Krams : I like cards to have a quote, it gives flavor to an otherwise mechanical text. Your suggestion really encapsulate what this does. The spooky version would be "I see you". The art of this card is among the most disturbing in Netrunner, it should have a fitting flavor.</p> —
<p>"Fetal AI cry is one of the worst sounds that anyone can think of."</p> —