Think of your family

'So you don't want to cycle off the bioroids in section C?... Hmmm remember that "business trip" to Thailand? Perhaps your wife were to see an interesting photo album get posted to your VirtuaBook wall? ... Yeah I thought so, nice doing business with ya." Blackmail that time-honored tradition of paying someone to do something by NOT doing something, translates into Android Netrunner by allowing the runner to bypass all unrezzed ice on a server.

Combos

Sling some mud: While some corp decks can produce bad publicity on their own, many do not and Blackmail is a dead card if the corp isn't floating bad publicity. Valencia Estevez: The Angel of Cayambe is by far the most popular way to do so making Blackmail potentially ready to go from turn one. Frame Job , Activist Support etc represent other ways the runner can take matters into his or her own hands to get the party started.

Sooner: Planned Assault is one of several options available to make sure that Blackmail is tutorable sooner rather than later giving the runner the greater opportunity to make a Blackmail when the moment is ripest. Warning!: cards like Blacklist can screw with such a recursion strategy.

Play it again Sam: Déjà Vu Same Old Thing and perhaps even Levy AR Lab Access represent ways to get more life out of Blackmail

Melting ice away: Servers with rezzed ice don't gel well with Blackmail, Parasite is the ice-trashing mainstay, Utensils: Forked + Knifed + Spooned can do wonders trashing ice, Crescentus, False Echo & Emergency Shutdown, Feint offer additional ways of suppressing ice by derezzing . Eater is an excellent ice-breaker for such a strategy.

Knowledge based decisions: Drive By, Infiltration Silhouette: Stealth Operative are examples of ways the runner could know ahead of time whether a server is indeed worth using Blackmail to push into.

(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)

Pros

Save : A deeply defended server (say 50 layers of ice) is still only 1 to access. (provided all ice unrezzed)

Surprise: 1-3 well-timed Blackmail runs could potentially end the game perhaps surprising the the corp who thought all that ice out there meant something

Cons

Rich corp: Blackmail's ability depends upon the corp not rezzing ice, unfortunately if runner if avoiding opportunities to have the corp rez ice, this can result in the corp being flush with cash and no longer burdened by worrying about economy (this often is not good for the runner)

Ice Rezzing: If the corp get's wind of Blackmail being in the cards, he or she may simply rez ice during the corps turn using cards like Executive Boot Camp Eliza's Toybox, Amazon Industrial Zone, Oversight AI, so the more rezzed ice on a server directly reduces the effectiveness of using Blackmail.

Dead card: If corp is able to clear bad publicity away with Restoring Face, Elizabeth Mills, Rex Campaign, Veterans Program etc then all instances of Blackmail are worthless unless the corp somehow floats bad publicity again.

Summary

Blackmail's main limitation being it's requirement of having the corp float at least 1 bad publicity in order to use limits it's appeal in many decks, still under many situations it could potentially be significantly more economical than say Stimhack etc means if the runner is willing to include some kind of bad publicity inducing mechanism into their deck as well it could certainly be viable.

--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.

