My Ampère Fast Advance

Ampère Cybernetics For Anyone

76 influence spent (max ∞, available ∞)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Automata Initiative
Too many copies of a limited card
Agenda (9)
Asset (6)
Event ()
Hardware ()
Operation (16)
1x Audacity ●●●●
1x Biotic Labor ●●●●
1x Genotyping ●●
1x Mindscaping ●●
1x Pivot ●●
1x Seamless Launch ●●
1x Simulation Reset ●●●
1x Sprint
1x Too Big to Fail ●●●●
1x Trick of Light ●●●
Resource ()
Upgrade (4)
1x Calibration Testing ●●●
1x Manegarm Skunkworks ●●●
1x Mavirus
1x Vladisibirsk City Grid ●●●●
Barrier (6)
1x Border Control ●●●
1x Brân 1.0 ●●
1x Ice Wall
1x Tatu-Bola ●●
1x Tree Line
Code Gate (5)
1x Afshar ●●
1x Gatekeeper ●●
1x Magnet
1x Thimblerig
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (3)
1x Anemone ●●
1x Ansel 1.0 ●●●
1x Drafter ●●
Legality (show more)
Standard Ban List 23.09 (latest)
Standard Ban List 23.08 (active)
Rotation
Deck valid after Sixth Rotation
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Ampère Fast Advance
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cmur2 34

This was my corp deck for the Nova vs Ampère Only - Standard tournament and it performed generally better than the thematic but inconsistent runner deck.

Some nice things that worked in my games: never-advancing the winning Bellona with Seamless Launch and Audacity. Also Wall to Wall as MVP in one game in the remote server while I was in fast-advance waiting room, powering up an Ice Wall protecting HQ to 7 strength orso.

Thanks for the inspiration for that archetype of Ampère deck to Watzlaw and QTM.

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