Compare:

Use this program only if you trashed any of your installed cards this turn.

Interface → [$1]: Break up to 2 sentry subroutines.

[$2]: +3 strength.

This card doesn't need you to sacrifice something every single turn to be used (if necessary), but it does want you to Always-Be-Sac'ing (for efficiency).


Synergies

Feeding the Fire Snake: Boi-tatá’s “Sacrifice-matters” mechanic (e.g. If you trashed any of your installed cards this turn, …) obviously synergizes with the self-sacrifice ‘trashcan’ (e.g. Gachapon’s [TRASH]: …), as well as with sacrificial additional/alternative costs (e.g. Isolation’s As an additional cost to play this event, trash 1 installed resource.).

For example, by pre-installing Gachapon or Arruaceiras Crew, if you facecheck an strong/tall sentry, you can crack them to halve Boi-tatá’s boost/break costs.

For another example, Aesop's Pawnshop can both cheapen the abilities each turn (with its clickless sacrifice) and fund either cheapened ability being used once (with the three extra credits).

Cards (sacrificers):

  • Aesop's Pawnshop: [[EDIT see @Bridgeman's PawnshopLat, where given an Aesop's Pawnshop and K2CP Turbine in play, Boi-tatá (killer) ‘completes’ Cleaver (fracter) and Buzzsaw (decoder), as the efficiently-breaking 1[$]: Break up to 2 sentry subroutines. at "base" 3 strength; e.g. fully-breaks Anansi for $4 ($2+$1+$1).]]
  • Isolation, Spec Work, etc.

Cards (self-sacrificing):


Notes

Rules:

  • Because it reads any of your installed cards, it will work off resources as well as off programs/hardware.
  • Because it reads you trashed, it won't work off the Corp’s destroyers (e.g. their Hagen’s ↳ Trash 1 installed program that is not a decoder, fracter, or killer.), nor off “self-exiling” hardware (e.g. Devil Charm’s and Hippo’s …, you may remove this hardware from the game. If you do, …).
  • IIUC, if your “hard-purgeable” virus (e.g. Clot or eXer) gets purged (e.g. by Mavirus mavirus), still "the Runner trashed it", even though "the Corp caused it to be trashed"?

Related (other “sacrifice-matters” cards):

  • Simulchip: … Ignore this cost if an installed program has already been trashed this turn.

Flavor

Boi-tatá is a fantastic creature belonging to the Guaraní mythology, it is a myth from Brazil, Paraguay, Uruguay and Argentina, this creature is a huge fire serpent that appears and attacks against those who harm the forests and animals of the Amazon. He is the Brazilian equivalent of the will-o'-the-wisp.

Its name comes from the union of two Guaraní words mbói (snake) and tatá (fire), the result being Mbói tatá in the original language (Guaraní) which means "Serpent of Fire".


Links:

The “Green Cache”.

Without synergies, it's worse than Easy Mark (you break even: gaining four credits while losing two credits, a click, and a card in hand; and you can't play it when bankrupt); but with synergies, it can be ‘blinked’, recurred, charged, ‘sacked’, ad infinitum. (Note that it's power counter–based (not virus counter–based like Cache); it can be used only during your turn (not whenever); and, obviously, it's in Shaper (not Criminal).)

In general, Programs that are “limited-usage” (and which are proactively useable and generically useful) act like Events that (by sticking around) synergize with:

  1. Recursion: There's always more Clone Chip–effects than Same Old Thing–effects.
  2. Sacrifice: Coalescence, because it is proactive and generic, and because it's permanent, can be fully spent for its full value, then sacrificed for extra value. (cf. Plascrete Carapace, which is reactive and situational, and has When it is empty, trash it., as does AirbladeX (JSRF Ed.).)
  3. “Programs-matter” (& “Installation-matters”): That is, the many cards that reference programs (like a program, a program or piece of hardware, etc) explicitly, or implicitly (like You may install 1 card from your grip., Spend hosted credits to install cards., etc; because Events are played not installed).
  4. “Counters-matter”: In particular, Coalescence can be charge’d (although, for less value than many other Hosted power counter: … or … for each hosted power counter.; and, unfortunately, there's no “mass-charging”, like Cookbook’s “mass-infesting” for viruses).

Coalescence + Sacrificers:

Coalescence + Recursion:

  • Simulchip: “flicker” it thru the heap (installing it for free, after paying for the Chip), earning three net credits.
  • Rejig: “flicker” it thru the grip (installing it for free), earning four credits.

Coalescence + “Power-Counters-matter” (Charging):

  • Rigging Up: [$0][$6] (because “rigging it out” both decreases its cost (by all two credits) and increases its effect (by another two credits)). It's also chargeable by Into the Depths, etc.