Executive Boot Camp as a hard counter is worth a mention, as are Elizabeth's Toybox, Amazon Industrial Zone, Oversight AI or anything that allows the Corp to rez on their turn. —
False Echo is a pretty obvious combo piece here. Make a blackmail run on unrezzed ice, make the corp pick it up and leave the server naked, then make normal runs to your heart's content (until the corp installs that ice back, of course). —
I don't know if the corp can rez ice unprompted if they suspect blackmails... —
Grant mentioned the possible ways above, but it is important to note that nothing can be done once Blackmail is already underway. They have to be rezzed somehow BEFORE Blackmail is used. —
Thank's GrantZilla1979, the cards you mention help the corp rez cards by saving costs. Corp can rez cards on the corp's turn paying full price without needing these cards too right? That's what I was driving at. Still I've included your suggestions as a way for the corp to save money while rezzing. —
Not ICE, which Blackmail affects. —
Thanks TheNameWasTaken, False Echo has been added to the *Melting Ice Away* section. —
Chris, the corp cannot rez ice unless the runner encounters it or a card effect allows them to so. I would change the Ice Rezzing Cons section to emphasize that for the corp to rez ice on their turn, they must use the cards that you mention. i.e., rather than saying that "[these are] examples of cards that help the corp do this", perhaps say "[these are] examples of cards that allow the corp to do this". I would also consider mentioning Accelerated Beta Test in this section, as it's a fairly common way for the corp to rez ice on their turn. —
I mentioned those cards not because of the potential credit savings, but because of their action relative to this particular card. Eliza's Toybox has to rez multiple pieces of ICE or a really big one to recoup its investment. Odds are likely that the Runner will kill it before it pays off, but it's notable in its effectiveness at keeping a Blackmail-heavy Valencia deck at bay and giving the Corp some breathing room. —
Thanks GrantZilla and Forktines, I've updated the review wording to reflect that cards such as Executive Boot Camp, Eliza's Toybox etc can be used to counter this card and thereby remove any wording that suggests that the corp can rez ice without such cards. —
Nothing to add other than I loved reading this. Keep it up! —
Thanks, actually used writing reviews as a way to learn more about the game. Probably going to only do a review about once a month or so, so hopefully others will pick up and fill in reviews for otherwise neglected cards. —
This should be probably mentioned that Blackmail, due to MWL 1.2., now costs 3 additional pips a copy regardless of faction. I sincerely hope this is enough to deter people from playing that one ridiculous Valencia archetype. —

The Last

Omega representing the last letter of the Greek alphabet bookends the theme started with Alpha (The first letter of the Greek Alphabet) allowing the runner to have an economical AI option on the last piece of ice on every server.

Combos

See the code behind everything: Rielle "Kit" Peddler: Transhuman transforms the first ice of every server into code-gate where decent decoders such as Gordian Blade or Torch can take on everything, then Omega can take care of the last. For deeper servers Paintbrush (at the cost of 1 time it is used) could potentially make any server protected by less than 5 layers of ice insecure! (even more if any middle ice happens to be code-gate anyway.) Escher could be used to rearrange things to suit the runner even more (move none-code gate ice to innermost layer for example to make the server more efficiently accessible in the future)

First & Last: Alpha & Omega represent an AI suite that makes most any server protected with less than 3 ice insecure. (see Cons section for Anti-AI exceptions)

By-pass: Inside Job has quite a bit of synergy with Omega making it much more likely for the runner to actually reach that last piece of ice where Omega can do it's work. Similarly DDoS could potentially have the same effect on a server where outermost ice is unrezzed.

Install cheaply: At 7 to install such a limited AI might give pause, while Omega is most effective early game, Personal Workshop can bring the price down to potentially 0 if the runner is patient. London Library allows Omega to be installed free (temporarily) where it can then be trashed by the runner with Scavenge to cycle it on to the rig by sending it to the trash momentarily only to recur it thereafter, cost? 2 (not counting installation of London Library) net savings? 7 . (With a little less certainty Eureka! could possibly accomplish the same thing.) Alternatively Test Run with Scavenge could allow the runner to tutor for Omega first, total cost? 2s & 3

Keep server on thin ice: So long as key servers are thinly defended Omega can continue to be a reliable AI ice breaker. Forked, Knifed, Spooned & Parasite can certainly be used to remove layers of ice, additionally Forged Activation Orders, perhaps after Account Siphon or Emergency Shutdown to make the corp poor can also effectively remove yet more layers of ice.

(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)

Pros

Early game access: With Omega out early, the corp faces the difficulty of having to create 2 layers of ice on each server (possibly both layers needing End the run's) before having any meaningful measure of security.

Cheaper ice-breaking: Particularly when facing sentry ice, Omega can provide a more cost effecting breaking compared to many killer sub-type ice breakers.

Cons:

Anti-AI: Swordsman & Turing both represent hard counters to an AI-only ice breaker strategy. Since Omega has only 1 base strength, Wraparound or any other uber-high strength ice could be rather taxing or even potentially price a runner out of a server.

