Legality (show more) |
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Standard Banlist 24.09 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Not all secrets lie in vaults.. some are hidden in plain sight, just waiting for the curious to uncover them.
You get Quetzal Level Clearance when you realise that 0c: Break 1 barrier subroutine. Use this ability only once per turn.
is often a hay-maker you just delivered back through to time to your opponent when they were deck-building. Even if you never fire the ID ability, you probably made your opponent's mulligans harder and forced them to make some awkward choices. You see..
People do be playing barriers..
And importantly, the barriers are typically the ones that say, "End the run". This deck (particularly in this form) is a meta call that you expect your opponents to not be going full Asset spam and that they are needing to protect important things behind ICE, even if that's just their centrals. If you run into Twelve Angry Men then you have my deepest sympathies, you have some game if you get early econ or some lucky accesses but it's gonna be a tough one.
Against all the other people playing somewhat fair (or even murder-y) Netrunner, well now, that's a good time!
If you'll indulge me a little bit, then take my metaphorical hand and lets smoosh the explosive entry of Criminal decks with the punk rock of Anarch and make something fire🔥🔥🔥
[Don't] stop me if you've heard something like this before, thanks @Fridan
for showing me that this sort of gameplan was actually viable right now. OK, story time, feel free to skip if you hate whimsy:
Our plucky protagonist Quetzal is flush with 11 credits from making a recent Sure Gamble with an Axolotl pal and has a hot tip about an agenda in a Haas-Bioroid remote server. They only have 4 clicks to get it though, a Poison Vial in their pocket and their buddy Bankhar on comms..
Click one they know they need more help. They add Laamb to the group chat.
Click two, this run is gonna be lit. The team head out for Super Secure Remote 4.
Click!.. it's alright Bankhar is on it, business as usual, just some cosmetic damage. Nothing some Steelskin Scarring can't handle.
Quetzal has done this before, smells like bait, Laamb goes to work, 2 credits well spent. Next!
It was bait! But is it more bait? Something is off, a giant wakes, but is quickly sent back to sleep by spending their 3rd click giving it the run-around and a drop from that Poison Vial
It was more bait!! These Corps are getting wise.. But Laamb and Quetzal combo their powers and, for just another 2 credits, smash their way in. "Banana who?" indeed.
A last minute setback, of course they relocated the Skunkworks here! But it's no problem, 5 credits of well placed bribes and they're into the heart of the facility.
2 credits, 1 click left, it was down to the wire, but they made it. Job well done. Crime achieved. Punk, rocked.
This is the sort of explosive turn you can do with this deck. Other times you get hit with net damage and it draws you the perfect solution (I'm so sorry), and sometimes you just make Deep Dive at home with Finality + The Twinning. It's always an adventure.
Alright I'll explain the deck now, promise!
Many corps are looking for a window in which to score Agendas. A turn or two where we're not able to break into the remote or pinch a card from HQ they're about to Fast Advance. The core idea of this deck is to make determining those windows difficult and to punish the standard response of sitting back and building up with some very fun cards.
The breaking toolbox:
This suite gets you in, often with little notice. It can be incredibly satisfying to install Crew, install Devil Charm, then run something they thought was safe. That said, you can easily take this too far and not have the clicks on a crucial turn. It can be just as fun to put all the pieces on the board and play mind games around the fact that you can get into almost any server.
The pressure toolkit:
Seasoned corps likely have the tools and patience to build up and try to lock us out. These tools are here to deal with that. They also work just as well to pile on pressure while we're ahead and to threaten to close out the game if we ever get half a chance.
Together these tools let us pressure our opponent to build a pretty scoring window then we can go in, carefully tap the hinges out, grab their Agenda, and put the window back where we found it (maybe minus a couple of locks). Surely we won't be back next turn??
I love how expressive this deck can be, it's a symphony of what of you draw, your opponent's game plan, what threats/treats present themselves, and how aggro you're feeling at the time.
If you've played/played against Laamb - Begemot Esâ lists I think there's a lot of shared DNA, but where Esâ is typically always pushing, we have the option of fuelling up before delivering our big strikes since we can hit even many-ICEd servers.
