Geist decks benefit from running quite a few connections at the moment (start of Red Sands cycle): Street Peddler, Tech Trader, Fall Guy are all 3x. Aaron Marrón is clutch. The Source is sometimes decent to combat FA, and the introduction of Mad Dash and "Freedom Through Equality" makes Raymond Flint seem like not-the-craziest idea for maximizing your odds of getting bonus points on a remote run.

I bring this up because Off-Campus Apartment helps accelerate Geist's setup even further. Having link, plus a connection, plus a nearly-unconditional trash ability might be worth the influence!

Stacking multiple effects to accomplish multiple tasks in a single action (click or otherwise) is well-known to be one of the keys to successful decks. Spy Camera Geist with Tech Trader, Technical Writer, for instance, works because you get so much value off of each install.

Can you leverage enough successful-run effects to make Doppelgänger shine? The recent release of Temüjin Contract certainly moves the needle in that direction because it triggers on successful run, but is not a replacement effect: this allows you to stack it with previously-unstackable effects. Some ways that an extra run can be applied (with individual effects marked as R for replacement or NR for non-replacement):

  1. Make money (or things that can be exchanged for money):
  2. Generate card draw
  3. Efficient accesses (multi-access and saving clicks by not running when there's nothing to be gained)
  4. Deny/disrupt corp

- NR Chakana, Bhagat, Hemorrhage, Lamprey

There are additional enablers for a run-based engine as well: Early Bird, Data Breach, Out of the Ashes are all contenders (analogous to Replicator, and/or Bazaar in spycam builds).

The question is, does Doppelgänger outperform Desperado in a strategy that is based on using successful runs as fuel for the win condition (and not solely for stealing agendas)? I'm not sure, but I think it's worth a careful look, especially in the current asset-heavy horizontal meta.

Review written at the release of Blood Money.

What about effects the benefit from just making extra runs? Notoriety, Quest Completed, Apocalypse and the new Data Breach all enjoy great synergy with Doppelganger (although I'm not sure how the interaction with Data Breach really works...) —

This card is bonkers, right? Breaking News is easy to score with a click leftover (either never-advanced or with AstroScript Pilot Program / SanSan City Grid / Early Premiere / Political Dealings), and-- would you look at that-- gives the runner tags.

This feels like a really strong way to round out NBN tag & bag decks: if the runner can avoid being killed (with some combination of Plascrete Carapace, Paparazzi + Wireless Net Pavilion + Fall Guy, Sports Hopper or whatever), they can still be made to pay very dearly for taking a tag.

Global Food Initiative is an obvious target (low risk, high reward and point swing). Other popular targets of Media Blitz apply here as well: in-faction you have Restructured Datapool (combine with Aryabhata Tech for Maximum Hijinx) and maybe Puppet Master. Out-of-faction you have Mandatory Upgrades and Government Takeover if you are feeling dangerous.

I feel like if this becomes a thing (and I'm pretty sure it will), we'll see a lot more New Angeles City Hall around.

I already felt Breaking News to be the second best agenda, not just in NBN but in the entire game. This card, along with several other recently released cards make it absolutely bonkers. —
recent ruling/clarification from the stimhack forums: —
(hit post too soon) recent ruling discussed on the stimhack forums makes this even more bananas. media blitz remains in effect when you EOI an agenda back. So you can stack puppet master, utopia fragment, or anything else that has a continuous effect by media blitzing it and then stealing it back with EOI. —

This card is probably overcosted, but I was actually happy to see it at a casual meetup today whenever it showed up. I was playing Armand "Geist" Walker: Tech Lord with Tech Traders (as one does), so the install cost was basically mitigated by the draw + traderbuxx. Against an Argus Security: Protection Guaranteed supermodernism deck, the "on bad pub" ability was surprisingly relevant. In my next game (shell game PE), he was useful for avoiding Snare!.

Afterwards, my friend pointed out that the threat of expose is probably more useful than the actual expose effect While you might use it to suss out a trap or avoid a nasty face-check, leaving it on the board tells the corp "your ability to bluff has been compromised." Hiding an agenda in a handful of installs is much less tempting when the runner can check one without risk or spending a click.

I don't think I would build around it, but if you have a deck that plans to give bad pub, uses Off-Campus Apartment for draw, Calling in Favors for econ, or abilities for their side-effects, it's far from the worst card you could consider.

This review was written shortly after the release of The Liberated Mind.

I've played with this card extensively out of Armand "Geist" Walker: Tech Lord. He is almost certainly the best ID for this card (free-to-install + has a on it), and might be the only ID that generally has enough synergy in his decks to get the most out of it. This review assumes you are running it out of Geist.