End-Game Particularly mid-to-end game the corp will be able to deepen protection on servers diminishing the runners ability to reach ice target-able by Omega

Cost: At 7, Omega's cost is right up there with other heavy-hitters which given it's limited scope could make that cost a bit more difficult to swallow.

Summary

Omega is one of the least popular AI ice breakers, still perhaps in combo with Rielle "Kit" Peddler: Transhuman & Paintbrush, ice-trashing programs etc it has a viable nieche that favors aggressive play-style.

--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.

You don't need several copies of the Paintbrush installed. It has a click ability and you can use it as much as you want, as long as you have enough clicks(or I misinterpret you message). Also, Inside Job can help, as it will allow you to threaten 2-ice servers by bypassing the outermost ICE and breaking innermost with Omega. —
Thank's Shieldwall, both of your improvements have been implemented with my humble appreciation. —
Pretty much the same as Inside Job, but I think DDoS is probably worth a mention here. —
Thank's forktines, DDoS has been added too! —
Surfer would also work with this, especially with Paintbrush. Make the outer ice a barrier, surf it inward, and break it when it's the inmost ice. —

Face-Checking AI

Face-checking ice throughout a game can keep the corp running low on and provide valuable intel to the runner about the corps defenses. Alpha is an icebreaker built for face-checking.

Combos

First & Last: Alpha & Omega represent an AI suite that makes most any server protected with less than 3 ice insecure. (see Cons section for Anti-AI).

Insurance?: Snitch could compliment Alpha allowing the runner to face-check then decide whether to continue on to break the ice with Alpha or simply save resources and jack out instead.

Install cheaply: At 7 to install a limited AI such as Alpha might give pause, London Library allows Alpha to be installed free (temporarily) where it can then be trashed by the runner with Scavenge to cycle it on to the rig by sending it to the trash momentarily only to recur it thereafter, cost? 2 (not counting installation of London Library) net savings? 7 . (With a little less certainty Eureka! could possibly accomplish the same thing.) Alternatively Test Run with Scavenge could allow the runner to tutor for Alpha first, total cost? 2s & 3

Keep server on thin ice: So long as key servers are thinly defended Alpha can continue to be the go-to AI ice breaker. Forked, Knifed, Spooned & Parasite can certainly be used to remove layers of ice (in such cases the next ice is now the outermost ice! Alpha gets to play again!), additionally Forged Activation Orders, perhaps after Account Siphon or Emergency Shutdown to make the corp poor can also effectively remove yet more layers of ice.

(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)

Pros

Face checking: Alpha an an AI ice breaker can help mitigate the problem of getting caught with an unbreakable ice sub-type. (When accessed effects still apply) This allows the runner to pursue an ice-rezzing to tax the corp strategy perhaps or simply gain information via probing etc.

Early game access: With Alpha out early, the corp faces the difficulty of having to create 2 layers of ice on each server (possibly both layers needing End the run's) before having any meaningful measure of security.

Cheaper ice-breaking: Particularly when facing sentry ice, Alpha can provide a more cost effecting breaking compared to many killer sub-type ice breakers.

Cons:

Anti-AI: Swordsman & Turing both represent counters to Alpha otherwise low-risk face-checking strategy Wraparound also could potentially price a runner out of a server.

End-Game Particularly mid-to-end game the corp will be able to deepen protection on servers diminishing the reach of Alpha

Cost: At 7, Alpha's cost is right up there with other heavy-hitters which given it's limited scope could make that cost a bit more difficult to swallow.

Summary

Alpha as an AI could potentially compliment a variety of decks and play styles. Every AI comes with it's trade-offs, Alpha's trade-off favors the early game and could certainly be used to full effect before the corp is able to fully defend it's servers. Still at 7 and 3 influence along with the likely hood of needing yet other AI's particularly for the late game gives many runners ample reason to look elsewhere.

--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.

