The Jank Chronicles: A Lookie Into Loki
As has been noted in the ruling by Boggs, Loki gains Cell Portal's subroutine without the derez clause. This sets us up for the Incredible Infinite Loop Jank that people have been talking about in hushed tones ever since the beginning of time, or at least the core set. Unfortunately the same limitations apply:
- The Runner must be prevented from jacking out. This requires the resolution of Whirlpool, Labyrinthine Servers or other shenanigans.
- The Runner must not break Loki's subroutine, which is difficult due to its low strength. Patch, Red Tape, Sandburg, Helheim Servers, Rover Algorithm or other shenanigans can help with this.
- There needs to be a rezzed Cell Portal on the board, which requires manual rez techniques like Executive Boot Camp, Oversight AI, Eliza's Toybox or other shenanigans. Otherwise, the only other way to do this is to have the Runner run Cell Portal and break its subroutine, which by definition means they already have the breakers they need to break Loki.
- There needs to be ICE preceding Loki that make the entire enterprise worth it. Errand Boy is often the one cited here, but in-faction options (and you won't be running Loki out of faction) include cards like Architect, Minelayer (for the ever-growing server!), Howler, or other shenanigans. Out of faction shenanigans include the classic Komainu murder option (as Komainu gains more subroutines upon its second encounter... or honestly, why didn't you just target this with Loki), the much cheaper Pup murder option (just keep running them past Pup until they can no longer pay for it and die), Herald for free advancements, Executive Functioning for a more unorthodox death... the list of shenanigans is pretty long, and most of what I've listed here are cheaper and more feasible options for jank that already has a lot of moving parts.
In conclusion (for now), Loki removes one piece of the massive Rube Goldberg machine that is the Cell Portal Infinite Loop Combo, removing the requirement for Cell Portal's repeated re-rezzing. However, the limitations listed above still exist. Even so, with the proper setup, Loki can be an unexpected game winner.
Example setup:
- Cell Portal is rezzed, through any of the shenanigans involved. Let's say it was done with Oversight AI.
- The Runner makes a run on our example server. It has Loki in position 0 and Pup in position 1.
- Why they would make a run on a two-deep server with inadequate icebreakers is beyond me. But maybe it's because you made them An Offer They Can't Refuse?
- The Runner encounters Pup, and pays through it in blood or credits.
- The Runner encounters Loki, who takes upon the subroutines of Cell Portal. Let's say in our example that they can't break it, because of all the Patches you applied.
- The Runner encounters Pup, and pays through it in blood or credits.
- The Runner encounters Loki, which just for fun, takes on Pup's subroutines. Repeat ad nauseam.
The total cost of this example combo is:
In setup, 3 and 1 to install the relevant ICE (less, of course, with shenanigans). 1 and 1 to play Oversight AI, to rez Cell Portal. Any number of , up to 3, to install Patches should you need to.
In action, 1 and 4 to play An Offer You Can't Refuse. 1 to rez Pup. 6 to rez Loki (less with shenanigans again).
Leaving the setup aside, which can be done over many turns, the maximum credit cost needed to fire off this combo in one is 11. Less, if you decide to rez Pup or Loki early with shenanigans. This is a lot less than the old Infinite Loop used to cost, what with the constant re-rezzing of Cell Portal. Despite the hefty setup costs, the addition of Loki into the game has created a cost for this loop that is actually... semi-feasible... okay, maybe not the most feasible thing in the world, but still much more achievable than it used to be!
And because you'll ask, the total cost of the combo, assuming Patches are applied (and they can only be applied to rezzed ICE, so that means you'd have to shenanigans Loki faceup, and that's going to throw calculations out of whack, so I assume you just rezzed it for its full price) is:
8 with Patches, 13 all up, plus 1 more and if you shenanigansed Loki faceup with Oversight AI, one less if you did it with Executive Boot Camp, and 3 more plus 4 if you did it with Eliza's Toybox. You see what I mean about the math?
Without Patches, and assuming the Runner can't break Loki, the price goes down to 5 and 13. Obviously the setup would be put together as cards come into your hand, so think of this cost as being spread out over several turns. Making these numbers work is not outside the bounds of reality!
shit i forgot about the jacking out
Fine let's assume you also have a Labyrinthine Servers token to use. That brings our cost up by 6, barring shenanigans, and 5, plus the risk your agenda would be stolen. Not recommended.
Alternatively, you can throw a Whirlpool into the server, which ups our cost by 1 and 2 for the install (again, barring shenanigans). More feasible and it brings our cost up to 6 and 15, which still doesn't look too bad.
In double conclusion, I'm an idiot but thanks for sticking with me anyway. Pretend that I made no mistakes.
tl;dr - long rant and analysis about how Loki has changed the feasibility of the Cell Portal Infinite Loop Jank. It's made it cheaper and removed some of the moving parts but it's still, uh, pretty bad.