After doing a bunch of drafting with the Stimhack cube, I decided to take a shot at building one myself. The main goal was to make a cube that felt like a Magic: the Gathering cube in a few ways.
First, it ought to feel powerful. It's a significantly better player experience to have too many good options than to pour over a heap of unplayable cards and have to decide what to play. Obviously it's important to keep power in check since the corp side of the draft (list forthcoming) will have to contend with it. However, I think there's a good balance here where players will look over an expanse of good options but still have to build well and play well to defeat their corporate opponent.
Secondly, I've made efforts to support deck archetypes. Tradition runner decks should generally be more prevalent with most groups, but one of the cool things about the limited card format is that players can explore unusual options and, with the right amount of luck and skill, be rewarded for it. That being said, there were several deck archetypes that I tried to keep in mind when making card choices. Some are obvious and some I don't necessarily know are supported and this, I hope, will lead to a better drafting experience.
Lastly, I tried to give the opportunity to play cards that most people don't get the chance to see in their full glory. My drafting buddy and I came to appreciate a lot of cards because we were able to see them do well when drafting allowed us the opportunity to try them out. I put in a few cards that I think will be fun to try and many are still being tested.
That being said, this is still the first version so I'd really appreciate some input on card choices and archetype support. If you'd like to know why a card or strategy is or isn't included, I'd be happy to discuss it. Thanks for checking out my list at all. Hopefully people will start to appreciate Netrunner drafting more and more.