London Library + Scavenge takes exactly the same amount of clicks as Test Run + Scavenge. —
There are 2 pieces of ice that cannot be broken by Alpha -- Swordsman and Turing. If people are already splashing these to combat Faust, it will stop Alpha and Omega too. —
Sheildwall, I agree with you, but does the review need to change in some way since it basically states both strategies require two clicks and that only the 3 credit cost is the difference if using Test Run? Sorry, just not seeing what needs to change, I am willing, but need more explanation. —
Thanks Goldstep, Swordsman and Turing have been added to the review. —
...only to recur it thereafter, cost? 2 (not counting installation of London Library) - Why not counting? First click - install on a Lib, second - Scavenge —
Shieldwall, I qualified cost of London Library because it could potentially be used many times and thereby dilute the it's installation cost over each time it is used. —
When you mention using Forked/Knifed/Spooned, you don't mention that if Alpha breaks the outermost piece of ICE on a server and then Forked/Knifed/Spooned trashes it, you proceed to the next piece...which is now the outermost piece since the previous outermost piece was trashed, which means it is now breakable by Alpha. This is particularly strong against two-deep servers that have been facechecked once, or any two-deep server if you're Kit using Spooned (first ICE becomes Code Gate, guaranteed trashable by Spooned) —
Thanks LordRandomness, I didn't mention it because I hadn't even considered that as a possibility! I'll update the review accordingly!! —
If only one piece of ice is present that means Alpha or Omega could be used to break it. —

Because you can always use more memory

With up to 3 copies of CyberSolutions Mem Chip installed a runner could potentially have 10 not counting additional from consoles or other factors. What could you do with such extra memory besides install lots of programs?

Combos

Power: Overmind and lots of extra represents an AI icebreaker that can really make use of all that extra (cards such as Aesop's Pawnshop & Déjà Vu or simpler yet use London Library to keep bringing it back to maintain the power with all the extra )

Strength: Sage is an example of a card that can have it's strength buffed significantly by lots of extra

Money: Data Folding allows the runner to gain back the 4 investment in CyberSolutions Mem Chip, then after 4+3 turns it's just extra income. To slightly accelerate the return on investment, installing up to 3 copies of Data Folding the runner could be making a net 3 per turn for no clicks. Additionally London Library allows the runner to "borrow" programs the grip at no install cost then choose to return the program to the grip before the end of the turn or trash it having extra memory opens up a wealth of combos with this in mind.

(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)

Pros

Simple: As hardware, CyberSolutions Mem Chip simply does it's job, confers 2 and offers no compensatory negative effects or limitations in it's text. (Q-Coherence Chip I'm looking at you)

Harder to trash: Unlike resources or programs, as hardware CyberSolutions Mem Chip much safer from being targeted.

Cons

Not Cheap: At 4 to install, CyberSolutions Mem Chip is currently the most expensive chip available.

Extra : Pursuing an "unused memory" strategy does have a hard counter in Cortex Lock

Summary

At only 2 influence points, CyberSolutions Mem Chip is on the edge of being splash-able particularly considering that some of it's "unused memory" combo options are neutral at no influence cost. CyberSolutions Mem Chip deserves a consideration as one way (in addition many good consoles) to address memory issues in a deck, particularly Shaper decks... because as with today's tech toys, many decks can always use more memory!

--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.

4 base mu + 2 mu x 3 chips = 10 mu? I'm not sure where you are getting 11 mu unless you are adding these up with Chaos Theory or something. —
Yes, sorry. Forgot to put her in. —
I think you should just remove the Chaos Theory reference as you say "not counting additional mem from consoles or other factors." I would consider running Chaos Theory to be an "other factor". I would remove the reference to CT and change the max mem to 10. —
Under combo with Overmind, my strongest deck uses London Library to reset Overmind every turn. Its free subroutine breaking and can't be underestimated! —
Thanks forktines, yeah 10 MU is pretty good. CT is a commonly in decklists with CyberSolutions Mem Chip but I see that really there's no special synergy there, just more. —
Also London Library + Overmind combo would benefit from Memstrips more than from CyberSolutions Mem Chip. —
Of course, chom, but it still benefits, so... (and is in-faction). —
Thanks Lynx Kuroneko, your favorite card has been added to this review! —
It IS my favorite! <3 —
Hold on - the point of London Library is using Overmind to reset the counters gained from lots of MU! —
Lynx, Just to be clear, there is nothing inaccurate with the review, you last comment with continuing your conversation with chom right? —
I just think London Library should go under the Combos - Power section, along with Overmind. —
Lynx Kuroneko, no problem I've added to that section as well. —

Knowledge is Power

Knowing what the corporate executives are up to can provide so much intel to the runner so as to send the whole house of cards falling down, or the runner might just overhear mundane office gossip and leave the him or her wondering whether the resources spent could have been better used elsewhere.