Coalescence + “Programs-matter”:

  • Gachapon: “discover” it thru the stack (installing it for free); cf. Sure Gamble’s [+$4] (but Events aren't “Gachapon-able”).
  • DZMZ Optimizer: save 1 extra credit (or two extra credits, if you have two DZMZ’s), as well as using the extra memory-unit(s).
  • LilyPAD: draw 1 extra card.
  • Environmental Testing: “cash out” 25% faster/sooner.
  • Muse: if you want to bring two programs into play off one click (whether to trigger “program installed”, or to feed program sacrifice, as a “DIY Harbinger”).

Other interactions/observation:

  • Maven: grants +1 strength indefinitely, as well as funding one Break 1 subroutine. activation (because Maven counts each installed program, unlike Echelon, which counts each installed icebreaker only).
  • Khusyuk: dig one card deeper (by tracking your [$2]-drop “flush”).
  • Urban Art Vernissage: if you need to ‘launder’ install-only credits into fungible credits.
  • Arissana: you can flash it in and use it all up mid-run (thus, neutralizing the “temporary unless trojan” downsides, while still benefiting from the upsides of clicklessness & even ambushability). It's also fetchable by Kabonesa Wu: Netspace Thrillseeker, Test Run, etc.

P.S. You can also read the old Cache reviews, or @YsengrinSC’s ArissanaCoalescence deck.

Solidarity Badge is like a Chop Bot 3000 crossed with Friday Chip.

If you can trash a Corp card each turn, then you'll draw a card each turn (cf. creds for cards).

Note: While clearing tags at the start of your turn is worse than at the end of your turn, such as after encountering an observer, it will still clear any terminal tags (or tags you've floated); and it still saves the [click], [$2] basic-detag. For example, if you've trashed their card, they can Oppo Research, but you've also “charged” a Badge, which then can remove one of the four tags (before they can punish it).


Vovô Ozetti is a “nomadic sysop” who double-cheapens ice (like Akitaro Watanabe did), and can cheapen upgrades/assets too.

Note that he saves multiple credits per rez and can save multiple times per turn, and that he starts profitting from the second rez (unless the cost was already trivial), or if trashed by the Runner (for -$2) after the first rez. For example, if they run into two unrezzed ice on his server and you rez both, he saves $4.


Flavor: “vovô” means “grandpa” (in Portuguese), and Vovô Ozetti seems to be pronounced like “vo-VO oh-ZEH-chee” ([voˈvo oˈzɛ ʈi]).

nullsignal.games


The “Nomadic SysOp” cycle (ie. with When your turn {ends|begins}, you may move this upgrade to the root of another server.):

Does his 'Threat 4' ability reduce his own rez cost? He is a card in the root of this server, so it should work. In general, abilities that reduce rez costs are active during the rez. This should be added to the Rulings of the card.

@Krams NRDB has now added a Q&A (it's "no self-cheapening")

Daniela Jorge Inácio is an agenda-protecting (and self-protective) “pseudo-damager” sysop.

Like a Ben Musashi crossed with a Calvin B4L3Y. She has a “converted trash cost” of “four units” (2[$], [card][card], two credits plus two cards).

For example, she'll “sidegrade” Fujii Asset Retrieval into Obokata Protocol. This is a combo if you want to protect it, but a nonbo if you want to flatline the runner, (since once an agenda has an additional cost, the runner can decline to steal it).


Design:

  • Non-Credit Trash-Costs: The As an additional cost to trash this upgrade, … gives a different texture to interaction, such as being bottlenecked on cards against Jinteki despite having infinite credits, or getting bottlenecked on clicks against Haas-Bioroid. (I really like it. Same with non-credit break-/boost-costs such as Audrey’s.)

  • Non-Grinder Damage: the Runner must add 2 cards from the grip at random to the bottom of the stack is a “non-grinder” version of the Runner must suffer 2 net damage, without the implicit milling: still random, still takes cards out of grip; but doesn't take away any “hit points” (HP = DECKSIZE + HANDSIZE, which stays the same), and doesn't lock out any key pieces (which can be redrawn later on, esp. after shuffling them upwards, and immediately be tutored/fetched). This pseudo-damage would be “softer” than net-damage even if it were a mandatory trigger instead of an optional cost, and it still wouldn't “deck” you long-term even if it could flatline you in the short-term. (See a “less grindy but more pinchy” Hokusai Grid below.)


Hokushinsai Grid
[$4] ◆ Upgrade [-$4]: Region
[jinteki 3/5]
Whenever the Runner approaches this server, do 2 ego damage. 
(Add these cards to the bottom of the stack at random, instead of trashing them.)
Limit 1 region per server.

Note:

  • … to steal an agenda from this server or its root works in both centrals (this server) and remotes (its root).
  • add from grip won't trigger Steelskin Scarring or Strike Fund.

PS. The name seems to be pronounced [da.ˈnje.la ˈɟ̞or.xe i.ˈnas.jo], like “da-NYE-la YOR-hay ee-NAS-yo”.

nullsignal.games