The trash ability is good for reasons noted elsewhere (in-faction R&D pressure, save time/credits/etc on fruitless runs, know the corp's gameplan). Geist gets an additional draw out of the deal, and will typically be running multiple Tech Traders which throws in a few . Great.

Here's what you can do with the trash ability.

  1. Look at the top card of R&D, run R&D to steal the agenda (or trash the asset) that you just saw there.
  2. Look at the top card of R&D, do NOT run R&D, do NOT hit the Snare! that you just saw there.
  3. Jackson Howard counterplay: if you run R&D, the corp will be tempted to rez JHow and pop him before you get your grubby mitts on the top of R&D. This can be used for a lot of purposes (threatening archives, preventing the corp from getting an important operation, cutting off their ability to draw, etc).
  4. Geist Stuff: Draw cards to avoid getting flatlined, gain money from traders, etc. Note particularly that having lots of ways to draw on the corp turn is good for dealing with Industrial Genomics: Growing Solutions playing Bio-Ethics Association and Genetics Pavilion.
  5. Maximize the benefit of "Freedom Through Equality" by letting you hold onto it until you are just about to score.

The last one is clearly less general, but the first four lead to a variety of tactical play that I think is in the same league as Clone Chip, Self-modifying Code, and Jackson Howard himself.

Let's talk about clicks, baby

Too bad that the click ability is so weak, right? You have to have, like, infinity cameras for it to be worth using. If only there was some way to get your hands on all of the spy cams in your deck. Oh yeah, that card exists: Replicator.

Before we get into how best to leverage the click ability, let's address the main complaint: you still have to spend 6 installing these stupid cameras, and the game is called "Android: Netrunner" not "Android: Install a Bunch Of Stupid Cameras." I would argue that it's actually a fine use of your time in Geist, even without additional support. If you install them one at a time off of replicator and only use the trash ability, it's still 1 to get a draw and a peek at R&D (significantly better than clicking to draw). It will very likely be several on top of that (1 for each Tech Trader on the board when you trash it and 1 for each Technical Writer on the board when you install it).

Now that we've addressed that complaint, let's set the complaint on fire because Bazaar exists and lets you install all 6 cameras on a single click.

Now, Replicator and Bazaar both fail the standard litmus test for being a good card: "is it good on its own, or just in a combo?" If Adjusted Chronotype giving 2 click-free draws per turn with Wyldside is good enough to play, then I am 100% certain that getting 6 draws, 6 peeks at R&D, and a ton of credits for a single click is worth slotting a couple, especially in a faction that generally has poor draw and poor R&D pressure. Additionally, Sports Hopper and Forger are generally pretty reasonable targets for replicator (even if you don't install them immediately), so it's really just the Bazaar that can be a dud. By the way, you're going to Levy AR Lab Access at least once and do it all again.

OK, onto the ability: re-ordering your stack is theoretically not awful (letting you plan the next few clicks or turns ahead, protect stuff from damage that you want to use soon, practicing your short term memory), though cards which enable it (Rolodex) or leverage it (Eureka!, Oracle May) are generally considered under-powered. Spy Camera's click ability really shines, however, when you are setting up your board and have ~4 installed. Let's assume that you've used replicator (optionally bazaar) to install 4 cameras. Click, order the top 4 cards in the manner that's most pleasing to you, draw the card(s) you want, and then install another camera (I call this "doing the replicator shuffle"). Repeat. It's like Making an Entrance, but it's in-faction, doesn't have to be done on your first click, and can be done multiple times. The cards you don't want right now go around the cycle again (maybe you'd rather have trashed them, but maybe they're just not what you need right now).

Once you've got all 6 cameras on the board (or however many are left), make judicious use of shuffle abilities (from Hostage, installing other hardware that you can replicate, etc). to effectively turn the click ability into " : Add a useful-ass card to your grip from your stack. OK, maybe it's not exactly what you want, but c'mon what the heck" (note to FFG: I am available to write card text for future cycles).

That's pretty good!

So, in conclusion: you have to have a lot of support to make Spy Camera good. But if you support your spy cameras, they will support you.

The guy I know who runs this puts two replicators on the board and proceedes to install 3 cameras with one click. Where this gets insane is when two Technical Writers are out, and when you trash two Tech Traders are out. Plus one Geist draw. It can get pretty agressive when mid run you can sack for those few extra credits. —
@catsodomy if you have both bazaar and replicator installed, you can install all of the remaining spy cameras in a single click. —