Combos

Big push: After playing Executive Wiretaps (say for first two 's) runner could then follow up with Planned Assault to hand-pick any run even that from the stack that suits the state of cards in HQ. A bunch of Agendas? Legwork might suit well, nothing worth accessing? Perhaps Account Siphon instead. Lots of Agendas but Ice is too taxing? Stimhack might do the trick.

Double synergy: With up to 13 different Double cards for the runner currently available, Starlight Crusade Funding (say with Adjusted Chronotype?) encourages the runner to "double-down" on Doubles cards possibly mitigating the cost if playing 2-3 double cards in a single turn. With such a strategy the runner is likely to accrue a number of Doubles in the heap making Power Nap potentially a very effective

Because knowing is how you know stuff: Silhouette: Stealth Operative's ability to expose cards in addition to pulling back the curtain on HQ with Expert Schedule Analyzer or Executive Wiretaps followed up with Bug's ability to keep up-to-date with future card draws could give the corp player a strong sense that the room is rather drafty

(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)

Pros

Revealing: the distinction between "accessing" vs "reveal" is a big difference. Revealing cards with Executive Wiretaps allows the runner to learn information while safely avoiding ambushes like Snare! & Shock! etc.

Iceless: Unlike it's program counterpart Expert Schedule Analyzer or the R&D semi-equivalent Indexing, the runner doesn't even have to face any ice to learn valuable intel. (also either with Expert Schedule Analyzer or Executive Wiretaps the runner sees all of HQ no matter how many cards there are not just 5.)

Bluffing Takes a Hit: Many resources are often spent conventionally running on HQ in the hopes of maybe pulling an agenda, with Executive Wiretaps the runner can avoid traps and learn whether HQ is really worth going after, with possibly two remaining s to exploit the information learned. Additionally future turns maybe similarly compromised as the runner can use information learned to full effect and adjust strategy accordingly.

Cons

Costly: as a double (costing an extra to use) and 4 to boot, Executive Wiretaps is not a card to play willy-nilly.

Random: Executive Wiretaps is not a card that can be depended on to move the game in the runners favor, card reveals may be worthless as often as they are fruitful, but expensive in either case.

Summary

Knowledge is power, and if your running style is to conservative and risk averse Executive Wiretaps has something to offer you.. for a price. While currently not a very popular card, more Double synergy for example may give runners a reason for a second look.

--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.

Psychic Field doesn't trigger on access/expose while in HQ anyway. Are there even any cards that trigger on expose while in HQ? —
Thanks TheNameWasTaken, yeah no question I need to take Psychic Field out, as ice though, could It's a Trap! still fire if exposed from R&D or HQ etc? —
You do not expose cards in HQ, you reveal them (you can only expose installed cards) so anything that fires off of expose effects would not fire off a reveal effect. —
Thanks Forktines, fair enough. —
re: "you can only expose installed cards" - I don't think that's the case. Sure, the currently existing expose effects all target installed cards, but I don't think any rules say "uninstalled cards cannot be exposed". A card that exposes HQ or RnD could still be created - and the difference between that and a revealing card would be that Zaibatsu can prevent expose, but not reveal. —
Bkackguard is a noteworthy synergy card. —
@Krams - with wiretaps? How? —
Sorry, my mistkae. I confused reveal and expose. Just ignore my comment. —
I want to love this card and Expert Schedule Analyzer, Just feels bad when you draw this when you want money or a something else. The cost is also high, but if it takes more than 4 credits to get into HQ, it could be worth it... —
I don't see why you wouldn't just use Schedule Analyzer —