Diogene 2192

Straightforward and fast Apex deck, with multiple way to pass ices, lots of draw, and Apocalypse.

The deck is derived from an earlier iteration (https://netrunnerdb.com/en/decklist/65471/wild-worm).

As before, the deck solves the draw problem of Apex with a hefty draw engine. Diesel replace Wildcat Strike for a better draw consistency.

For the creds, the main thing is Tapwrm. Which will either slow the corp (if the corp purge) and gain you a good amount of credits (between 1 and 4 per turns). Considering that Apex runs on very little credits, this will be plenty.

Breaking problematics ices (like IP Block, Mausolus, Whitespace) can be done with Gbahali and Boomerang.

The most problematics ices are those that trash programs. There is no recursion in the deck, so you will have to be careful when facing Weyland. Colossus is a pretty problematic ice, and it is often used in Weyland decks.

You can resist tags pretty easily with Heartbeat, so a tag me strategy is possible.

The Plan

As much as possible, try to setup an Apocalypse turn as soon as you can. This will help you tremendously, by putting more facedown cards on the board for you and setting back the corp. This is your main win condition.

Cards that were tried and left out of the deck

Labor Rights : This allow you to go for longer games, at the expense of drawing faster to get to a possible Apocalypse.

Kongamato : Gbahali deals better with problematic ices, for and extra .

Wildcat Strike : Not as consistent, still a good card, but I chosed to have extra Dirty Laundry.

Exclusive Party : you get more draw out of Diesel and the the credits gained is just a tad more than what you gain from Sure Gamble.

Cards that could be used in the deck

I've Had Worse : cost 1 credit more than Diesel, but act as an added protection against corp threats.

Prey : you could replace Dirty Laundry or Sure Gamble with it. Having ice destruction can simplify a lots of problems.

Street Magic : would pair well with Gbahali or Kongamato.

The Turning Wheel : for added benefits after Apocalypse.

No One Home : for tag protection.

Fencer Fueno : to trash stuff for less and to pay for Bellona.

Chop Bot 3000 : for tag protection.

Qianju PT : for NBN matchups.

Docklands Pass : cheap multiaccess.

Lucky Charm : the only way to deal with Border Control and Anoetic Void.

Top Hat : a different way to see multiple cards on R&D, if you can do multiple runs.

Mayfly : for when Endless Hunger does not work for an important run.

Peace in Our Time : more reliable than Tapwrm.

Mad Dash : you can absorb the damage easily if your guessing run does not work.

Rigged Results : while less reliable than Gbahali, it completely bypass an ice, which could be clutch for an Apocalypse turn.

Falsified Credentials : for Mad Dash.

Tread Lightly : for making runs really cost the corp.

Because I Can : cheaper than trying to trash cards like SanSan City Grid.

Spec Work : you have Harbinger, this combo well with it.

4 comments
15 Feb 2022 Telos

I really like your decklists and having a lot of fun running this identity against my friend!

Having an issue with passing heavily iced core servers though. After the first Apocalypse he'll waste time/credits double or triple icing central servers with troublesome ice making it near impossible to access all three servers in a single turn to set off another Apo. Plus he's poor, so I'm poor from Tapwrm.

Boomerang can only handle one ice and only once for the important second Apo, and Gbahali helps against only one ice as well. I tried Mayfly but it only lasts one run and can't install with Endless.

What would help passing these to get off another Apo? Had mixed results with rigged results, cuz my psi game is weak. Maybe running two Mayflies or Adjusted matrix with Prey perhaps (to set up Apo for the next turn)?

15 Feb 2022 Diogene

@Telos : Those are good ideas and reflexions.

Adjusted Matrix is a good call and work really well with Endless Hunger. We could take out Build Script and Gbahali for it. While it is click intensive, it would allow you to pass any problematic ices. The only minors drawback are the cost (5 is tough) and it makes Endless Hunger an AI, which would create some problem with ices like Chiyashi and IP Block (nobody use Swordsman).

Note also that Adjusted Matrix does not combo with Apocalypse, since it takes clicks. But it combo well with Prey. If you go with Prey, then you can use Mystic Maemi for added econ, considering the number of events.

Mayfly is not bad, but it is a problem for us, because it takes 2 MU. Once Endless Hunger is on the board, you cannot use Mayfly. To pass multiple ice without letting the corp rez them all, Tread Lightly could be used. This would synergize well with Apocalypse.

Instead of Mayfly or Adjusted Matrix, you could use Aumakua. If you go for the Prey instead of Apocalypse, then you could also add Leech, to make Aumakua super effective. To help this, you would need to add T400 Memory Diamond. This could make you super efficient at breaking ices. And if you do not use Apocalypse, you could use Rezeki.

I went with Tapwrm because it helped me slowdown the corp. If the corp is poor, they can't rez ices and we can makes runs unopposed. If the corp is rich, they are forked : either they let us be rich also, or they lose a turn (unless they score Cyberdex Sandbox).

Those are some ideas. Thanks for sharing your experience with the deck, your insights are very good. Cheers!

16 Feb 2022 Telos

Glad I could be helpful @Diogene! Still figuring out how to deal with cheap troublesome ice that's several layers deep and already rezzed to get off the second Apo. Aumakua might be something.

I like the deck thematically and think Apocalypse is its character, wouldn't wanna see it go. Just wanna win it XD.

16 Feb 2022 Diogene

@Telos those ices are problematic indeed. The only thing that could help is getting, somehow, a lot of credits. Sometime, at midgame, I have 10+ credits with nothing to do with them, except trash things, since the deck run for pretty cheap. But passing several layers would be quite problematic, especially if the corp boost the trace on that cheap ice.

This is the main drawback of Apocalypse. Once a corp player has detected or recognized that the runner is using it, it is in their best interest to chose one central server and put a lot of protection on it (usually R&D), to prevent getting their board wiped. Ultimate protection comes from Crisium Grid and Border Control (nobody put Anoetic Void on a central and Bio Vault has fallen out of favor).

This was the reason why I included Gbahali and Boomerang. Just to allow a second Apocalypse. Gbahali is especially good, since it work on all the ices mentionned.

The influence could be used for Aumakua instead.

Thanks for your comments. Cheers!