Personally this is how I normally play:
As always this should be modified by your matchup and how much you think you're in your opponent's head. Or sometimes you play a metamate's PE, pretty much only install Nuka and Fermenter, then get consistently lucky (I'm sorry): https://youtu.be/kSOLpO07J7s?t=16343
Econ is good, card draw is good, breaking into the first remote is probably on the ID. Highly recommend an early Fermenter, doubly so if you expect to need to trash stuff. An early Bankhar can be excellent or any other cheap breaking piece. Ideally you want to draw into the other bits later.
I was expecting people to try and kill me at this tournament (maybe I was scarred by last year) so we have 2x Stoneship on top of the standard Steelskin Scarring for avoiding imminent death, plus Hannah for tags. A Stoneship + the threat of Steelskin Scarring goes a long way against R+ Kill and similar decks since you force them to have an extended damage combo and commit to it. If they fire it off and it doesn't work then you'll be in a great position. Often this even means they clear the tags for you; it's all coming up Quetzal!
EAzmari can still get you with their Neurospikes and Grids, but fortunately they gotta make a window for that and that's something we love to see.
This deck has 25 unique cards. Some would say that makes it inconsistent.. I would say that makes it unpredictable. We're vibes based, power through diversity, stacking > consistency around here. We could run 3x Mystic Maemi, but sometimes you install that and Pre-paid VoicePAD then have a better time. We could run 3x Chastushka but isn't it more fun to play 2 and then Divide and Conquer to see what's left of their hand as well as more cards from R&D?
That said, a lot of slots are dedicated to drawing cards so that we do consistently find something even if the exact thing varies:
@holzpubbnsubbe
for suggesting this over the 3rd Nuka, it was great)This may be too much draw, but I find it really helps the deck fly. It could maybe be trimmed a little for more exciting options. I'd actually consider most of this deck pretty flexible (if it's not a 3x) though the balance between pressure, breaking, and everything else feels right to me.
I think the first places to tinker would be:
Things to consider:
I hope you've now got your Quetzal Level Clearance and if you do give the deck a go I hope you have as much fun playing it as I have.
I'm just so thrilled that this deck got to do the thing :D
Thanks for reading and thanks to all the lovely people I've talked to over the last few months about this deck. Despite Quetzal widely being seen as a meme ID there were a lot of kind and encouraging words or sometimes just excitement that someone was actually playing them. Legitimately very heart-warming and a not insignificant reason I chose to bring this deck.
Massive credit to everyone on the organising side of this tournament, handling a last minute venue change with such incredible grace, empathy, and skill is awe-inspiring. Looking after everyone coming and running a such a smooth tournament is an incredible feat!
Everyone I knew / met / met for the first time irl at UK Nats, you were awesome. Even after incredibly tense games and/or on the tail end of 10 hours of Netrunner you were all so friendly and kind. @wowarlok
particularly it was really nice to meet you and I'll treasure the Musa cards.
Thanks to all the lovely Sheffield meta people for making Netrunner a consistently good time and especially @LesserScarlet
+ @palmtree
for helping make the weekend extra special.
Extra, extra special thanks to @mays.leyline
for testing with me irl. Playing many games with you over the last few months has been an absolute blast. No way I'd have been able to get so lucky at this tournament without your help. I'm so sorry for making the IcyHot list in paper..
@holzpubbnsubbe
& @TorpedoTyrus
thanks so much for hanging out, testing, and slinging ideas around. Not only is it always a good time, but both this deck and my play would be significantly worse without it.
Netrunner truly has the best community <3
P.S. Everyone who cheered for DJ Quetzal in the final and then boo-ed it getting trashed so loud they heard it the other end of the venue, you're the real ones.
11 comments |
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19 Nov 2024
Kikai
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19 Nov 2024
mays.leyline
The spiciest of lists 🔥🔥🔥 Very glad you made the cut with it after our teamkill round! |
19 Nov 2024
MattOhNo
A unique and awesome deck. Congrats! Quetzal can absolutely finish their run as a top cut legend (and known bane of Chris "Nemamiah" Dyer) |
19 Nov 2024
ChrisFerg
Huge congrats again on your performance with this glorious list! Really nice meeting you and playing classique :) |
20 Nov 2024
Baa Ram Wu
This is the kind of Conversion rate we come here for! So Hype to see this bad boi / girl / bird do it's thing on stream! |
It's very silly, but cheering for DJ Quetzal was one of the highlights of my weekend.
Congrats and WP!